BftB Community Scenarios Index

Post new maps, scenarios, estabs and mods here to share with other gamers.

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wodin
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RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by wodin »

I don't think so. The feature changes between BftB and CotA aren't really huge I suppose so the difference might not be worth it. It's a shame though that CotaA doesn't get a tailored patch to bring it up to the level of BftB with regards to tweaks o the code. I'm thinking on the units leading attacks and defending units easily made to retreat etc which is far improved in BftB than CotA.

I have a soft spot for CotA even though the theatre didn't and still doesn't interest me lads I loved the size of the scenarios in the game and I also loved para dropping into Crete.. I'd say scenario wise it is my favourite. HTTR covers my favourite battle out of the three and BftB has the best engine.
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rfrizz
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RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by rfrizz »

ORIGINAL: wodin
HTTR covers my favourite battle out of the three and BftB has the best engine.
Isn't HTTR=BftB? At least as far as gameplay goes, that is.
Lieste
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Joined: Sat Nov 01, 2008 10:50 am

RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Lieste »

Now... yes, because HTTR(2) is available on the CmdOps Engine, but the original release order was:

AA:Red Devils Over Arnhem
AA:Highway To The Reich
AA:Conquest Of The Aegean
CmdOps:Battles From The Bulge
CmdOps:Highway To The Reich (expansion pack to BfTB)

And COTA includes aspects that the original HTTR couldn't simulate, and BfTB does some things that COTA couldn't. Future builds will be on the CmdOps engine, so play-(re)balance issues aside the new features should from now on carry forward as they are updated in the engine, and can be added to the scenario if new/revised units are needed.
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Narciso
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RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Narciso »

I have installed the latest patch(46279)and now It seems like the custom scenarios (St Lo, etc...) are not compatible with the new version of the game. Any solution? Thanks in advance.
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Narciso
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RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Narciso »

Solved![:)]
Bobbybat
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Joined: Wed Apr 16, 2003 3:51 pm

RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Bobbybat »

How Narcisco? Opening and re-saving in Mapmaker?
Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Phoenix100 »

I was going to suggest - as I have in other threads - that the old scenarios could be made to work by converting their maps in mapmaker. This has always worked for me. Just open and save over in mapmaker. For a big map it takes time, but once done it's done. I also re-draw the chache and save in mapmaker, though I don't know if this actually serves any useful porpoise....
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Narciso
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RE: BftB Community Scenarios Index (Stabilising X11 Corps)

Post by Narciso »

ORIGINAL: Bobbyb1

How Narcisco? Opening and re-saving in Mapmaker?

Exactly! It´s like phoenix explains in his post.
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