Weather

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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tgb
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Weather

Post by tgb »

I've only played 3 or 4 scenarios so far, and from what I can tell (correct me if I'm wrong), it's not modeled at all, which is kind of odd for an Eastern Front game.

Seems to me it would be relatively easy to include Winter rules (even as an option) - just have fewer AP's at the start of a round, make movement more expensive, and arty less accurate.
raizer
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RE: Weather

Post by raizer »

well its a port from the board games and weather is not involved in those...I can see the benefit of weather but Id rather have weapons cards first
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Lebatron
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RE: Weather

Post by Lebatron »

It's not odd at all that the weather does not change during a firefight. It's the time frame of the combats. This is not a game were fights take days or weeks to resolve. In a 30 minute fight it is either going to be clear weather or the scenario would say it was fought during a foggy day, rainy, or snowing. Such weather concerns would be mentioned in the scenario notes if in fact such historical combats were chosen for inclusion. AtB's historical fights all happened during good weather so no special rules were needed for the base fire fights. In time, I suppose some extra modifiers could be patched in for those that wish to make combats happen in bad weather conditions.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
tgb
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RE: Weather

Post by tgb »

I realize that the scenarios represent a brief period of time, but surely some of them are set during the Winter months, aren't they?
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Lebatron
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RE: Weather

Post by Lebatron »

Nope the games setting is Summer to Fall of 41.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
tgb
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RE: Weather

Post by tgb »

Well, OK then.
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Lebatron
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RE: Weather

Post by Lebatron »

That's why the board game never shipped with winter maps;)
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
TheGrayMouser
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RE: Weather

Post by TheGrayMouser »

Hmm, the box cover shows white cammoed soldiers fighting a T-34 in the snow though ;)
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Erik Rutins
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RE: Weather

Post by Erik Rutins »

Point well taken - I think it's certainly a point to discuss for the future. There are no current weather rules in the board game, but I'm sure Uwe could come up with some in time. Within this time scale, I'd guess the main effects would be on movement/vehicle immobilization and LOS, possibly some effects on combat if we're talking extreme winter.
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Lebatron
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RE: Weather

Post by Lebatron »

In the board game weather is handled by mention in the special rules. Here is an example from the Poland exapansion. FF7 Shadows in the Mist. For the board game it's easy to incorporate weather effects, but for the PC version it going to take special programming to add in these options.

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Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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