LOS

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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hugi
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Joined: Thu May 10, 2012 6:52 am

LOS

Post by hugi »

Hello Community and Matrixgames,

I'm a CoH boardgamer and stepped into the computer game.
First impression: wow ... love it.
Ok, a few glitches (display active units better, faster camera moves) are in the game ... but I can live with that.

But the LOS is really strange in my opinion.

I don't know how the system calculate the LOS.
And so I don't know what would be the LOS in a specific hex. Can the enemy unit see my, if I go further or not?

Is there any solution for this?

Greetings
hugi
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z1812
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RE: LOS

Post by z1812 »

Is there not a key action to see LOS from a unit?
hugi
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RE: LOS

Post by hugi »

ORIGINAL: z1812

Is there not a key action to see LOS from a unit?

I you hove a friendly unit you see the LOS of this unit. But I don't know how to display or calculate the LOS from enemy units or from other fields. "What happens if I would go on the hill?".
Joram
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RE: LOS

Post by Joram »

That feature does not currently exist. WCS or Matrix would have to comment if it's in the works or not.
hugi
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RE: LOS

Post by hugi »

ORIGINAL: Joram

That feature does not currently exist. WCS or Matrix would have to comment if it's in the works or not.

Ok no problem, the board game has also no feature like this ... but the user can easily calculate the LOS himself from every hex. Is there a way to calculate the LOS also for the computer game in my head?
RockKahn
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RE: LOS

Post by RockKahn »

I, also, would like a way to view LOS from hexes that I have no units in at that time. They had topographical maps to kind of determine LOS in the war, so it shouldn't be view as too "gamey". Maybe a little.

I like to play with chits in top down view. It's difficult to determine terrain level (hills) in this mode.

Maybe a key to toggle some sort of "mouse-over LOS" feature, so a player could just mouse over a hex and all the visible hexes would change to yellow.
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Joram
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RE: LOS

Post by Joram »

Yes and no. The map is in 3-D and the LOS is determined by the actual contours of the terrain and assumed height of forests (which I believe are equivalent to a low hill). So if you zoom in(or not if you have a particularly good eye) and visually inspect the hex in the direction you want to fire (or expect fire) you can reasonably estimate the LOS. We have suggested adding in a LOS tool as you described but I am unsure if there has been any work on it.
hugi
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Joined: Thu May 10, 2012 6:52 am

RE: LOS

Post by hugi »

o view LOS from hexes that I have no units in at that time. They had topographical maps to kind of determine LOS in the war, so it shouldn't be view as too "gamey". Maybe a little.

I like to play with chits in top down view. It's difficult to determine terrain level (hills) in this mode.

Maybe a key to toggle some sort of "mouse-over LOS" feature, so a player could just mouse over a hex and all the visible hexes would change to yellow.
Yesterday I drove my Panzer IVh one step closer to the enemy. I played with 3d optic and everything locked good from my view. But then ... the flac of my enemy saw my Panzer and the rest is history.

I was not able to determine if the flac can see my tank, if I step one hex further. *arg*
This should not happen!

When I play the board game I use a rubber band to check the LOS easily from every hex to another. There MUST be such a option in the computer game too.
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Erik Rutins
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RE: LOS

Post by Erik Rutins »

A LOS check like that is pretty high on our wish list. In most cases the LOS is pretty easy to estimate, since it is based on what the unit should actually be able to see from the hex, but I understand that there are some situations where it's not as straightforward, particularly in parts of the map that have more terrain. Right now you can only see the actual LOS overlay for a unit you have, so you can be certain of the LOS where you are and have to estimate it where you are not.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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hugi
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Joined: Thu May 10, 2012 6:52 am

RE: LOS

Post by hugi »

Thanks you for your reply Erik.

Maybe this is only eye training. [;)]
But such a option would be great for an update in the future.

Greetings
hugi
Joram
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RE: LOS

Post by Joram »

On flat terrain you should be able to use the same principles you use in the boardgame to estimate LOS. Where I think it gets tricky are when hills are involved.
Aladinn
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RE: LOS

Post by Aladinn »

the game doesnt used the same principle on flat terrain either. In the board game you cant see a hex if you clip a hex that blocks line of sight.
In the computer game this is sometimes possible.
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junk2drive
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RE: LOS

Post by junk2drive »

Here's my comments.

In real life the CO has to take his best guess from a map and then send someone to check out the LOS from an area. No magic allowed.

I don't know how it works in the board game world.

I have played a computer hex game against humans that allows the player to click a hex and see the LOS from that hex. I tried MP for a while and some opponents seemed to be able to spend the time to click every hex on the map and somehow keep track of every good spot. That is too much work and not enough fun for my gaming time. The LOS tool will probably get added to COH. I won't be playing against anyone that uses it to game the system.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Blind Sniper
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RE: LOS

Post by Blind Sniper »

ORIGINAL: junk2drive

Here's my comments.

In real life the CO has to take his best guess from a map and then send someone to check out the LOS from an area. No magic allowed.

I don't know how it works in the board game world.

I have played a computer hex game against humans that allows the player to click a hex and see the LOS from that hex. I tried MP for a while and some opponents seemed to be able to spend the time to click every hex on the map and somehow keep track of every good spot. That is too much work and not enough fun for my gaming time. The LOS tool will probably get added to COH. I won't be playing against anyone that uses it to game the system.

I totally agree but last sentence (I would play anyhow).
Usually players want a more historical game and then want a tool to see all hexes LOS, why? Too easy play in this way.
I think that players have already too much informations (IMHO).
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