map data guideline, anyone ?

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laska2k8
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Joined: Fri Nov 18, 2005 8:17 am
Location: Italy

map data guideline, anyone ?

Post by laska2k8 »

are some guideline/info on modding map graphics files ?
"Sa vida pro sa Patria"
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: map data guideline, anyone ?

Post by Fred98 »

No but......

In the editor........... "File Open" any scenario in the Scenario Folder

"File" Save under a new name.

Now you can use this map to experiment

Then select: Scenario Setup << Scenario data << Graphics data and change it from Summer to Desert or what ever.

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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: map data guideline, anyone ?

Post by Fred98 »

Under "Lay Base terrain" lay about 8 hexes of each type of terrain.

Under "Add to terrain" placw one of these on ech of the Base Terrain hexes.

Then select each of the different graphics tables one at a time and see ho it looks

Add hex sides is self explanitory

Add roads are painted on from hex to hex
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PirateJock
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Location: North West, UK

RE: map data guideline, anyone ?

Post by PirateJock »

JMass is the man to ask about modding graphics - he changed the original ones to what are now used as the official ones.

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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: map data guideline, anyone ?

Post by Fred98 »

Open Microsoft Paint.

"File Open"

then open one of the *BMP files in the Scenario folder.

Zoom in as much as possible.

Then change any colours
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