Monster Tutorial

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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JFalk68
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RE: Monster Tutorial

Post by JFalk68 »

You might not be getting "impossible shot" because of LOS, it might just be an impossible shot because of the target you are attacking.  Was your tank a Pz IVd and where you attacking a T-34?  If you can recall the particulars, maybe we can figure out what happened.
kvob
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Joined: Sat May 18, 2002 9:12 pm

RE: Monster Tutorial

Post by kvob »

In the instance I described previously, the Russian tank was a T34 but I can't remember the German type.
Again, what you said about figuring out what happened - this is my point. Everywhere in life, things go wrong but we can't put those errors right until we know where we have gone wrong. The same applies to this game. I have no doubt that my poor player ability is the real cause of the problem but without informational feedback I can do nothing about it. This is where frustration creeps in. Saying Impossible Shot tells me absolutely nothing, therefore, I can't modify my behaviour because I don't know what is wrong. If the game were to say something like (in the instance of the T34) Armour modifier too high, then I would know that my gun was not up to the task.

It may seem like I am off on a bit of a rant over this but I've spent quite some time (and money) on this, got absolutely nowhere, and now I am about ready to give this game up as a lost cause.

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Erik Rutins
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RE: Monster Tutorial

Post by Erik Rutins »

Hi Kvob,

First, make sure you try a scenario other than "Monsters" as it's one of the hardest.

Does the firepower vs. defense system make sense to you? There's no armor modifier, you're just trying to roll 2d6 + firepower against the enemy's defense as your target number. There are modifiers to the roll and defense, but armor is already factored into the defense number you see. You sometimes need some of the other modifiers to help you make a shot effective.

When you shoot, the text in the bottom also lists the modifiers and values that applied to that shot.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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kvob
Posts: 118
Joined: Sat May 18, 2002 9:12 pm

RE: Monster Tutorial

Post by kvob »

Thanks for that info. I'll try and keep that in mind. I must admit, getting to grips with Monsters has become a bit of an (unhealthy) obsession for me.
whako
Posts: 43
Joined: Sat Feb 06, 2010 3:50 am

RE: Monster Tutorial

Post by whako »

Monsters Scenario is one of the easiest tutorials to master once you know how to use smoke. My Advice is Smoke, Smoke and more Smoke and you will see how easy that scenario is with or without the added panzer 38t.
kvob
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Joined: Sat May 18, 2002 9:12 pm

RE: Monster Tutorial

Post by kvob »

I've been using smoke but still no good. I target the anti tank gun first and then start smoking the tanks. By the time I lay the second smoke I've usually already almost lost a tank(usually to the armoured car who always seems to get in the killer shot). By the time I'm facing the T34s, I've already taken heavy casualties.
whako
Posts: 43
Joined: Sat Feb 06, 2010 3:50 am

RE: Monster Tutorial

Post by whako »

ORIGINAL: kvob

I've been using smoke but still no good. I target the anti tank gun first and then start smoking the tanks. By the time I lay the second smoke I've usually already almost lost a tank(usually to the armoured car who always seems to get in the killer shot). By the time I'm facing the T34s, I've already taken heavy casualties.
Are you placing a smoke round on a hex that can block 2 LOS? Are you using your bonus CAPs for additional smoke rounds? Are you Attempting to stay out of range from there AT guns and armour. Make them come to you. Let AI be aggresive.
kvob
Posts: 118
Joined: Sat May 18, 2002 9:12 pm

RE: Monster Tutorial

Post by kvob »

Yes I'm trying to block line of sight but perhaps not efficiently enough. Also, I didn't think of using the bonus CAPs for extra smoke rounds.
That would probably be a big help.

Sometimes it seems so obvious when it's suddenly pointed out to you[&:]
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