Entrenchment

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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whako
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Joined: Sat Feb 06, 2010 3:50 am

Entrenchment

Post by whako »

I have a few questions that have been bothering me.

#1 Why after I enter an inf unit into a tench, I hit the little house button for enter, the next turn I have to re-enter that same trench when I haven't moved?

#2 What is the meaning of the circle with a line through the center when I scroll over a trench?

#3 Can I receive a +2 defence mod for an inf unit in a heavy woods hex that unit enters a trench in the same hex for another +2 def mod, then if I have enough AP's, entrench my unit in the same turn and receive an additional +1 mod to bring my def mod up to 5? Is this possible? [X(]

Thanks in advance
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ericbabe
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RE: Entrenchment

Post by ericbabe »

You shouldn't have to re-enter a trench on subsequent turns, unless perhaps you moved after entering. I'll see whether I can reproduce this.

The symbol means that wheeled vehicles cannot enter the hex.

If there is a trench in heavy woods, then I think you can do what you describe. I can't recall any trenches located in heavy wood hexes off-hand.
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whako
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Joined: Sat Feb 06, 2010 3:50 am

RE: Entrenchment

Post by whako »

Ok Eric I think I reproduced it.
It happens when I don't exit out of the game to desktop before starting another game. I played the map "Counter stoke". When you choose your units make sure you choose Pioneers units. Place those Pioneer units in a trench during setup, then further entrench them using 7 AP's. Come next turn you will have to re-enter the trench again.
Update: I stand corrected, I can reproduce it regularly with or without exiting to desktop. The Pioneer units are now taking an AP point away from me and not entrenching themselves. I enter the trench for the second time in one turn and the game will subtract an additional 1 AP. Then my trench modifier bonus of +2 is taken away from me. Again all of this is a result of my units not moving at all in that turn, I'm just using my AP's to defend in the same hex.
Cheers hope that helps[:)]
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ericbabe
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RE: Entrenchment

Post by ericbabe »

Is it that using "hasty entrenchment" when a unit is in a trench is causing the unit to leave the trench? Thanks for the report on this. I'll see if I can duplicate it based on your instructions.
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whako
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Joined: Sat Feb 06, 2010 3:50 am

RE: Entrenchment

Post by whako »

yes Eric you are correct, it is when I use "hasty entrenchment" when I already am in a trench.
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