That's just the thing. Unless you're privy to the workings of the business, you can't really know why the pricing and distribution models are the way they are. There may very well be a good reason for it. Touting how a price decrease would increase sales or that Steam is the best and/or only way to distribute the title without having any idea why the current models are the way they are isn't really sound advice. Sound advice requires that the position be an informed one, not a guess.ORIGINAL: Kal Naar
I think no one is trying to be a marketing guru here, but between:
1. the astronomical price of the game after 2 years of being launched.
and
2. the fact is very hard to bring other people into the game, even if they like it, because not everyone is willing to spend 80€ for it.
Makes people believe that a price reduction would be beneficial.
Price decreases are a gamble. You are gambling that a decrease in price will increase sales, but if it doesn't you're pretty much sunk. New and existing customers tend to not be especially understanding of price increases necessary to cover operating costs when sales refuse to pick up to cover the difference after a price decrease. The decrease might work, or it might not. Developers gotta eat, though. If the price decrease fails to increase sales enough to keep them fed, it can be a product killer as surely as a price set too high.
Steam comes with its own baggage, and as has been discussed in the Steam threads, that baggage is largely unknown. Just because everyone and their dog knows about Steam does not mean that every title that's offered through Steam becomes a rockstar. Whether they become successful or not, what baggage does Steam membership carry with it?
In other words, I'm fairly sure that those involved in the business have given careful consideration to their pricing and distribution models. Absent detailed information into the workings of the business everything else is just uninformed speculation and, quite frankly, almost certainly coming from people who neither own nor run a game company.
No offense folks, just keep speculation and suggestions in perspective here.