Basic info on War in the West 43-45

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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WriterJWA
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RE: Basic info on War in the West 43-45

Post by WriterJWA »

ORIGINAL: Joel Billings

Our next game will be War in the West 43-45 which will be the same scale as WitE and will include a more robust air game with the land campaigns and strategic bombing. After that we plan on War in the West 40 (which will include Norway, France, England and the Med, and add a new detailed naval system) and War in the West 41-42 which will focus on the Med. War in the West 43-45 will have campaigns that start in the summer of 43 and the summer of 44, as well as shorter scenarios. We have an alpha map for all of Europe (including the Soviet Union to east of the Urals), North Africa and the Middle East). We plan to use this map to eventually produce a WitE 2.0 which would fit in with the War in the West products and allow us to fill in a complete War in Europe. Of course, this will take many years.

Most of this information has been given out before in various forum posts, but I wanted to post this again to clear things up. I'm sure many of you have questions about the details, but I'd ask you hold those questions and let us focus on development. We'll give you more information in the future as we move along in development and you'll have plenty of time to ask questions.

Just yesterday I was talking with a friend about how cool it would be to see a Western Europe equivalent to WitE, and today I get curious and do a search here ... and here it is! I CANNOT wait for this game! I'm super excited about this!

Though it is "that forbidden question," is there a projected released date/quarter/season for this?

Thanks again!
Jay
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RE: Basic info on War in the West 43-45

Post by Footslogger »

Will there ever be a complete game that has the full German theater of war? Both land, naval and air staring in 1939 and yet have the same feel as WitP AE:? I have yet find such a game How is Mr. Gary Grigsby doing? Give him bread and water only, beat him ih disobeys. [:D]
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RE: Basic info on War in the West 43-45

Post by Walloc »

Hi Joel,

I was wondering if there was any plans of changing the way, how and amount of feedback the player gets from the game?

I've been thinking about this lately and a very recent thread on thewargamer caught my eye too. For example the combat display screens is more or the less same design as when i played Second Front 22 years ago. Games have gotten more and more complex since then. Yes u can set details to lvl 9 and see whats shoots on what and so on, but lets be honest next to one one use that. I dont think ppl get more information from that, just a whole lot more information that will confuse ppl more.
U can get the detail screen up but its not default and i think its rare that ppl use it. Unless they have a particular reason. I also doubt many get the feeling they are getting much from that screen. Ok, my GS disrupted 75 elements. Nice to know but what exactly do i get from that? is it 70 support elements and 5 AT rifles helping nada or is it 75 inf squads reducing opponets CV, and then by how much.

They way that the command penalties are listed gives ppl a real sense of, ok this costs me that much doing it this way. Ppl know what they can do differently to improve their odds and it gives ppl a chance to learn. Instead of feeling, eh why did this happen?
Problem is that while getting to know u get +/- 10% 20% or what ever is helpfull. When u have Modified CV going +/- 300%, the information of the +/- 20 % pales in comparison. Many ppl have next to know idea why and how modifying CV works. What exactly affects it.
I can understand the need for FoW and keep calculations hidden in order to keep ppl from optimizing. Problem is if the price is that ppl feels left in the dust. Having no idea what happens and there for no idea what u can improve. Not what can i learn from this, how can i do better. Or even ok i did what i could, nothing i can do better but atleased i know why.

I'd stipulate that human pschye works in ways that if ppl feels rewarded they'd come back for more. Instead if much around them is confusion, a sense of not being able to control events around them, that the opposite is true. Many ppl will shy away and not come back.


I think the dev team if not aledy are doing should seriously consider this for future titles. If it for the games sake wouldnt be better with screens that much more condense the information and more detailed lists, what did what/effects of what.
1. GS removed 4 CV or 5% or how ever. I dont need to know it disrupted 15 elements but the effect or some measure of that, very possibly including a certain amount of uncertanty accounting for FoW.
2. Eng removed 1 fort lvl doing this amounts to X in reduce defending CV. I mean it might be seen as be given away to much information but its not exactly a secret what 1 lvl of fort do for ur CV. Ppl know that from building them, them sels and seeing what it does to their CV. So why not just list the effect. Giving every one a chance of learning faster giving them direct feedback on what can alrdy be gauged if u wana invest the time. Leveling the playing field, but also giving ppl the direct information of, ok i did this, it had this effect. Working with ppl, instead of working "against" em.
3. Art disrupted X CV by their fire(could even possibly give some clues to why instead of full reasons. Like hasty attack = less fire, enemy forts reduce art effectivity, terrain = x reduction.
4. 1 leader roll failed(again giving clues if not reason to why), 1 succeded affecting CV like X
5. and so on.

I dont mean a very long list confusing ppl, but condensed information that gives if not 100% the reasons why at leased some clues to what exactly affected what and why the result ended the way it did. I have no doubt that ppl will feel much more satisfied if they get feedback they can use and learn from. Im sure better idea's can be found than the ones i outlined above, but i think it can be done in a way letting ppl feel more empowered, while keeping FoW.

I dont think this is some thing for combat screens alone. For example there are different threadsholds for moral in where the movement point for entering enemy hexes changes. Again its not some thing that cant be figured out by doing some tests, but why keep this information "hidden".
Why not let ppl know when moving through pop ups, mouse over or what ever.(possibly being able to turn off).
What is accomplished having such information "restricted", to those making tests to figur it out/spends x about of time on the forums. Why making the learning process stepper than it has to be, by not making information readily availble.

There are many, many of these examples where the game could be made more availble for all, not a restricted few. Empowering ppl, leaving ppl with a sense of satisfactions instead of frustration, leveling the playing field, very possibly making the process of balancing the game easier cuz the outliers in player abilities will be narrower.

From listen to ppl I get the feeling tho maybe wrongly so that ppl feel at times they fight the game/system more than they fight the opponent. If that is true, while there is no way u can satisfy all and every one. I cant help wonder if this isnt the achilles heel of 2by3 games.

I love complex games, I've been playing GG games since june 1990. But again i cant help having the feeling and also from listen to other ppl that in some ways nothing has changed in 22 years. Maybe understandbly so, but unless alrdy being done. Maybe 2by3 games could use a visit from Gordon Ramsey. Shaking things up a bit, question things. What can be improved. Are we stalled in 1990, could things be done different, without changing the complexity of GG games just change the way feedbacks to the player are handled, exactly because the games are so complex. If this indeed isnt GGs strong suit, not that i in way know, is there some one u trust and can work with that could help with that. Getting more satisfied customers/player base.

In short what im advocating is a fundemetal different approche to how the game(s) handle the way feedbacks to the player are done. This doesnt mean that u necesarrily have to divulge much more than now. Much information are indeed availble for those willing/able to find it. Why not have all that information open in a condensed form rdy availble for all. So feeding the players useble information directly and in a manner that makes it apparent to all, what the consequnces of their actions are and what u then can learn from that.

Ok, ill return to my cave

Rasmus
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RE: Basic info on War in the West 43-45

Post by Helpless »

Hi Rasmus,

Although I'm not so good in writing long essays, I'll try to answer you while Joel is enjoying his vacation.

First of all, there is no disagreement in development team that more details are better. There are many extra info details already added to the WITW, which could give you an understanding what's going on. More to be added. They not only give better idea to the player, but also greatly help to design and tune various game aspects. In other words, nobody is hiding anything on purpose.

The bad news are that engine is very complex when it comes to the details, which makes presentation a major task. We deal with thousands objects here which interfere in various places, so creating some good weighted metrics is quite a bit of work.

On other hand, most of combat results (~90-95%) fall into the "expected" category, while very little (~5-10%) could be treated as "out of the norm". I know it is easier for me as I know all internals, but there is no magic behind. Most of the time you could blame failed rolls. It is especially common with units which has one big ground element contributing most of CV (Rifle Squad).

Anyway, thanks for your feedback. Hopefully we could make WITW "less confusing" :)

Regards
Pavel
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RE: Basic info on War in the West 43-45

Post by Walloc »

Hi Pavel,
ORIGINAL: Helpless
Hi Rasmus,

Although I'm not so good in writing long essays

Neither am i, unfortunately that doesnt seem to stop me.
I'll try to answer you while Joel is enjoying his vacation.

Seen him lurking around, so if u see it, have a nice vacation Joel.
First of all, there is no disagreement in development team that more details are better. There are many extra info details already added to the WITW, which could give you an understanding what's going on. More to be added. They not only give better idea to the player, but also greatly help to design and tune various game aspects.

Glad to hear it, i believe its the right way to go.
In other words, nobody is hiding anything on purpose.

I purposely use the word Hidden and restricted in quotations nearly every time. Its not that i necesarrily think its on purpose hidden, but there is a difference in whether things are made readily availble so ppl can get direct feedback and where its stuck in some formular in the manual or being deduced by playing the game enough/reading forums. Having combat screens with information that isnt presentented in a form ppl can understand effects from.
The bad news are that engine is very complex when it comes to the details, which makes presentation a major task. We deal with thousands objects here which interfere in various places, so creating some good weighted metrics is quite a bit of work.

Example. +((115-unit morale)/15)) (round down) perfectly good math, but far and few in between that will sit down and do the math.
Instead u could say, possibly as a mouse over hovering MP on units. 100-86 moral +1 MP, 85-71 +2 MP. 70-56 +3 MP and so on.
The first few will get, the latter every one. Presentation is every thing.
I'd say this is one out of many many examples where a bit of common sense could help the game.

Hench my suggestion and that now the game becomes as complex as it becomes and not that, that is bad. U just face the problem of losing players cuz they lose touch with the game not understand the complexities. The more complex the greater the need if u wana avoid that, is how as u say, how do we present information. If u dont alrdy have, I'd suggest appointing/hiring a quality assurance guy with some sway/trust from the rest of the dev team. Having fair for presentation and a common sense approche to things. I'd suggest there are things that i needlessly complicated and it seems that u are aware of this. I be happy to see how this affects WiTW. My advice is keep looking at this, this will be as an importand part of making the game more playble and not leave players frustrated or a with sense of lacking being in touch with the game.
On other hand, most of combat results (~90-95%) fall into the "expected" category, while very little (~5-10%) could be treated as "out of the norm". I know it is easier for me as I know all internals, but there is no magic behind. Most of the time you could blame failed rolls. It is especially common with units which has one big ground element contributing most of CV (Rifle Squad).

I dont disgree Pavel, but the key here is. Ppl dont get the feedback on the failed roll, they therefor dont understand the impact it has. Cant learn any thing from their actions. Feeling out of touch with the gameresult.
U may know all of this, but players dont and dont get the feedback.

I'd suggest looking at this thread:
http://wargamer.com/forums/posts.asp?t=583810

There are lots of example on this forums too. Yeah u cant please every one, but its u guys that gota live from selling WiTW, i assume.
Any how im glad it seems to be on u guys radar.


Thx for listening to my ramblings,

Rasmus
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RE: Basic info on War in the West 43-45

Post by Walloc »

Blah f... forums of lately double post.
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RE: Basic info on War in the West 43-45

Post by Helpless »

Yeah u cant please every one

Quoted for truth.

I prefer more constructive suggestions and complains, like this one:
Example. +((115-unit morale)/15)) (round down) perfectly good math, but far and few in between that will sit down and do the math.
Instead u could say, possibly as a mouse over hovering MP on units. 100-86 moral +1 MP, 85-71 +2 MP. 70-56 +3 MP and so on.

Yes, I think it should be possible to give transcription for some ongoing modifiers, but we have clear technical limitations with interface space with minimum supported resolution of 1024x768. Map live text in WITW is already almost 2x of the one in WITE.



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RE: Basic info on War in the West 43-45

Post by Dili »

I don't think a wargame should have so precise information.
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RE: Basic info on War in the West 43-45

Post by Apollo11 »

Hi all,

You guys will love the new Air Combat portion of WitW (that Pavel is coding right now)! [:)]


The WitW "borrowed" many aspects from "Gary Grigsby's Eagle Day to Bombing the Reich" plus things that are not even present there! [:)][&o]


Leo "Apollo11"
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RE: Basic info on War in the West 43-45

Post by jnpoint »

I'm really looking forward to this one - hopefully it is fun! For me, it is more important that it is fun than precise.
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RE: Basic info on War in the West 43-45

Post by IronDuke_slith »

ORIGINAL: jnpoint

I'm really looking forward to this one - hopefully it is fun! For me, it is more important that it is fun than precise.


Precise is fun.[;)]
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RE: Basic info on War in the West 43-45

Post by Banori »

Oh great !

I will pay all witw Games, or scenario packs. now i play witE and i think there is no bias for one side. But i´m begiiner or noob. It plays fine. And it´s right the the personal skill give´s different out come of a battle.

I have great fun in reading all the aar and i learn from them and the different hints you give each other. sometimes i understand sometimes not (yet).

Regards

Banori
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RE: Basic info on War in the West 43-45

Post by JamesM »

A question related to the manpower pool for the allies.

Will there be separate pools for the British and the US? If yes will you drill down farther for the British and separate pools for the Canadians, Polish, New Zealanders, etc?
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RE: Basic info on War in the West 43-45

Post by swkuh »

Probably not going to affect WitW technology futures, but thought some remarks could be offered.

Enjoy WitE but am one not needing the detailed combat reports, so run the game at least detailed reporting level. Find that the weapons detail make it interesting, but maybe there's a limit to how much is needed, e.g., pistol types, field gear, truck types, uniform badges, field rations, moral/political/entertainment units ... Think that WitE is well past the detail level needed.

Sadly there is no possiblity to tinker with production priorities or delivery logistics. In WitE the Soviet player can choose to a degree the sort of units that are fielded but the Axis cannot in any way.

Awkward issue is reporting a dice roll failed after working to get the strategic placements, tactical methods, and execution orders just right. Can live with a failed attack but don't bother telling its the dice! Well understood that things can go awry and better rearation does make things go better.

There is a need for better summary information and better ways to affect strategic issues.
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RE: Basic info on War in the West 43-45

Post by Joel Billings »

On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.
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RE: Basic info on War in the West 43-45

Post by Omat »

Hello

I hope many more details will be introduce. I am loking forward the new air combat modell and how invasion are modelled.

But I do not hope that such things are modelled:

The Mount Vesuvius Eruption of March 1944 destroyed 80 B-25. I hear the allied players already whining [:D]

Some links

http://www.warwingsart.com/12thAirForce/Vesuvius.html

http://warwingsart.com/12thAirForce/mountvesuvius.html

A nice picture from a B-25 over versuv

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RE: Basic info on War in the West 43-45

Post by Schmart »

ORIGINAL: Joel Billings

On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.

Here's hoping that individual nations are represented, as manpower was a limiting factor to varying degrees for all the Commonwealth nations, including Britain.
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RE: Basic info on War in the West 43-45

Post by Manstein63 »

ORIGINAL: Joel Billings

On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.

Joel,
I don't know how far you have got with WitW game mechanics but would it possible to have a combined supply phase at the begining of a turn with a secondary supply phase in each player turn, if this game is going to be the basis for WitE 2 having a combined supply phase may address some of the issues that some people have with WitE.
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Joel Billings
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RE: Basic info on War in the West 43-45

Post by Joel Billings »

Not sure what issues you are getting at, but we do have some limited resupply during combat.
All understanding comes after the fact.
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RE: Basic info on War in the West 43-45

Post by orey22 »

Can't wait for this game! This may have been asked before but what kind of release date is being anticipated? Late 2012, 2013 or 2014. Thanks!
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