Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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vonboy
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Joined: Thu Aug 12, 2010 2:56 pm

RE: Master Wishlist Thread

Post by vonboy »

I have a suggestion to help with the "having too much money and resources", and the "it's too easy to expand!" problems. Make new colonies need massive amounts of strategic resources and capital in order to build it's infrastructure. A colony's infrastructure could be a simple number, such as 500m, which means what population that infrastructure can support. Population can't grow past the current level of infrastructure, so you have to keep pumping in resources and money to make sure all those people have somewhere to live and work. The private sector will automatically use any excess money it has to funding infrastructure, but you can pump in state funds too if you choose to.

I suggested this like a year ago, but I'll say it again.

Let us build huge structures such as artificial planets, ringed planets, dyson spheres around suns, ect. these would provide new places to house people when planets get maxed out on population. It won't just be like building an infinite number of colonies out of thin air, though, because these artifical colonies can't provide any strategic or luxury resources at all. You still have to support them from your real colonies and mining stations. They could have ongoing resource maintenance so as to not make then over powered.
Bebop Cola
Posts: 250
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RE: Master Wishlist Thread

Post by Bebop Cola »

Currently, colonies don't consume strategic resources unless they're actively building something(Ships at least, haven't tested facilities) or if the strategic resource is one of the race's special social resources(such as gold for humans. Luxury resources are always consumed, of course.

Moreover, the consumption rate is fairly low. I only ran one test with one race for this so maybe it varies a bit, but for a max-population human planet the consumption rate was something around 43 units per month. In my opinion that's too low, especially when one considers that practically no strategic resources are being consumed at all. The private sector should be voraciously consuming a wide range of strategic resources at a much higher rate as the population grows. A planet with a large population may be a gold-mine of tax revenue but should also be an absolute resource sink.
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scotten_usa
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RE: Master Wishlist Thread

Post by scotten_usa »

ORIGINAL: vonboy

I have a suggestion to help with the "having too much money and resources", and the "it's too easy to expand!" problems. Make new colonies need massive amounts of strategic resources and capital in order to build it's infrastructure. A colony's infrastructure could be a simple number, such as 500m, which means what population that infrastructure can support. Population can't grow past the current level of infrastructure, so you have to keep pumping in resources and money to make sure all those people have somewhere to live and work. The private sector will automatically use any excess money it has to funding infrastructure, but you can pump in state funds too if you choose to.

This reminds me of Sword of the Stars. If you over-colonized, you went broke.
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AminMaalouf
Posts: 176
Joined: Sat Jan 06, 2007 1:45 pm

RE: Master Wishlist Thread

Post by AminMaalouf »

I would like to see the "turn rate" to increase in a future version of the game and also more work on the AI. DW besides these is without doubt the most interesting and probably be 4x space game on the market besides Star Ruler which seems to have some interesting aspects from my subjective point of view. Research speed could be slower, general difficulty be increased and maps could be bigger, much bigger as long as the AI can handle them.
Mad Igor
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Joined: Mon Jun 18, 2012 3:36 pm
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RE: Master Wishlist Thread

Post by Mad Igor »

remove Enemy System check from Explorer automation AI.
its really annoying and game breaking !
i have about 70 explorers,and they SHOULD explore universy,not stick 50 explorers per enemy system !FFS !who will explore universe ?race for ruins and abandoned things ?oh..yes,OTHER EMPIRES,but not me,because all my explorers are retarded.
with this amount of explorers i have only 10% explored,and this is only because of them totaly ignoring meaning of "exploration" and doin' completely stupid things(stated above)
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SVWGiant
Posts: 24
Joined: Sun Sep 18, 2011 9:51 pm

RE: Master Wishlist Thread

Post by SVWGiant »

My first wish after a better memory allocation ist a complete Translation für the both Addons into German. Or is there anything ready now from someone?
Dracus
Posts: 162
Joined: Mon Nov 28, 2011 10:39 pm

RE: Master Wishlist Thread

Post by Dracus »

I would like some of the ship interactions from SE added in, such at formations, boarding parties, kill crew attacks.
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Tyrador
Posts: 170
Joined: Sun Jan 29, 2012 5:37 pm

RE: Master Wishlist Thread

Post by Tyrador »

After playing a lot of games in spiral galaxy maps, I found that habitable planet placement (Continental and Marshy swamp)is a very dumb and nonsensical! That is because they are not spread out property and are in close packs.

So my suggestion is to add modifiable galaxy generator txt. file!
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shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

RE: Master Wishlist Thread

Post by shinobu »

I haven't read the entire thread, so apologies if this has been mentioned, but I would like to be able to load up a bunch of character photos with the game, and have them randomly plugged into my characters during the game. If I have custom characters now (with photos), they always get my specified abilities that I put into the custom character file. I want random pictured characters (I'll provide the pics) with random abilities and traits (generated by the game).

(As I understand the way this works now, what I'm saying is not currently possible. Please someone correct me if I'm wrong.)
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ehsumrell1
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RE: Master Wishlist Thread

Post by ehsumrell1 »

ORIGINAL: shinobu

I haven't read the entire thread, so apologies if this has been mentioned, but I would like to be able to load up a bunch of character photos with the game, and have them randomly plugged into my characters during the game. If I have custom characters now (with photos), they always get my specified abilities that I put into the custom character file. I want random pictured characters (I'll provide the pics) with random abilities and traits (generated by the game).

(As I understand the way this works now, what I'm saying is not currently possible. Please someone correct me if I'm wrong.)

Yes Shinobu, not 'currently' possible. But it has been mentioned both in the Modders Wishlist Thread and
I have personally pm'd Elliot about it during early testing of Legends. It 'may' be something Elliot
can program without too much trouble. I'm certain he will chime in on it when he gets a chance. Igard
and myself discussed this during the Legends version transformation of his Star Trek mod.
Shields are useless in "The Briar Patch"...
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shinobu
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RE: Master Wishlist Thread

Post by shinobu »

ORIGINAL: ehsumrell1


Yes Shinobu, not 'currently' possible. But it has been mentioned both in the Modders Wishlist Thread and
I have personally pm'd Elliot about it during early testing of Legends. It 'may' be something Elliot
can program without too much trouble. I'm certain he will chime in on it when he gets a chance. Igard
and myself discussed this during the Legends version transformation of his Star Trek mod.

Thanks for the response ehsumrell1...
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towerbooks3192
Posts: 337
Joined: Sun Aug 12, 2012 3:11 pm

RE: Master Wishlist Thread

Post by towerbooks3192 »

- Option to control private sector and possibly ability to control colony population so I could mix different alien populations and maybe produce a hybrid between the 2 race?

- Custom factions

- more technologies to research

- Land troop battles? (tech tree to research weaponry to equip land troops and improve planetary invasion?)

- Ability to destroy planet/system (not sure if it is in game since I just got the game)

- With the ability to control every aspect in the game including the private sector, maybe the option to really start from scratch like 1 planet and during pre-spaceflight period so by this time we could focus on maybe building up planetary economy and infrastructures

- More structures to build in the colonies like other space 4x games

- Population could be allocated jobs like in master of orion 2

- ability to rename systems and planets (not sure if in game or not or I just don't know how to do it
et ignobiles oblivio
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Harrs
Posts: 64
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RE: Master Wishlist Thread

Post by Harrs »

Terraforming.

Ability to build a Terraforming Space Station on an Barren Planet to reform it.. to Desert.. Than to Earth like Planet..

More small animations.. if the invasion has been succesful.. if the Terraforming has been succesful..
More Planetary Buildings.
A 3D view of the Planet with all Buildings and Wonders.. etc.. To be proud of (what a nice planet..)

Make this game harder!
BasiC
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RE: Master Wishlist Thread

Post by BasiC »

REVAMP OF THE PORTRAITS!!! XD
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Harrs
Posts: 64
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RE: Master Wishlist Thread

Post by Harrs »

Refuel at nearest gas miningstation as option for fleets.

Give priority for building bases.
I have 4 planets where I want build medium star bases. But I have a lack of steel.
So the freighter transports small amounts of stell to every planet.. And it takes years to build them all.
But if I could say this station is a priority project, transport every needed material first there. Then one base could be finished much faster..
Make this game harder!
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Harrs
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Joined: Wed Aug 15, 2012 9:16 am

RE: Master Wishlist Thread

Post by Harrs »


It would be nice in DW.. if you could plot functions of Strategic Value and Total Population over time...
Or if could plot all empire comparison values over time.. Victory conditions too..
Make this game harder!
jseah
Posts: 8
Joined: Wed Aug 22, 2012 10:04 pm

RE: Master Wishlist Thread

Post by jseah »

Scriptable unit AI behaviour.

How many times have I wished that my ship would go into "Full Impulse" (sprint speed) when I asked it to move a short distance, usually to escape incoming enemies?
How many times have I wished that I could make a particular ship design and have the AI use it intelligently? (Lots of high strength shields + lots of engines -> cycle in and out)

All solvable with scriptable unit AI. Perhaps use LUA?


Should be pretty simple to extend it to general triggers after that.
jseah
Posts: 8
Joined: Wed Aug 22, 2012 10:04 pm

RE: Master Wishlist Thread

Post by jseah »

oooo, another one. As a highly risky intelligence agent mission (sabotage probably), have the ability to plant a silver mist infestation somewhere. Perhaps one that works in swarms...

Obviously, this is meant to destroy the thing and causes havoc. And equally obviously, it has the ability to backfire spectacularly! Which can only be fun!
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Master Wishlist Thread

Post by jpinard »

Larger fonts for higher resolutions. That's all I want but am very afraid it won't happen :(
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ehsumrell1
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RE: Master Wishlist Thread

Post by ehsumrell1 »

Elliot PLEASE develop two new skills for the Intelligence Agent role.

Sabotage Planetary Shield

{Where, similar to 'Steal Operations Map', the Planetary Shield becomes inactive for a short period of time}

Destroy Planetary Shield

{Where, similar to 'Destroy Base' [Then set target base], a specific Planet's Shield can be destroyed.)

THANK YOU IN ADVANCE! [&o]
Shields are useless in "The Briar Patch"...
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