ORIGINAL: Mobeer
It was good but had two big issues for me:
- the weaker side always seems to run away until the Interdictor ships (that prevent retreat) appear, when the weaker side get annihilated
- the AI is sooo slow in developing the core worlds that I found I could use minimal effort in the core to slow the AI to a crawl whilst booming development in the rim
I agree, the AI was no match for a half decent human player.
But... ( there is always a 'but')... against a good human opponent, all bets are off.
The two different approaches of the combatants requires two very different strategies, and this was the beauty of the game, no two games against a human were alike.
With all games though, its you that wants to do the kicking, and not end up being the 'weaker' opponent.[8D]
Lets face it, how many games gave you ( as The Empire ) the opportunity to blow up ( with great cut scene's ) a PLANET?
Or as the Rebellion, the ability to destroy a Death Star??
Just to show how exciting the game could be, here is a link to one of my old AAR's ( I always played the Empire hehehe)
http://forums.swrebellion.com/viewtopic.php?f=10&t=996
Fantastic game.