muling

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Maximeba
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muling

Post by Maximeba »

I am playing my 4th game. In game 4 the opposing player was muling and by turn 9 the game was pretty much over for the Soviet (me). Lennigrad was just about surrounded and I had no army left. We are getting ready to start another game, and I am sure he will be using the muling tatic again. It seems this tatic sure tips the scales in favor of the Axis player. Does anyone have any suggestion on how to defend against this tatic?


Thanks,
Wes
Wes
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Zonso
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RE: muling

Post by Zonso »

FYI - the ability to 'mule' HQBUs was removed several patches ago. Upgrade to the latest patch and voila problem solved!
Maximeba
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RE: muling

Post by Maximeba »

He saids he is muling and we are playing version 106.14. As a matter of fact he is following a previous post on exactly when and how to do the muling.
So I have to assume muling is still allowed.



Thanks,
Wes
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gingerbread
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RE: muling

Post by gingerbread »

If you are playing with 1.06.14 you should be OK (but update to .19 is available). Chaining is still possible though.

V1.06.11 – May 11, 2012
New Features and Rule Changes
1. Rule Change (Section 20.6) – Several changes have been made to the HQ Build up rules
as follows:
a) The amount of supplies and fuel delivered to a HQ conducting HQ Buildup is now
equal to the total needs of all of the on map units attached to the HQ (supplies/fuel
already on hand do not alter this calculation). This replaces the old method of
basing supplies/fuel delivered on the AP cost of the buildup. These will then be
distributed to bring the units up to 100% of their need with the unused remainder
remaining in the HQ.
b) For each 2 tons of supplies or fuel sent to the HQ, 1 vehicle will be damaged and 1
vehicle will be sent to the HQ. The number of vehicles destroyed remains
unchanged.
Maximeba
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RE: muling

Post by Maximeba »

Thanks guys for the info


Wes
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Jimbo123
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RE: muling

Post by Jimbo123 »

He's probably chaining
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Peltonx
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RE: muling

Post by Peltonx »

ORIGINAL: Maximeba

I am playing my 4th game. In game 4 the opposing player was muling and by turn 9 the game was pretty much over for the Soviet (me). Lennigrad was just about surrounded and I had no army left. We are getting ready to start another game, and I am sure he will be using the muling tatic again. It seems this tatic sure tips the scales in favor of the Axis player. Does anyone have any suggestion on how to defend against this tatic?


Thanks,
Wes

he is chaining.

If your fighting forward you will simply get destoried.

Many shc players fight forward and keep many ghc players from even getting to rivers. Then they fight a GHC player with a little skill and get destoried.

The Germans side learning curve is very steap, most players simply throw up their arms and stop even tring to play the german side.

Good GHC players are few and far between.
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janh
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RE: muling

Post by janh »

ORIGINAL: Pelton
The Germans side learning curve is very steap, most players simply throw up their arms and stop even tring to play the german side.

Good GHC players are few and far between.

... a nice way of saying both are tough to master? I am no longer sure which side is harder to master. For Axis there seem to be a few key do's and dont's (like for example getting spearheads cut-off and loosing a turn's mobility, the smart use of Pioneers or flying fuel-tanks, the tactics during in blizzard or, later, on the defense) but those seem rather well defined. Once you have recognized those, you can probably already manage a pretty good campaign. As a Soviet with the ambition to fight instead of retreating, you'll have to do at least equally well, but the do's and dont's are more fuzzy to me. A general recipe for surviving forward fighting doesn't seem to have shown yet?
swkuh
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RE: muling

Post by swkuh »

Exactly what people were doing by "muling" isn't clear to me, at least. But, its gone so doesn't matter.

OK, folks, what is "chaining?" Seems should be clear from the title, but my old brain needs a little help. So far, any special effort I make w/HQ assignments seems to be fairly managed by point consumption.
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gingerbread
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RE: muling

Post by gingerbread »

Chaining: Doing HQBU with more than 1 Pz Corps in a sequence of turns though only 1/turn, and air dropping fuel AMAP. The idea is that they will punch through even multiple layers of defence. They usually do... [;)]

Counter tactics: Either stay out of BU range or, if terrain is favourable, mass (as in strip most from the other areas) ID:s and dig in with lots of more units in reserve mode. Also mass air assets and crank up intercept%.
Maximeba
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RE: muling

Post by Maximeba »

Chaining or muling I'm not sure. He uses two HQ's one is empty. He start on turn 3 and reassigns his units from the first hq to the empty one . Anyhow I gave the game up as there was nothing left to the Soviet army. We started a another game, and I plan on running and not looking back.
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TulliusDetritus
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RE: muling

Post by TulliusDetritus »

ORIGINAL: Maximeba

We started a another game, and I plan on running and not looking back.

LOL!
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Michael T
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RE: muling

Post by Michael T »

I plan on running and not looking back.

So you will be doing a Pelton…. [:D]
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Peltonx
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RE: muling

Post by Peltonx »

ORIGINAL: Michael T
I plan on running and not looking back.

So you will be doing a Pelton…. [:D]

[8D]
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Peltonx
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RE: muling

Post by Peltonx »

ORIGINAL: rrbill

Exactly what people were doing by "muling" isn't clear to me, at least. But, its gone so doesn't matter.

OK, folks, what is "chaining?" Seems should be clear from the title, but my old brain needs a little help. So far, any special effort I make w/HQ assignments seems to be fairly managed by point consumption.


Here i take some time explaining it as best a moron like me can do

Even dummies like me come up with a smart thing by mistake from time to time

tm.asp?m=3148604
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DivePac88
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RE: muling

Post by DivePac88 »

ORIGINAL: Maximeba

We started a another game, and I plan on running and not looking back.

Just a suggestion, but why don't you play someone else who doesn't chain, which I consider is gamey anyway.

and I plan on running and not looking back.

Wish my opponent would do a little bit of that.
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Maximeba
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RE: muling

Post by Maximeba »

Just a suggestion, but why don't you play someone else who doesn't chain, which I consider is gamey anyway.


Dave and I have been playing 40 years. We get together every week as well as playing over the internet. I do play against other people but it has been my experience that those games fall apart for one reason or another.
Wes
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