muling
Moderators: Joel Billings, elmo3, Sabre21
muling
I am playing my 4th game. In game 4 the opposing player was muling and by turn 9 the game was pretty much over for the Soviet (me). Lennigrad was just about surrounded and I had no army left. We are getting ready to start another game, and I am sure he will be using the muling tatic again. It seems this tatic sure tips the scales in favor of the Axis player. Does anyone have any suggestion on how to defend against this tatic?
Thanks,
Wes
Thanks,
Wes
Wes
Allies Forever
Allies Forever
RE: muling
FYI - the ability to 'mule' HQBUs was removed several patches ago. Upgrade to the latest patch and voila problem solved!
RE: muling
He saids he is muling and we are playing version 106.14. As a matter of fact he is following a previous post on exactly when and how to do the muling.
So I have to assume muling is still allowed.
Thanks,
Wes
So I have to assume muling is still allowed.
Thanks,
Wes
Wes
Allies Forever
Allies Forever
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: muling
If you are playing with 1.06.14 you should be OK (but update to .19 is available). Chaining is still possible though.
V1.06.11 – May 11, 2012
New Features and Rule Changes
1. Rule Change (Section 20.6) – Several changes have been made to the HQ Build up rules
as follows:
a) The amount of supplies and fuel delivered to a HQ conducting HQ Buildup is now
equal to the total needs of all of the on map units attached to the HQ (supplies/fuel
already on hand do not alter this calculation). This replaces the old method of
basing supplies/fuel delivered on the AP cost of the buildup. These will then be
distributed to bring the units up to 100% of their need with the unused remainder
remaining in the HQ.
b) For each 2 tons of supplies or fuel sent to the HQ, 1 vehicle will be damaged and 1
vehicle will be sent to the HQ. The number of vehicles destroyed remains
unchanged.
V1.06.11 – May 11, 2012
New Features and Rule Changes
1. Rule Change (Section 20.6) – Several changes have been made to the HQ Build up rules
as follows:
a) The amount of supplies and fuel delivered to a HQ conducting HQ Buildup is now
equal to the total needs of all of the on map units attached to the HQ (supplies/fuel
already on hand do not alter this calculation). This replaces the old method of
basing supplies/fuel delivered on the AP cost of the buildup. These will then be
distributed to bring the units up to 100% of their need with the unused remainder
remaining in the HQ.
b) For each 2 tons of supplies or fuel sent to the HQ, 1 vehicle will be damaged and 1
vehicle will be sent to the HQ. The number of vehicles destroyed remains
unchanged.
RE: muling
ORIGINAL: Maximeba
I am playing my 4th game. In game 4 the opposing player was muling and by turn 9 the game was pretty much over for the Soviet (me). Lennigrad was just about surrounded and I had no army left. We are getting ready to start another game, and I am sure he will be using the muling tatic again. It seems this tatic sure tips the scales in favor of the Axis player. Does anyone have any suggestion on how to defend against this tatic?
Thanks,
Wes
he is chaining.
If your fighting forward you will simply get destoried.
Many shc players fight forward and keep many ghc players from even getting to rivers. Then they fight a GHC player with a little skill and get destoried.
The Germans side learning curve is very steap, most players simply throw up their arms and stop even tring to play the german side.
Good GHC players are few and far between.
Beta Tester WitW & WitE
RE: muling
ORIGINAL: Pelton
The Germans side learning curve is very steap, most players simply throw up their arms and stop even tring to play the german side.
Good GHC players are few and far between.
... a nice way of saying both are tough to master? I am no longer sure which side is harder to master. For Axis there seem to be a few key do's and dont's (like for example getting spearheads cut-off and loosing a turn's mobility, the smart use of Pioneers or flying fuel-tanks, the tactics during in blizzard or, later, on the defense) but those seem rather well defined. Once you have recognized those, you can probably already manage a pretty good campaign. As a Soviet with the ambition to fight instead of retreating, you'll have to do at least equally well, but the do's and dont's are more fuzzy to me. A general recipe for surviving forward fighting doesn't seem to have shown yet?
RE: muling
Exactly what people were doing by "muling" isn't clear to me, at least. But, its gone so doesn't matter.
OK, folks, what is "chaining?" Seems should be clear from the title, but my old brain needs a little help. So far, any special effort I make w/HQ assignments seems to be fairly managed by point consumption.
OK, folks, what is "chaining?" Seems should be clear from the title, but my old brain needs a little help. So far, any special effort I make w/HQ assignments seems to be fairly managed by point consumption.
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: muling
Chaining: Doing HQBU with more than 1 Pz Corps in a sequence of turns though only 1/turn, and air dropping fuel AMAP. The idea is that they will punch through even multiple layers of defence. They usually do... [;)]
Counter tactics: Either stay out of BU range or, if terrain is favourable, mass (as in strip most from the other areas) ID:s and dig in with lots of more units in reserve mode. Also mass air assets and crank up intercept%.
Counter tactics: Either stay out of BU range or, if terrain is favourable, mass (as in strip most from the other areas) ID:s and dig in with lots of more units in reserve mode. Also mass air assets and crank up intercept%.
RE: muling
Chaining or muling I'm not sure. He uses two HQ's one is empty. He start on turn 3 and reassigns his units from the first hq to the empty one . Anyhow I gave the game up as there was nothing left to the Soviet army. We started a another game, and I plan on running and not looking back.
Wes
Allies Forever
Allies Forever
- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: muling
ORIGINAL: Maximeba
We started a another game, and I plan on running and not looking back.
LOL!
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
RE: muling
I plan on running and not looking back.
So you will be doing a Pelton…. [:D]
RE: muling
ORIGINAL: Michael T
I plan on running and not looking back.
So you will be doing a Pelton…. [:D]
[8D]
Beta Tester WitW & WitE
RE: muling
ORIGINAL: rrbill
Exactly what people were doing by "muling" isn't clear to me, at least. But, its gone so doesn't matter.
OK, folks, what is "chaining?" Seems should be clear from the title, but my old brain needs a little help. So far, any special effort I make w/HQ assignments seems to be fairly managed by point consumption.
Here i take some time explaining it as best a moron like me can do

Even dummies like me come up with a smart thing by mistake from time to time
tm.asp?m=3148604
Beta Tester WitW & WitE
RE: muling
ORIGINAL: Maximeba
We started a another game, and I plan on running and not looking back.
Just a suggestion, but why don't you play someone else who doesn't chain, which I consider is gamey anyway.
and I plan on running and not looking back.
Wish my opponent would do a little bit of that.

When you see the Southern Cross, For the first time
You understand now, Why you came this way
RE: muling
Just a suggestion, but why don't you play someone else who doesn't chain, which I consider is gamey anyway.
Dave and I have been playing 40 years. We get together every week as well as playing over the internet. I do play against other people but it has been my experience that those games fall apart for one reason or another.
Dave and I have been playing 40 years. We get together every week as well as playing over the internet. I do play against other people but it has been my experience that those games fall apart for one reason or another.
Wes
Allies Forever
Allies Forever