ORIGINAL: xe5
The AI makes better use of cover and concealment (bldgs & hedges) prior to and during battle. If caught in the open it will seek to go into Ambush mode where its soldier sprites are replaced by a unit icon which then gradually fades from view, much like CC1's 'ghost soldiers'. Firing at enemy icons is treated as area fire rather than targeted fire and is consideraby less effective.ORIGINAL: Emir Agic
For example, when on defense, is AI prone to put squads in the middle of open terrain when there are buildings nearby? When on attack, does he just rush his units towards objectives via shortest (and possibly deadleist) route or it is paying more attention to cover, flanks etc.?
It doesnt recognize and avoid kill zones but also doesnt always attack via the most direct approach. It is actually most effective when it rushes an attack. AI troops sometimes seem to have a Fast+ speed similar to fleeing crews. Much preferable to the old crawl-of-death.
The AI is noticeably fatser at spotting and suppressing enemy units using targeted (red dot) fire. US players will quickly come to loathe the sound of MG42s as it means some team is getting chewed up.
OK... with the mix of good and bad comments I guess I need to come off the fence and play the game myself. Purchasing it now.