Eastern Front Campaign

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

ceyan
Posts: 168
Joined: Sat Jul 03, 2004 1:06 am

RE: Eastern Front Campaign

Post by ceyan »

ORIGINAL: PKH

I think it's the most covered front because it's the most interesting in terms of evolution of equipment, varied terrain, weather effects, evolution of strategy, big strategic mistakes done, quality vs quantity in terms of forces, and a long struggle where both sides could have won.

Most of the fronts in World War One have you beat on evolution of equipment and strategy with equivalent variations in terrain and weather effects (granted it's pretty damn hard to beat the strategic and operational mistakes of the WW2 East Front, which hardly matters in a game because no game can ever model that effectively since you take over the job). The "quality vs quantity" aspect is one of the most perpetuated fallacies around in all of wargaming, especially after the first year on the Eastern Front, and has a far better concrete base in WW1 East Front than WW2.
PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Eastern Front Campaign

Post by PKH »

You probably know more about the other fronts than me, so please elaborate. In any case the eastern front has a lot of interesting features from a strategic perspective.

The mistakes made do matter though, since it gives players a chance to do it better than the historicial strategies, which at least I find interesting.
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Hexagon
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RE: Eastern Front Campaign

Post by Hexagon »

Well, if you plan a west title at least do it original... i think in a battalion level game covering north Africa campaign (a scen covering from 1940 to 1943 with strategic decisions and smaller scens to cover main battles like Graziani ofensive, Compass, Crusader, Gazala, El-Alamein and end in Africa for example) or move more to the Pacific... i am a little "bored" of west front 1944 titles... only one i find great could be Berlin 1945 that open and interesting extra scen with a WWIII Germany+west allies VS Soviets.

Good luck with your new project.

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heyhellowhatsnew
Posts: 296
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Location: New York

RE: Eastern Front Campaign

Post by heyhellowhatsnew »

ORIGINAL: Vic

I would like to stay a bit opaque on this subject.

However I can say a couple of things: I already started on a new project. The new project is a more entry level wargame. Also I have been buisy on making patches for DC Blue v1.01-v1.05b and recently ATG v1.12: adding random officers to that game.

However I am thinking of starting up a second project since i don't like to work on one project only and going for a new DC title with this 2nd project. Barbarossa on divisional level is something i think the current engine will do very well. Also I have been considering a 1944 game along the lines of an old AT scenario called "Endsieg" i did long time ago for the initial AT release.

Best,
Vic

Can you make more scenarios for case blue pretty please
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demyansk
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RE: Eastern Front Campaign

Post by demyansk »

new scenarios would be great
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