ORIGINAL: goran007
Most of his CV's need repair yard, rest are too depleted or aircraft and men to oppose anything in near future. If there is time to counter invade now is.
Go somewhere strategically important, but where you could have clear advantage from LBA and KB, trash and capture few bases. Capturing north Australia will not only destroy some aircraft and ships but you will also secure major part of DEI so you will need less land forces to keep them safe.
Don't be afraid to sacrifice few divisions on capturing and holding Darwin + few bases when only oil is what you really need. For keeping Darwin open he will use best airframes he has and still loose. On your part you probably have too many old and obsolete aircraft that you'll replace anyway.
Ignore what i said and what i would do, play your game, i am just amazed how well u laid trap for his CV's. Considering how many planes you had on cap and what damage you did prior to attacking but also AA that you did put up, its normal that USN hit nothing and its exactly what we would expect in real life.
You made my day GJ...![]()
You know, Goran007 for a "new trooper" might have a good idea here.[;)] Without his carrier fleet, Northern Oz is really cut off and the flow of supply to Oz over land is limited to about 500 units a day. I just don't think he can oppose a strong Japanese operation in Oz. My experience as the Allied player is that the more Allied troops in North Coast of Oz the more desperate the supply situation eventually becomes.
I think if I were playing Japan any Allied presence that poses a threat to the DEI would have to be my first priority. It is well worth having a strong presence in OZ for as long and you can. It really does not matter if you eventually sacrifice 200,000 men in the process. With China out of the picture, you have the troops to spare and to delay him in that theater for six months to a year would be a blessing. Right now, Darwin is the dagger poised to gut your insides.
You might give some thought to this. If you do it, then do it big time and send every mobile unit you have. It is an opportunity to trap and kill some Allied units.
This is a bold move but the more I think about it the more I like it.
BTW, I don't know if you have noticed it but both Viberpol and I have noticed that it is almost impossible to hurt well capped carriers with LBA. It seems that it is now almost impossible to get a coordinated strike to fly from a land base, and this usually ends with the land air units getting cut to bits by the carrier CAP.
I also like very much the changes with Da Babes where the Japanese player has to plan every operation with his limited fuel supply in mind. This reflects the reality of the war in the Pacific for Japan. The Japanese player "should" always be worried about fuel and Allied submarines. That never is the case in the stock game.