ORIGINAL: Kuz
Amphibious assults need to be looked at. Just played a game where the British throughout the game launched amphibious assult turn after turn. I'd established a defensive line for the Turks where he'd then flank it from the sea. Great tactic but during this period of history a bit of a stretch. Whats more the Turks really can't respond to this. Same all along the French coast as the Germans advanced into France. As far as I can tell there were 3 amphibious assults in WW1. British invaded German East Africa - failed, Galipoli - failed, and the Germans sea invaded Riga or the islands protecting the harbor which was successful. Maybe amphibious assult points should be added to the game along with Sea Transport points. ST goes from port to port and you have to pay for AT points at a much increased cost in order to invade. Similar to TOF.
Also I sent the High Seas Fleet into the Baltic to stop the British sub and Russains from wiping out the convoy. The minute I did my opponent sent two British cruisers to the north sea end of the Kiel Canal blocking the HSF from returning to Williamhaven. From what I've read this area was highly mined and should be off limits to the Entente.
warspite1
I didn't realise that was possible in this game. But is, as you say, totally unrealistic. In the Great War the British could not employ their "close-in" blockade because of mines, destroyers and torpedoes - hence they had to blockade from a distance.
The green dots reflect this to an extent, but as mentioned before we need an actual
penalty for fleets operating close inshore in certain areas. To the list I gave previously, obviously we need to add the entry/exit to the Kiel canal.