Thoughts on the 1918 scenario (just played as Entente)?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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ojnab_bob
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Thoughts on the 1918 scenario (just played as Entente)?

Post by ojnab_bob »

Playing as the Entente, I pushed the Germans back into their Fatherland and had taken Ruhr and Strassburg, with Munich and Frankfurt under fire, sank the High Seas Fleet with the 10% resultant morale loss... yet the Germans never surrendered and I was told I had suffered a marginal defeat after the last turn!

Do other people ever see Germany throwing in the towel in the 1918 scenario? Do other people play scenarios besides 1914? The Kaiser must have been one heck of a leader in my alternate world... even the SPD must have worshipped him.

Btw, it was tough to get US troops into France in mass even by late 1918... building infantry, then shipping them across the atlantic, then entraining them to the front, then waiting for their efficiency to recover is about a 10-14 turn process.
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catwhoorg
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RE: Thoughts on the 1918 scenario (just played as Entente)?

Post by catwhoorg »

I have yet to start anything other than 1914, though it was my intention to play this scenario as entente next time I start a game versus the AI.

That will probably be this weekend, so I'll see how my results compare.
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FOARP
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RE: Thoughts on the 1918 scenario (just played as Entente)?

Post by FOARP »

A scenario only 20 turns long? I'd have to mod the victory conditions so the war could end in 1921 or 1922 before I bothered with it. I guess it could be good for multi-player, but the German/Austrian morale needs to be changed so that they collapse if they don't take Paris and suffer significant loses. Likewise, the French morale should be low enough that they quit if Paris falls.
American Front: a Work-in-progress CSA v USA Turtledove mod for SC:WW1 can be seen here.
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catwhoorg
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RE: Thoughts on the 1918 scenario (just played as Entente)?

Post by catwhoorg »

21 turns.

Ended up with a marginal defeat ... eep.

The US troops arrived just fast enough to plug some holes in France, and then push the line back North a bit.
Italy had it rough initially, but took Trieste and was in Southern Germany at the end.
Balkan front moved North 1 Hex over most of the front
Middle East was a disaster for me. I over extended and got torn to pieces.

5-6 more turns would have been decisive.
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ojnab_bob
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RE: Thoughts on the 1918 scenario (just played as Entente)?

Post by ojnab_bob »

Catwhoorg, that basically is what happened in my scenario as well (although I drew in the Middle East, which was fortunate. The AI trained in absolute swarms of units there).

Judging from the morale levels of the European Entente powers, it seems to me that all of the morale levels are pegged too high for this scenario. We shouldn't suffer marginal defeats for territory/casualty results far better than the historical result.
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catwhoorg
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RE: Thoughts on the 1918 scenario (just played as Entente)?

Post by catwhoorg »

I'll have to fire up the scenario as the CP to gauge how their morale is, but I agree that they certainly seem to be a little high.

The Entente morale and MP reserves seemed high in some cases.
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