Distant Worlds Extended Universe 1.0.3 released 40 races

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Sithuk »

Does this mod have custom created ship designs to give the AI better ship designs?
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

You are welcome fierceking.

Not yet Sithuk, keep an eye on the next expansion ;)
Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Sithuk »

Haree: do you mean the next Distant Worlds Expansion, "Legends"? Legends is looking unlikely for a H1 release. The open beta hasn't even begun yet.
ORIGINAL: Haree78

You are welcome fierceking.

Not yet Sithuk, keep an eye on the next expansion ;)
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

The next Distant Worlds expansion is titled Shadows. Legends is already out ;)
User avatar
Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Fishers of Men »

That is very exciting that you are creating an improved Extended Mod to go with the Shadow expansion. I guess this is why you have been asking the forum members question about their ship designs. Am I correct? Thanks for your extra efforts in this area.
Old............but very fast
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

It's not for me to say stuff about the expansion but contributing to that thread is likely to contribute directly to the expansion so I thank everyone who has found the time.
User avatar
Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Fishers of Men »

Well, we will just keep that to ourselves, won't we?[;)]
Old............but very fast
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by ehsumrell1 »


Shields are useless in "The Briar Patch"...
ceyan
Posts: 168
Joined: Sat Jul 03, 2004 1:06 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by ceyan »

For some reason the Napoar race causes my game to stutter horribly when I zoom in on them (from the Sector/Galaxy level to the System level). Everything runs fine when I'm not changing my zoom level, but changing just one level (with the mouse-wheel) causes the game to stutter for 3-8 seconds every single time.
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

I don't get this issue but I will certainly look in to it if I get a chance. Right now, that is difficult though.
User avatar
sventhebold
Posts: 360
Joined: Fri Dec 22, 2006 8:16 pm
Location: From MN now AZ Prescott Valley

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by sventhebold »

I just discovered this great mod but cant get it to run as with an earlier viewer says i can select the 2.02 addition but it does not change anything. As well as i have the .20 beta add on. What do i do now? I'm not the most PC savvy person.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Antiscamp »

As you said on the other thread, you should really consider adding this mod to ModDB. Having it there is also a great way to show off Distant Worlds to a larger audience (mods are not only shown off on Mod DB, but also IndieDB, which creates a great, big audience.), and show that we actually have an imaginative and productive modding community around this game. My mod is not getting a whole lot of downloads over there, but it is getting a fair bit of attention, so I think it's actually raising some interest for DW as a whole. There are only four mods in the ModDB database for Distant Worlds mods right now. With DW Extended you could probably do some real good on ModDB.

Distant Worlds Extended is one of my absolute favourite mods. I like what you've done with it to add diversity and variety and you inspired my Human Revolution. Keep it up! [:)]
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Bingeling »

ORIGINAL: sventhebold

I just discovered this great mod but cant get it to run as with an earlier viewer says i can select the 2.02 addition but it does not change anything. As well as i have the .20 beta add on. What do i do now? I'm not the most PC savvy person.
I think you are confused with version. 2.02 is the version of this mod, which is independent of the DW versions (but require legends).

So just use 2.02 (link at the end of first post), place the files so that the mod's man folder i in the customization folder (as described), and select the mod from the menu in Distant Worlds.
User avatar
sventhebold
Posts: 360
Joined: Fri Dec 22, 2006 8:16 pm
Location: From MN now AZ Prescott Valley

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by sventhebold »

Well i did that last night and sent the files into images but it did not over write any thing. Nor did the game change.
Now what am i doing wrong?
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
User avatar
StarLab
Posts: 1210
Joined: Mon Aug 27, 2012 2:28 pm
Location: Ontario, Canada
Contact:

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by StarLab »

ORIGINAL: sventhebold

Well i did that last night and sent the files into images but it did not over write any thing. Nor did the game change.
Now what am i doing wrong?

Hi sventhebold

You need to put the files from the mod into the 'Customization' folder, not 'images'.

Once finished, boot the game and go into 'Themes' from the main menu and you should be able to select and load the mod from there.

Let us know how you make out.
User avatar
sventhebold
Posts: 360
Joined: Fri Dec 22, 2006 8:16 pm
Location: From MN now AZ Prescott Valley

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by sventhebold »

Oh crap i'm mixing apples and oranges. I was thinking about the gem mod. my bad.
Try again.
That was the problem i was having with the gem mod i was extracting the files but they dont
overwrite they just sit there.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Bingeling »

Images? :) There are non image folder involved, but I can give some images to illustrate the simple steps.

Darn size issues...

1: Download 2.0.2 (see opening post).

2: Navigate to the customization folder inside the Distant World folder, and open the zip file downloaded.
Image
http://bildr.no/view/1405485

3: Drag the folder with the extension so it ends up alongside the original mod.
Image
http://bildr.no/view/1405483

4: Then launch the game and select the mod in theme selection.
Image
http://bildr.no/view/1405486
User avatar
sventhebold
Posts: 360
Joined: Fri Dec 22, 2006 8:16 pm
Location: From MN now AZ Prescott Valley

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by sventhebold »

Nope. The file extracts and the game launches. no problem. Got to Themes and select the mod and start the game. But the new races are not listed.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Bingeling »

Make sure you press the "switch theme" button.

The game will think long and hard about what to do, then return to the main menu.

After this, selecting "new game" will show new race portraits, and a long list of races (the mod ones).
To return to the standard game, switch back to the normal stuff the same way.
User avatar
sventhebold
Posts: 360
Joined: Fri Dec 22, 2006 8:16 pm
Location: From MN now AZ Prescott Valley

RE: Distant Worlds Extended 2.0.2 released 38 races

Post by sventhebold »

Nope. Did the switch theme. Pressed the button. It chewed on it for awhile and went to new game. No new players came to the screen.
I have done this several times since last night. I was wondering if i was tired and missed something then but. no joy.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
Post Reply

Return to “Design and Modding”