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Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

Phoenix100
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RE: UNIT completely stuck

Post by Phoenix100 »

Which bug is that, Renato? Is it one we've mentioned here? Do you mean where you give an order, on pause, then set it running and watch the order parametres change?
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Arjuna
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RE: UNIT completely stuck

Post by Arjuna »

It's fixed.
Dave "Arjuna" O'Connor
www.panthergames.com
Phoenix100
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RE: UNIT completely stuck

Post by Phoenix100 »

Cool, Dave. If that's what he means. I wasn't sure.
Phoenix100
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RE: UNIT completely stuck

Post by Phoenix100 »

What do you think the ETA is on a final patch and the COTA pack, Dave?
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Arjuna
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RE: UNIT completely stuck

Post by Arjuna »

I have one bug from overnight autotesting. I plan to fix this and put out a new build later today. I will ask Matrix to make this available as a public beta. I expect that that will be it and we'll go for a final patch a week later. I have to check with matrix about fitting the release of the COTA Ex Pack into their release schedule but hopefully not long after the patch.
Dave "Arjuna" O'Connor
www.panthergames.com
Phoenix100
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RE: UNIT completely stuck

Post by Phoenix100 »

Super! Cheers.
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RE: UNIT completely stuck

Post by Renato »

ORIGINAL: phoenix

Which bug is that, Renato? Is it one we've mentioned here? Do you mean where you give an order, on pause, then set it running and watch the order parametres change?

It's a bug I reported some time ago after v4.4.255: the order given to a unit or a HQ is cancelled during play, and the units remain without any order.
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Arjuna
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RE: UNIT completely stuck

Post by Arjuna »

ORIGINAL: loyalcitizen

Using the latest patch and playing Cracking the Goose Egg as Germans.
I have several unattached arty and neb batteries near Wallmerath.
I'm trying to consolidate commands, so I try to loop 6 of them together, so I can better concentrate their fire. Every time I loop them together and try to issue a Defend order, the game crashes to desktop. Every time (tried 12).
Do you need a save game or is this something of which you are aware?

I just tried recreating this by starting the scenario and issued orders to th six gun units near Wallmerath. As you can see from the screen dump it's all working fine here. I'm uploading a new build to Matrix at the moment. Please download that once it becomes available and see if you can repeat the crashes you were getting. I suspec that the changes we have made to the UI have fixed this problem, but we need to be sure. Thanks.

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Dave "Arjuna" O'Connor
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Arjuna
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RE: UNIT completely stuck

Post by Arjuna »

BTW loayal citizen it works fine with your save that you sent as well.
Dave "Arjuna" O'Connor
www.panthergames.com
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