Have anyone noticed one flaw of WitP:AE?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Have anyone noticed one flaw of WitP:AE?
This is not a flaw! You don't control all the aspects of the game. Who does? If you play as Japan, Imperial HQ. You don't control all the logistics in the game: production, replacements, reinforcements, supplies, resources and manpower as well as transport of units and leaders is not under your sole control. Leaders are also chosen by the IHQ. While you can have input, there is no guarantee that what you want will take place and change.
Units such as Wojte BF, were raised specifically to operate in Wojte. That's where IHQ will sent it. While most IJA and IJN units will need to embark in Japan, there are way too few units that IHQ handles their transfer to appropriate destination--there should be many more.
Units such as Wojte BF, were raised specifically to operate in Wojte. That's where IHQ will sent it. While most IJA and IJN units will need to embark in Japan, there are way too few units that IHQ handles their transfer to appropriate destination--there should be many more.
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RE: Have anyone noticed one flaw of WitP:AE?
[:'(]My game play is the flaw..[:'(]
RE: Have anyone noticed one flaw of WitP:AE?
My only flaw is that I have more than one flaw.
RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: Dixie
ORIGINAL: Cap Mandrake
Flaw? In terms of design, no. On the other hand, it is so geeky that even my own mother mocks me for playing it.
My wife does the same.And she thinks that playing the game is cool compared to making little pixel pictures of aeroplanes and ships for the game. I'm hiding the shame from my parents!
+1
Life is tough. The sooner you realize that, the easier it will be.
RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: LargeSlowTarget
Oh, the old "unit teleporting" issue - can be changed with the editor.
My pet flaw is that ship crews do not need to eat > no supply consumption for ships (apart from ammo replenishing).
Just like planes are fueled by supply, ships are supplied by fuel.[8|]
RE: Have anyone noticed one flaw of WitP:AE?
Here is a quick primer on the history on the Japanese occupation of Wojte Atoll;
The outbreak of the Second World War, Japan was gradually built a base forming part of the external defense of Japan. In addition, radio stations were built base for seaplanes land airport with two runways on takeoff length of 1052 meters and 1524 and two hangars with a technical background.
To defend the atoll was built firing positions for six 150 mm and six 127 mm guns. After the war began there have been more five coastal guns and six 150 mm 37 mm anti-tank cannons, along with about ninety light anti-aircraft guns and machine guns. In 1943, they were from the damaged ship Goyotsu Maru on strengthening coastal defense ship dismantled in two 120 mm cannons. The island was placed Wojte the radar for early warning against air attack near covering approximately 50 miles (80.5 km).
The crew gradually formed on the atoll in 2103 of Army and Navy, 766 civilian workers, under the command of Captain Nobukazu Yoshimi (of which survived the war only to 1244). The aircraft at the local airport gradually were two squadrons of torpedo bombers aircraft B5N Nakajima Kate and Ajči D3A Val bombers, Mitsubishi G3M Nell and Mitsubishi G4M Betty (they were used for patrol flights) and some eight hundred and first Flight possessing six to twelve seaplanes Kawaniši H6K , which gradually replaced Type Kawaniši H8K Emily .Now Emily flying boats bombed in the night from 4th to March 5th 1942 the island of Oahu.
So as you can see the way the game treats the build-up of Wojte Atoll, is not exactly historical. But in terms of the ground unit structure of the game, is a close proximation of what would been the basic starting structure of the Japanese base-force.

The outbreak of the Second World War, Japan was gradually built a base forming part of the external defense of Japan. In addition, radio stations were built base for seaplanes land airport with two runways on takeoff length of 1052 meters and 1524 and two hangars with a technical background.
To defend the atoll was built firing positions for six 150 mm and six 127 mm guns. After the war began there have been more five coastal guns and six 150 mm 37 mm anti-tank cannons, along with about ninety light anti-aircraft guns and machine guns. In 1943, they were from the damaged ship Goyotsu Maru on strengthening coastal defense ship dismantled in two 120 mm cannons. The island was placed Wojte the radar for early warning against air attack near covering approximately 50 miles (80.5 km).
The crew gradually formed on the atoll in 2103 of Army and Navy, 766 civilian workers, under the command of Captain Nobukazu Yoshimi (of which survived the war only to 1244). The aircraft at the local airport gradually were two squadrons of torpedo bombers aircraft B5N Nakajima Kate and Ajči D3A Val bombers, Mitsubishi G3M Nell and Mitsubishi G4M Betty (they were used for patrol flights) and some eight hundred and first Flight possessing six to twelve seaplanes Kawaniši H6K , which gradually replaced Type Kawaniši H8K Emily .Now Emily flying boats bombed in the night from 4th to March 5th 1942 the island of Oahu.
So as you can see the way the game treats the build-up of Wojte Atoll, is not exactly historical. But in terms of the ground unit structure of the game, is a close proximation of what would been the basic starting structure of the Japanese base-force.

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When you see the Southern Cross, For the first time
You understand now, Why you came this way
RE: Have anyone noticed one flaw of WitP:AE?
Also, Some of these units are built up from the units already on location. Changes to TO&E could see the Machine Gun Companies removed from Battalions and a new Machine Gun Battalion formed in the same place.
You notice the new unit arriving but dont notice the subtraction from others.
PS. I'm sure WITPAE has a lot more flaws than this.
You notice the new unit arriving but dont notice the subtraction from others.
PS. I'm sure WITPAE has a lot more flaws than this.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: RisingSun
Okay i let you know what the situations is, awhile back i was looking into the Japanese aircraft factories and noticed some of them are incorrect. Couple months ago i though about playing vs. AI again (scen 1) and made it to Jan 1942, samn time Hong Kong fell. I got some popups saying the reinforcements have arrive in vary places. One landed in Wotje Island (Wotje Base Force), so that unit got a free ride all the way to the island without having to transport there.
Some places have barracks and training grounds, for example Regiment was form in Manila and that make sense as long they are Philipinos. There also air groups get placed in front line without having them form up in the mainlands and then transfer to XY locations.
I looked into the Allied Reinforcements, its not as bad as it look. But for the Imperial Japanese really need to be corrected somehow.
Here the screenshot...
The ships is okay for all sides.
This was answered a long time ago, you'll have to search the threads. As I recall, and this may be off, is that these units are formed on those locations to assist the AI in getting bases properly setup. Maybe one of the devs will join in here and assist, but maybe not. Having answered this once, they may expect us to actually search for their original response. [;)]
Pax
- geofflambert
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RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: DivePac88
Here is a quick primer on the history on the Japanese occupation of Wojte Atoll;
The outbreak of the Second World War, Japan was gradually built a base forming part of the external defense of Japan. In addition, radio stations were built base for seaplanes land airport with two runways on takeoff length of 1052 meters and 1524 and two hangars with a technical background.
To defend the atoll was built firing positions for six 150 mm and six 127 mm guns. After the war began there have been more five coastal guns and six 150 mm 37 mm anti-tank cannons, along with about ninety light anti-aircraft guns and machine guns. In 1943, they were from the damaged ship Goyotsu Maru on strengthening coastal defense ship dismantled in two 120 mm cannons. The island was placed Wojte the radar for early warning against air attack near covering approximately 50 miles (80.5 km).
The crew gradually formed on the atoll in 2103 of Army and Navy, 766 civilian workers, under the command of Captain Nobukazu Yoshimi (of which survived the war only to 1244). The aircraft at the local airport gradually were two squadrons of torpedo bombers aircraft B5N Nakajima Kate and Ajèi D3A Val bombers, Mitsubishi G3M Nell and Mitsubishi G4M Betty (they were used for patrol flights) and some eight hundred and first Flight possessing six to twelve seaplanes Kawaniši H6K , which gradually replaced Type Kawaniši H8K Emily .Now Emily flying boats bombed in the night from 4th to March 5th 1942 the island of Oahu.
So as you can see the way the game treats the build-up of Wojte Atoll, is not exactly historical. But in terms of the ground unit structure of the game, is a close proximation of what would been the basic starting structure of the Japanese base-force.
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The only game flaw I've found so far is that I don't have the attention span to read DivePac's post. I hope I didn't miss anything important. That reminds me, can anyone get Bullwinkle and Alfred to confine their answers to one or two sentences? Oh my, I'm now in my third sentence, somebody please stop me! Too late. I hope no one noticed that I can't count. I'll have to start a different thread for that.
RE: Have anyone noticed one flaw of WitP:AE?
I feel the same about my own post, as most of it is from a translation of Japanese information. Which even though I have read several times myself, and still don't fully underestimated myself. [;)]

When you see the Southern Cross, For the first time
You understand now, Why you came this way
RE: Have anyone noticed one flaw of WitP:AE?
Now back to the theme of this post;
What has to be understood is that the units represented in WitP-AE, especially on the Japanese side, are abstractions of historical Japanese TOE. As in reality most Japanese aviation support, was an integral part of the air-unit it was supporting. Then there is another point that we can see in my translation above, and that is that what the Japanese called 766 civilian workers, the game calls a naval construction battalion.
What has to be understood is that the units represented in WitP-AE, especially on the Japanese side, are abstractions of historical Japanese TOE. As in reality most Japanese aviation support, was an integral part of the air-unit it was supporting. Then there is another point that we can see in my translation above, and that is that what the Japanese called 766 civilian workers, the game calls a naval construction battalion.

When you see the Southern Cross, For the first time
You understand now, Why you came this way
- Rising-Sun
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RE: Have anyone noticed one flaw of WitP:AE?
I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.
I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.
So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.
Sorry i havent played in awhile.
I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.
So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.
Sorry i havent played in awhile.

- RogerJNeilson
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RE: Have anyone noticed one flaw of WitP:AE?
Responses, choose as appropriate
1. Guys I feel like a huge bottomless pit has just opened in my knowledge and therefore my ability to play the game... to think I have been playing this since it appeared and not realised the problem of Wotje....... should I give up on this game?
2. Who cares its just one of many bits of land in the Pacific, probably my grand strategy will bypass it anyway.....
3. Time for another drink.
[&:]
Roger
1. Guys I feel like a huge bottomless pit has just opened in my knowledge and therefore my ability to play the game... to think I have been playing this since it appeared and not realised the problem of Wotje....... should I give up on this game?
2. Who cares its just one of many bits of land in the Pacific, probably my grand strategy will bypass it anyway.....
3. Time for another drink.
[&:]
Roger
An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released
RE: Have anyone noticed one flaw of WitP:AE?
When you build a simulation, some abstraction is inevitable. The trick is to make it unnoticeable and used where the effects are unimportant.
The free movement of Japanese troops across a couple of thousand miles of a potentially hostile ocean in merchant ships derived from a merchant marine that was too small to meet the demands made on it (from Day 1) seems a faulty interpretation of "unimportant effects".
If the game was simulating events in the European Theater, an Axis Player's annoyance would be quite justified if the Americans got a single can of beans across the ocean for free. The shipping bottleneck for the Allies was a legitimate and significant target for the Axis. The tonnage of Allied merchant ships SUNK during the war was a couple of times what the Japanese had on hand or built (total) throughout the war. The Allies had to make a considerable effort to replace those losses to move and supply the American Army. It was never a given.
It is certainly convenient that the IJ Player doesn't have to find the ships, assemble the ships, load them, escort them and so forth. But it seems that this convenient abstraction is paid for by easing one of the more significant Japanese strategic vulnerabilities yet again.
RE: Have anyone noticed one flaw of WitP:AE?
It could have been done this way to more or less encourage a player on the Japanese side to keep these relatively small units in historical locations, at least to start. If they showed up in Tokyo they would be sent where they are most needed. It happens all over the board for Japan.
The IJ in game is almost never stuck for ships. This is addressed to some extent in Babes with lower transport ratings of each. It could be more pronounced once the Babes ASW fixes have effect as well and allow US subs more chance to work.
In terms of handling all of these things in game, I think posters above have brought up that it would just be a lot more clicking. We should be shipping planes everywhere, transporting pilots on ships and through air transport, all kinds of things that would slow each turn as well as operations in game even more. I find there is enough to do now!
The IJ in game is almost never stuck for ships. This is addressed to some extent in Babes with lower transport ratings of each. It could be more pronounced once the Babes ASW fixes have effect as well and allow US subs more chance to work.
In terms of handling all of these things in game, I think posters above have brought up that it would just be a lot more clicking. We should be shipping planes everywhere, transporting pilots on ships and through air transport, all kinds of things that would slow each turn as well as operations in game even more. I find there is enough to do now!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Have anyone noticed one flaw of WitP:AE?
As a generalization about Betas, of course. But in this specific case that is quite mistaken. The Betas are actually more stable and have many fewer errors than the latest official release. Some players have opted to play the Betas but refrain from upgrading to 'the latest' Beta until a couple of weeks after a new one is released (to allow time for other players to identify any major new bugs).ORIGINAL: RisingSun
I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.
I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.
So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.
Sorry i havent played in awhile.
By not trying the Betas you are giving up a lot. If you do try them you are risking very little. Your choice, of course.
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RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: gradenko_2000
To spare an already extremely involved game from even more concessions to "realism" that wouldn't significantly add gameplay nuance is not what I would consider a flaw so much as a saving grace!ORIGINAL: LargeSlowTarget
My pet flaw is that ship crews do not need to eat > no supply consumption for ships (apart from ammo replenishing).
Yeah, and we have malaria zones, but what about "The Clap" zones? This game is really borked. Imagine 90,000 Japanese soldiers stuck at Rabaul-all with the Clap and no penicillin to be found anywhere. That could tear a command apart right there.
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Sigismund of Luxemburg
RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: Cap Mandrake
Flaw? In terms of design, no. On the other hand, it is so geeky that even my own mother mocks me for playing it.
Cap, if you only knew the many other ways your mother mocks you? [:D] We were trying to spare your feelings but she has a sticky thread somewhere...Look it up.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Have anyone noticed one flaw of WitP:AE?
I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)
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- Bullwinkle58
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RE: Have anyone noticed one flaw of WitP:AE?
ORIGINAL: db2000
I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)
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