The Good The Bad & The Indifferent

Post descriptions of your brilliant victories and unfortunate defeats here.

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Canoerebel
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

I think my cure has been worse than the disease.  In strictly avoiding commenting in my emails in order to avoid taunting, gloating, or giving away information, I've wound myself pretty tight and clearly denied my opponent an aspect of the game he enjoys.  So I apologize to John (and PzH, etc.).  I'll loosen the reigns a bit and see how it works.  Here was my email back to John:  "I was prepared for a move against NE India. You could have taken Colombo back in February or March, but not Calcutta. Here's a genuine question, not a jab, but how in the world did you understimate the forces needed to take Singapore and Luzon? You have so much experience that you know what it takes....Subs haven't hit too many strategic ships in the game, so losing Mississippi wasn't a happy moment."
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by obvert »

ORIGINAL: Canoerebel

I think my cure has been worse than the disease.  In strictly avoiding commenting in my emails in order to avoid taunting, gloating, or giving away information, I've wound myself pretty tight and clearly denied my opponent an aspect of the game he enjoys.  So I apologize to John (and PzH, etc.).  I'll loosen the reigns a bit and see how it works.  Here was my email back to John:  "I was prepared for a move against NE India. You could have taken Colombo back in February or March, but not Calcutta. Here's a genuine question, not a jab, but how in the world did you understimate the forces needed to take Singapore and Luzon? You have so much experience that you know what it takes....Subs haven't hit too many strategic ships in the game, so losing Mississippi wasn't a happy moment."

I hope you keep up the email commentary here, as it provides such a great look at another important aspect of the game. Your question is both direct and useful. If he actually takes that on and comes to terms with his over-expectation of results without proper preparation, you might end up with a better game down the road.
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RE: The Good The Bad & The Indifferent

Post by Cap Mandrake »

ORIGINAL: Canoerebel

I think my cure has been worse than the disease.  In strictly avoiding commenting in my emails in order to avoid taunting, gloating, or giving away information, I've wound myself pretty tight and clearly denied my opponent an aspect of the game he enjoys.  So I apologize to John (and PzH, etc.).  I'll loosen the reigns a bit and see how it works.  Here was my email back to John:  "I was prepared for a move against NE India. You could have taken Colombo back in February or March, but not Calcutta. Here's a genuine question, not a jab, but how in the world did you understimate the forces needed to take Singapore and Luzon? You have so much experience that you know what it takes....Subs haven't hit too many strategic ships in the game, so losing Mississippi wasn't a happy moment."

The highlighted section seems a bit too incisve, though I understand your acknowledgement of his experience is meant to be deferential.

It's like the old joke....


Football Coach to players before dance: Say something nice to the girl you dance with.


....


Offensive tackle at dance: Gee, you don't sweat much for a fat girl.
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RE: The Good The Bad & The Indifferent

Post by Cpt Sherwood »

Fat Girl: Thank you very much.
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RE: The Good The Bad & The Indifferent

Post by Cribtop »

This is fun to read, even as a JFB. Your style of having planned Ops ready to go at multiple targets, combined with your willingness to abort them when necessary, can result in this sort of death by a thousand cuts approach. Methinks John will be very shocked by Ramree right after Tarawa. Then Exmouth, etc. He will whipsaw around the map.

Question - I believe you said that a Nimitz like Pacific strategy is your master plan for this game? How do you see that shaking out over time? How does the Gilberts invasion play into that?
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

I do plan the Nimitz advance across the Pacific, though circumstances may ultimately lead me elsewhere. 

It's too early for any one operation to really fit into that plan.  The Gilberts were just a good target of opportunity.  If anything, it might be harmful long term if it sways John to pay more attention to his Pacific islands.

But the situation in SoPac and Oz are set up nicely to keep John's focus there.  That's where he's put a great deal of time and effort, so naturally he'll be sensitive to threats, real or perceived.  The Allied moves on Exmouth and Carnavon (plus the feints at Cocos) are meant to keep the pressure on.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Cap, I know what you mean, but that's the best question I can ask.  I could ask:  "What in the world made you bring a naked infantry division to invade Luganville?"  Or "Why aren't you paying attention in Burma?" or "What's with the repeated shock attacks at bad odds throughout the game?"  There are alot of questions I want to ask, but the one I actually asked is genuine and isn't meant as a dig - no really!
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Crackaces »

This is fun to read, even as a JFB. Your style of having planned Ops ready to go at multiple targets, combined with your willingness to abort them when necessary, can result in this sort of death by a thousand cuts approach.

More like a thousand stab wounds than paper cuts .. pretty soon one big abdominal slice I suspect [8D]
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RE: The Good The Bad & The Indifferent

Post by Cribtop »

Agreed. And the cuts will get deeper as time goes on!
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RE: The Good The Bad & The Indifferent

Post by pws1225 »

ORIGINAL: Cribtop

This is fun to read, even as a JFB. Your style of having planned Ops ready to go at multiple targets, combined with your willingness to abort them when necessary, can result in this sort of death by a thousand cuts approach. Methinks John will be very shocked by Ramree right after Tarawa. Then Exmouth, etc. He will whipsaw around the map.

+1 to Cribtop's comments. While all JFBs want to see John take Pearl and the entire West Coast, you have to admire CR's game. It's a beautiful and scary thing!
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RE: The Good The Bad & The Indifferent

Post by Paladin1dcs »

ORIGINAL: pws1225

ORIGINAL: Cribtop

This is fun to read, even as a JFB. Your style of having planned Ops ready to go at multiple targets, combined with your willingness to abort them when necessary, can result in this sort of death by a thousand cuts approach. Methinks John will be very shocked by Ramree right after Tarawa. Then Exmouth, etc. He will whipsaw around the map.

+1 to Cribtop's comments. While all JFBs want to see John take Pearl and the entire West Coast, you have to admire CR's game. It's a beautiful and scary thing!

And that is the very reason I'm in here as well. The Allies are usually used like a sledgehammer in that it takes forever to get set up and swinging, but once the momentum is there, it's almost unstoppable. The Japanese side, OTOH, is usually played as just enough force at just the right place at just the right time, always conserving energy for the long haul. What I see CR doing here is combing the two, using the Allies as a rapier now, when he has to use just enough, but I'm really looking forward to seeing how he does once he's got most of the fun toys in late '44 and '45. Will CR still be using the Rapier or will he trade it in for a Claymore and start hacking off whole limbs?
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RE: The Good The Bad & The Indifferent

Post by Chickenboy »

ORIGINAL: Paladin1dcs
I'm really looking forward to seeing how he does once he's got most of the fun toys in late '44 and '45.

Alas, I doubt we'll see those dates in this game. I could be wrong, but that's what I think. I'd lay odds were I a bettin' man. Which I am. So I'll give anyone interested 2:1 odds.
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RE: The Good The Bad & The Indifferent

Post by Crackaces »

ORIGINAL: Chickenboy

ORIGINAL: Paladin1dcs
I'm really looking forward to seeing how he does once he's got most of the fun toys in late '44 and '45.

Alas, I doubt we'll see those dates in this game. I could be wrong, but that's what I think. I'd lay odds were I a bettin' man. Which I am. So I'll give anyone interested 2:1 odds.

I am a betting man ... [see David Trinidad, ADB Iceman, and seperately lookup Crackaces online poker .... :) ] Hmmmm CR has yet to have an AAR go beyond 1943 .. not very good odds Checkenboy [8D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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RE: The Good The Bad & The Indifferent

Post by Crackaces »

will he trade it in for a Claymore and start hacking off whole limbs?

Actually most of the time this is the IJFB's problem .. and using the KB like a Claymore rather than a fine tuned instrument that it is lead the IJ to forget about a defensive line .. thus it is hard for games to last into 1944 ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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RE: The Good The Bad & The Indifferent

Post by obvert »

ORIGINAL: Chickenboy

ORIGINAL: Paladin1dcs
I'm really looking forward to seeing how he does once he's got most of the fun toys in late '44 and '45.

Alas, I doubt we'll see those dates in this game. I could be wrong, but that's what I think. I'd lay odds were I a bettin' man. Which I am. So I'll give anyone interested 2:1 odds.

Is the bet whether this gets into 44? I might take you up on that one! John won't likely quit if the KB is still in operation.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

6/4/4/42
 
D Plus Two:  The full KB arrives just west of Abemama.  Most of my ships are just a little too far to the east to draw attacks.  A couple of wounded xAKs do get destroyed, but the KB misses a lone picket DD I forgot to retire yesterday.  Tarawa, Makin and Abemama now have to hunder down.  Makin forts go to level one.  Tarawa airfield goes to level one in a couple of days, then I"ll shut that down to concentrate on forts and to conserve supply.

D Plus Three:  Uh oh, the KB is close to a host of Allied ships that are naked and scattering to the NE, E and SE.  I'm going to lose ALOT of them tomorrow.  What concerns me is that so many of my good ships are too close for comfort - the two-BB TF is just 21 hexes to the east (but almost sure safe - it will retire further east and then south to Tahiti, eventually going to Oz).  Two of my valuable APs are just 19 hexes east and one is 17 hexes east.  There are so many xAK and xAP closer, though, that John hopefully won't catch these good ships.

Tactical/Operational/Strategic  This was a huge success on a tactical level.  On an operational level, full surprise, but I'm going to lose alot of ships.  On a strategic level this is a huge success.  Not only do the Allies drive a surprsiing wedge into an unsettled enemy, but now the full KB plus more combat (and possibly transport) TFs en route, meaning John's going to expend time and resources and assets up here in a major way.

NoPac:  The Canadian/American ambush at Cold Bay works like a charm.  The three fighter squadrons claim something like 34 Japanese strike aircraft (Kates) and escorts (Zeros) at a cost of one damaged xAK.

SoPac:  John's army is closing in on Noumea, but suddenly all his ships are leaving to visit the Gilberts.  The biggest part of N Force Detachment, including all air support, are now at Luganville.  Will John try to take this island?  I don't think so short term, given his recent failure there and sudden focus on the Gilberts.

Oz:  The Allied ships continue to move from Melborne to Esperance to load troops and invade Exmouth.  The two Aussie units total about 210 AV and are 80% prepped at this point.

Cocos:  Something picked up CL Perth way out in the middle of nowhere, 20 hexes from Cocos and 33 from Carnavon.  This probably puzzles John, but I'm diverting Perth to Capetown, due south, rather than to Oz.  I'm concerned she might blunder into a small CVE/CL force.

Ramree Island D Day:  This invasion goes off without a hitch and is effective in ways that I didn't foresee.  The island is vacant and falls to the marine raiders.  A four xAK supply TF is also unlaoding.  John's aircraft apparently don't catch sight of the Allied carriers, combat ships and transports just three and four hexes distant.  Scattered large air strikes come in and just get torn to shreds by Allied LRCAP.  No ships are damaged, so the APD will begin shuttling forward support troops like an Aussie engineer unit at Calcutta awaiting their chance.

D Day Plus One:  But there's some kind of glitch on the map.  Ramree is a dot hex with 0 port and 0 (5) airfield except that on my map there's no base information at the bottom of the screen.  IE, I can't build the airfield nor forts.  I've posted this in Tech Support.  It may be a p-hex thing that John can fix.

China:  The Japanese have a small Chinese army hung up east of Hengyang.  It's blocking the road.  The Japanese are present in much larger numbers.  The Japanese keep attacking and getting chewed to bits.

Overall:  The last three days have come together almost perfectly for the Allies - ambush in NoPac, ambush by invasion in CenPac, para assault to retake Cloncurry, detected decoy at Cocos, ambush by invasion in the Bay of Bengal.  Judging by an email, which I'll post later, John is highly agitated.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Foxes giving chase to chickens.

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"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Ramree Island

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"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

John's email:[/align] [/align]Opening War Plan:[/align] [/align]Did you COUNT the number of IDs committed to Luzon at war’s start? I placed no less then SIX there to take out Luzon ASAP. This worked in Lew’s game to the tune of being done here by mid-January 42. The quick fall of Manila seemed to point to this same thing happening but then I got a series of the worst die rolls I could ever imagine at Clark. The Stacking Limits CRUSHED my attack values and left such a mess afterwards I was forced to drop the assault down to two ID. Terrible to watch.[/align] [/align][/align]Singapore was meant to take some time as I wanted to have the DEI and Cocos quickly. The Java and Cocos part worked but your troops stubborn resistance at Singers itself defied the imagination. How many times did I attack when your Forts were at ZERO? I believe the answer is six or seven. Once again the worst result I’ve ever seen. Each time I had a single ID take nearly ALL the casualties. When Imperial Guards crossed over the strait and went to Singers it lost 65% of its combat power and didn’t do a thing. Lots of Forum imput: Do you have Southern HQ close? YES. Do you have everyone prepping for the target? YES. It went on and on...[/align] [/align][/align]My AAR clearly states my frustration by Feb 1st that I was throwing in the towel and starting all over from scratch when it came to planning. [/align] [/align][/align]Current:[/align] [/align]Your single ship TF drive me nuts. You force me to use up 40-50 sorties to kill a single ship. Out go the TTs and nothing is left to replace it. [/align] [/align][/align]How about the air-to-air last turn? Not a single location (Aleutians, Burma, Marshalls) launched a single coordinated attack! AWFUL. I lost 115 planes for NOTHING. Last turn sums up this campaign in a nutshell...[/align] [/align][/align]Done with venting....[/align]
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

I haven't replied yet, but I'm working on something.  On the one hand, I don't want to give my opponent information that will help him fight against me, so I may not reply at all.  But surely folks in John's AAR are telling him what's going wrong?  It aint dice rolls:[/align] [/align]1. The number of infantry divisions at Luzon wasn't the problem, nor was it bad dice rolls. The problem was bad odds shock attacks against units in good terrain and with good supply. Until Japan eliminates supply at places like Clark Field, shock attacks can only be used sparingly. Repeated shock attacks against bad odds are really bad news. When you were shock attacking, the Allies had good supply, good defensive terrain, and roughly equal AV. That translated into decimation for your units.[/align] [/align][/align]2. The initial attack at Singers while crossing the Causeway will be by shock, of course, but after that shock attacks had better be used sparingly if at all while the Allies still have supply. You didn't employ air power adequately to deal with supply within a reasonable time. Meanwhile, you kept shock attacking and you didn't bring sufficient support troops - engineers, artillery, armor. Your infantry divisions were consequently decimated.[/align] [/align][/align]3. Luganville was indicative - you brought an infantry division but no support units. A naked division poorly prepped lacking the amphibious bonus against a decent garrison well dug in on good terrain isn't a recipe for success.[/align] [/align][/align]4. With rare exceptions, I'm not using single ships. In the Gilberts at the moment I am by necessity. Some of my ships were damaged and therefore are slowed down and the KB caught up to them. I've also issued the order to "scatter" as would anybody under these circumstances.[/align] [/align][/align]5. I very rarely now use merchant ships as pickets. I do establish good picket lines using minelaying, combat and ASW ships on patrol. [/align] [/align][/align]6. You air attacks are reasonably well coordinated - certainly as good or better than anything that might have happened in the war. To the extent that they haven't been as coordinated as you would like, this helps model reality, because in the real war Japan didn't just snap its fingers and move aircraft around and instantaneously have coordinated and effective air power. [/align] [/align][/align]7. Japan is using massed and well coordinated air power in China that is non historical and also highly one sided. Due to lack of supply, the Allies cannot use fighters in opposition. You've put most of your air force into China and bombed undefended Chinese troops forever. Had the Allies had the ability to counter you wouldn't have taken Changsha. But so be it. There's no house rule against, so I live with it. But I'll get revenge. :)[/align] [/align][/align]8. A Japanese tank unit just crossed Australia under circumstances in which that never could've happen since the tanks would have run out of fuel long ago. From a real life standpoint, that's silly. From a game standpoint it perfectly fine. I can do the same thing if I want to.[/align] [/align]Not sure I'll send this email.  Not sure the latter two points are worth making since they don't respond to his points, though hey do help illustrate that feelings of "hey, you're abusing the game" are (as always) mutual.[/align]
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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