Human Revolution

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

User avatar
CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: Human Revolution

Post by CyclopsSlayer »

Did you add a few new events?
I had never seen the "Strange Tech, +10% R&D for 6 months", which I got twice last night. As well there was another one I had never seen, but cannot remember the details.
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Wow! Then you've just been lucky, I think, because I just added the pictures and no new events at all.

When thinking about it, I got a "General has turned into an enemy spy" last night too, which I've never seen before either. However, I can't imagine how such events would occur just because I changed the .png's. Maybe we're just keeping our eyes more open. I mean - Mélissa and all. [;)]
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Human Revolution

Post by Haree78 »

Good work dude. Really should bother to put mine up on moddb.
A comment regarding the Cyborgs, they will get some odd names because they have the hive mind government type. Just a warning.
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Thank you. Thanks for the heads up on the Cyborgs. I'll check it and see how it works out, if it doesn't I'll get rid of the Hive Mind for them.
User avatar
RavenX
Posts: 58
Joined: Tue Nov 24, 2009 12:05 pm

RE: Human Revolution

Post by RavenX »

ORIGINAL: Antiscamp

The other is a fascist, feudal sort of police state which has problems with all other races in the galaxy than human.

I've been seriously considering adding in the Space Nazi's from "Iron Sky" :) . I'd have to sit down and draw out basically their whole fleet of ships though.

Excellent Work on the Mod btw!!! :) I haven't played it yet but I've been going through your scripts to see how things are done for a while today. I think tomorrow will be my first shot at compiling my Ultimate Sci-Fi Wars mega mod and out of all the mods I've gathered up looking for source material the races in your mod and in DW Extended seem to have the races with the best "flavor". I thoroughly enjoyed the read-thru as well. Nicely done, sir.
What do I see? I see time as it affects all things. Human flesh whithers and dies before my eyes. Flowers bloom, only to fade. Trees drop green leaves, never to regain them. In my sight, it is always winter, always night. ~ Raistlin Majere
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Thank you kindly. [:)]

The best way to learn how to mod is to dissect what others have done. When I was creating this, I was studying the Distant Worlds Extended mod, which also adds a whole bunch of new races, and I also cut up the Picard Era mod to see how things were arranged. [:D]

The most fun I've been having is working with the policy files and getting the AI to play the races as intended. That also takes a whole lot of playtesting.
User avatar
RavenX
Posts: 58
Joined: Tue Nov 24, 2009 12:05 pm

RE: Human Revolution

Post by RavenX »

ORIGINAL: Antiscamp

Thank you kindly. [:)]

The best way to learn how to mod is to dissect what others have done. When I was creating this, I was studying the Distant Worlds Extended mod, which also adds a whole bunch of new races, and I also cut up the Picard Era mod to see how things were arranged. [:D]

The most fun I've been having is working with the policy files and getting the AI to play the races as intended. That also takes a whole lot of playtesting.

Indeed :) . I haven't dug into the Policy files yet (I'm no coder and that's the hardest part for me). I dug through the same mods you mentioned as well and will be using assets from most of them. I'll be using the ships and at least two races from Battlestar Galactica Mod, some from the Picard Era, The Star Wars Mod, and I'm looking for good Babylon 5 assets now. I think I can make some really decent "Shadow" ships with the Cylon shipImages with only some minor photoshop edits and switching of some color pallets and I thought I saw some B5 ships around here somewhere.
What do I see? I see time as it affects all things. Human flesh whithers and dies before my eyes. Flowers bloom, only to fade. Trees drop green leaves, never to regain them. In my sight, it is always winter, always night. ~ Raistlin Majere
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: Human Revolution

Post by ehsumrell1 »

ORIGINAL: RavenX

I think I can make some really decent "Shadow" ships with the Cylon shipImages with only some minor photoshop edits and switching of some color pallets and I thought I saw some B5 ships around here somewhere.

Here's something you may use RavenX. I'm attaching a zip file with some Babylon 5 Shadow vessels
I use in a couple of my testing mods. Hope you can use some of them to base your ideas on.


Attachments
Shadows.zip
(941.04 KiB) Downloaded 14 times
Shields are useless in "The Briar Patch"...
User avatar
RavenX
Posts: 58
Joined: Tue Nov 24, 2009 12:05 pm

RE: Human Revolution

Post by RavenX »

ORIGINAL: ehsumrell1

Here's something you may use RavenX. I'm attaching a zip file with some Babylon 5 Shadow vessels
I use in a couple of my testing mods. Hope you can use some of them to base your ideas on.

Brother...you Rock :). Those are Awesome and should work perfectly. Much appreciated my friend.
What do I see? I see time as it affects all things. Human flesh whithers and dies before my eyes. Flowers bloom, only to fade. Trees drop green leaves, never to regain them. In my sight, it is always winter, always night. ~ Raistlin Majere
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

I've uploaded an update patch for Human Revolution. Get it here. Thanks go to my friend Mugais, who has helped out with the ship class names!

Also, be sure to follow my Let's Play on YouTube where I get either kicked or win playing the Merch. We'll see how it goes [:D]


Version 1.1 March 2013
Tweak: The Fasce can now build 20% larger military ships than others, and the same size civilian ships as others.
Tweak: Turned up the Fasce willingness to go colonize a bit.
Content: Mugais updated all the ship class names in the mod. All ursidian, insectoid, reptilian, rodent and amphibian races have one design name base for their race types. All humanoid races (including new human "subraces") have unique design names. Except cyborgs - they have same base with mechanoids. I merged his work with Human Revolution and all thanks goes to Mugais for his work.
Blueberry
Posts: 87
Joined: Fri Dec 16, 2011 3:30 pm
Location: Distant Worlds

RE: Human Revolution

Post by Blueberry »

Just watching your let's play. Thoroughly enjoying it, mate. Good one and your mod looks quite intriguing indeed. By the way, if you don't mind me asking, where are you from?
Mugais
Posts: 3
Joined: Sun Apr 28, 2013 6:42 am

RE: Human Revolution

Post by Mugais »

Thanks go to my friend Mugais, who has helped out with the ship class names!
Yeah :)

I guess if someone have ideas for more ships names - I'm always ready to see his suggestions!
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

@Blueberry. I'm from Finland. I was actually thinking about starting another Let's Play with the Human Revolution mod now since Shadows is scheduled for the end of May. That would give me time to do another series. The next one will be in a smaller galaxy with only the Human Revolution mod factions present. Should make for an interesting game.

@Mugais. I'll be uploading the characters you've created later today too, so stay tuned. Thanks for your work! :)
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Update 1.2

I've posted the 1.2 update to ModDB. This update adds specific named characters for all the factions in Human Revolution. I hope to update these with proper portraits as well but the next big update is probably going to be after Shadows. Thanks and credits go to Mugais for working with the ship names and characters!

Download the patch here!

Continue watching for more of my Let's Play videos too. YouTube has been screwing with me all day, so I hope to get the first episode of this second LP up tomorrow.
Mugais
Posts: 3
Joined: Sun Apr 28, 2013 6:42 am

RE: Human Revolution

Post by Mugais »

Any coincidences of names is accidental! [:)]

If features of the new characters are too strong/weak - let me know!
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Mugais: I love the name O'Brain for the human spy! I found it hilarious and he's going to be my best spy. [:D]

My new Let's Play series is now running. Check it out.
User avatar
Fishers of Men
Posts: 329
Joined: Sat Mar 27, 2010 2:05 pm
Location: Fishers, IN USA

RE: Human Revolution

Post by Fishers of Men »

I have viewed the first installment of your Human Revolution LP and it looks very promising. What game speed do you prefer to use in DW, and why does that speed work best for you?

Your speaking voice-over in English is very good, with only a slight Finnish accent.
Old............but very fast
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

Thanks, man. I usually play the game on normal speed. I find the game throws a suitable amount of events at me at that pace. During wars and at other action-filled moments it still gets too much for me and I usually get so carried away by fighting the battles and having fun that I neglect pausing and reviewing the overall situation at times. This often leads to nasty surprises. The enemy showing up in my back and things like that. Overall I find Normal speed just perfect.
Mugais
Posts: 3
Joined: Sun Apr 28, 2013 6:42 am

RE: Human Revolution

Post by Mugais »

I gonna update characters files soon. It will be more leaders (for several same races in one game or republic\democracy elections) and some other changes. But I think this update will be timed for "Shadows".
User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: Human Revolution

Post by Antiscamp »

That sounds really excellent and I'm looking forward to that! [:)]
Post Reply

Return to “Design and Modding”