European Version of WiTP

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Numdydar
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RE: European Version of WiTP

Post by Numdydar »

Distant Worlds comes to mind [:)]
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Jorge_Stanbury
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RE: European Version of WiTP

Post by Jorge_Stanbury »

Thanks!

I did some research... and I am now almost sure that the game mentioned in that old thread was "Aurora". I quote from its wiki page:

"Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat. "


Thanks again, and sorry for the hijack
pacificbetta
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RE: European Version of WiTP

Post by pacificbetta »

In terms of game play, I find "campaign for north africa" very close to WITP. Of course there, the land warfare is the detailed component, with the naval component abstracted [:D] Too bad the game never quite take off, and definitely did not made it to the computer era.
If somebody created a computer version of Global War 2000
I believe a good fella, Chris (something), created a PBEM tool. GW2000 was a fantastic companion for me for many years, when I had more time to play wargames.......
olorin42
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RE: European Version of WiTP

Post by olorin42 »

Campaign for North Africa is the ultimate in detail. A friend and I played it twice. Mounted the map on a wall to sheet metal. Used magnetic counter clips and built a software program where we could manage all the logistics (each truck represented 10 real trucks). You had to manage Fuel, Ammo, WATER, and stores. You even had to do evaporation losses each week to fuel and water. Man that program helped a lot. I had two PCs set up so we could each do our logistic ops and then go to the wall to move units and handle combat.
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zuluhour
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RE: European Version of WiTP

Post by zuluhour »

It's sometimes hard to fathom just how many tens of thousands of cardboard counters I corner clipped. I shudder to think how many I clipped with an xacto knife before some one clued me in to the preferred technique of using nail clippers

+1

I was lucky to do some play testing with "Mac" and Capt. Wetzelburger (whose name I probably just butchered) of 9-2 fame in ASL out in Balt. Co Md one year. I thought I was ridiculous with number of games owned and hours played until I met that crew. I guess I just want to say I have again been awed by the knowledge and interest surrounding this "gem" of a game.
JocMeister
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RE: European Version of WiTP

Post by JocMeister »

That aurora game certainly looks interesting! [:)]
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pacificbetta
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RE: European Version of WiTP

Post by pacificbetta »

ORIGINAL: olorin42

A friend and I played it twice.

You sir, are my hero........ You not only did the thing I really wanted to do, but also did it TWICE!
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topeverest
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RE: European Version of WiTP

Post by topeverest »

ahh sheet metal and magnet counter holders. Those were the days!

An AE design for the western theater isnt impossible, but it would be a massive undertaking. Having played HOI, WITP, PW, DDay, the longest day, normandy 44, and god knows how many other board, wall, and computer simulations, there is nothing that matches the intensity and thoroughness of the AE schema.

Any future design to make AE in the western war face still hurdles, because there are well known continental war shortcomings that come with AE. The successful design would need to overcome that, probably by eliminating hexes altogether and moving to a continuous streaming battlefield using 'micro' location design. Not impossible by any means, but that extra dimension has quite a bit of heavy lifting to it across many of the game sub systems. I certainly would throw in my hat to the degree I could be useful and help push it acoss the finish line.

Andy M
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Vader5
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RE: European Version of WiTP

Post by Vader5 »

Have to congratulate anyone completing a Campaign for North Africa. One of my friends had a copy. We mostly looked at it and thought about playing it and they went back to Wacht am Rhein.
Dili
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RE: European Version of WiTP

Post by Dili »

No one yet made a wargame good in Air, Land and Sea.
WITP is the only one that could achieve 2 of them. Most can do only one. Just look at WITE: developed land model, farcical air model, inexistent naval model.
In the development of war-games WITE is a step back.
A good Western Front game needs the Three Services done right. In Mediterranean there is need of 4th since SpecOps did big damage, but a well done land model and a well done naval model should cope with SOF.
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