ORIGINAL: shermanwar
I like it! how could I apply it to mine?
Thanks
Sherman
The sea zone names are held in the 'sea nodes' excel file, which is in data/scenarios/
scenario name, there is such a file in every scenario. You can change the naming text in all of the relevant rows for the Atlantic sea zones you choose. As well as the numbered grid for the central Atlantic, I have also changed the names of some of the other sea zones to be more appropriate, your choices could be different.
A copy of the 'sea nodes' file is also saved in the game save folder (documents/my games/Time of Fury/saves) every time you save the game. I modified a file from a saved game, which leaves the main scenario files in the TOF game folder untouched, so a new game will not show the changes, neither will previous game saves which each have their own 'sea nodes' file.
I intend to paste the changes into other games and scenarios as I use them, the point to note is that although the 'sea nodes' files look the same, in most scenarios at 286 lines (285 data entries), there is no guarantee that the data is the same order, so I will be checking to ensure that the modified lines are coincident, if applied to other scenarios. 'Overlord' and 'Fall Weiss' have much reduced 'sea nodes' files, because of the reduced map size. Using a saved game means that the the Port data, also in this file, may have changed by Port damage taking place in the game and may vary from a stock scenario file.
The modified file is from a saved game started in 'Fall Gelb' and I need to play some more turns to ensure it's all OK, there should be no problems as it is only a text change, but .....
You can do the same in the 'commanders' excel file, with names like Gamelin, Harris, Doenitz and Goering, who where in high command posts and would not have been in command of specific fleets, divisions or corps. Commanders who were in the Pacific, MacArthur and Oldendorf, also Kesselring appears twice as he could be an air, or ground unit commander, but is filling two slots. Changing these names opens up slots for more appropriate names like admirals Ciliax and Bey, who did command units at sea, von Kleist, Hoth and other leaders that actually did have Korps and Armee commands.
None of this is important and makes no impact on the game, it's only eye-candy to make it look and feel more historically correct, but it's good to have such control over the working of the game.
I did not intend this as a proper mod, just dressing up the saved game I was playing, the forum will not accept the 'sea nodes' file as an attachment, but if you PM me with an e-mail address I can send a copy direct. [:)]