Distant Worlds Extended Universe 1.0.3 released 40 races

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ASHBERY76
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RE: Distant Worlds Extended

Post by ASHBERY76 »

Its a shame you can make all these races but have no options to add the backstories in the pedia.
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moonraker65
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RE: Distant Worlds Extended

Post by moonraker65 »

Thanks Haree [&o] Very quick work kind sir
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dostillevi
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RE: Distant Worlds Extended

Post by dostillevi »

Excellent!

It looks to me like you've had to update the following for shadows:

-New design templates
-Updated dialog options for new pirate actions
-Updated policy files for a lot of things
-Updated race files for troop names and pirate stuff
-Updated ship images folder names to account for the new ship images in Shadows
-Added troop images for new races.. I also replaced the default Naxilian troop images since they don't look like dinosaurs so much with your mod.

-I also updated your about.png since you've changed the race icon for the Visareen.

Anything I'm missing? If this is it I'm ready to start converting other mods to Shadows!
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Igard
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RE: Distant Worlds Extended

Post by Igard »

Fantastic work Haree! I'm starting a game with this now.
Bingeling
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RE: Distant Worlds Extended

Post by Bingeling »

Brilliant!

My AAR is getting stale, and I need some motivation to start a new game.
Buio
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RE: Distant Worlds Extended

Post by Buio »

Thanks for all work done, great stuff!
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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

Thanks all, really glad you all enjoy it.
ORIGINAL: dostillevi

Excellent!

It looks to me like you've had to update the following for shadows:

-New design templates
-Updated dialog options for new pirate actions
-Updated policy files for a lot of things
-Updated race files for troop names and pirate stuff
-Updated ship images folder names to account for the new ship images in Shadows
-Added troop images for new races.. I also replaced the default Naxilian troop images since they don't look like dinosaurs so much with your mod.

-I also updated your about.png since you've changed the race icon for the Visareen.

Anything I'm missing? If this is it I'm ready to start converting other mods to Shadows!

When I checked the diolog files it was the same as the dialog files in Shadows so honestly I can't remember if I updated them at some point in Shadows testing or there wasn't any changes.

You are exactly right with the rest.
Regarding the Naxx I just went with the idea that they were using creatures for their troops but I can understand you wanting to change them.

*Small preview of something I am working on.
Image
If you thought designing all them ships takes a long time.....
This is taking a damn lot of work but expect it some time in the near future :)
ORIGINAL: ASHBERY76

Its a shame you can make all these races but have no options to add the backstories in the pedia.

Totally agree, the request went in, maybe in a post release update :(
PWOFalcon
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RE: Distant Worlds Extended

Post by PWOFalcon »

kind of wish you don't use Media Fire, every time I download from there I get viruses and screws my computer up each time.
dostillevi
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RE: Distant Worlds Extended

Post by dostillevi »

These look awesome! By the way would you mind sharing what tools/process you use to create ship sets? I think it's time I took a more serious look into these things :)
*Small preview of something I am working on.
Image
If you thought designing all them ships takes a long time.....
This is taking a damn lot of work but expect it some time in the near future :)
dostillevi
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RE: Distant Worlds Extended

Post by dostillevi »

"CANCELPIRATEPROTECTION ;We no longer want your 'protection'. Our arrangement with you is cancelled.
CANCELPIRATEPROTECTIONPIRATE ;We no longer wish to protect you. Our protection arrangement with you is cancelled.
PIRATE_PROTECTIONPROPOSE_OFFER_ACCEPT ;We accept your offer of protection. We agree to pay {0} credits per month to you.
PIRATE_PROTECTIONPROPOSE_OFFER_REJECT ;We reject your offer of 'protection'.

PIRATE_EXTORTPROTECTION ;Greetings to our victims! You may have noticed that we are about to attack you. But for the small price of {0} credits per month we could avoid this unnecessary violence.\n\nOf course, you really should have paid up sooner. Now that our attack is underway, we have no choice but to increase our prices.\n\nSo are you ready to pay up now?

PIRATE_TRUCEPROPOSE ;You are wise to seek a truce with us. If you agree to a truce, we can ensure your safety throughout our domain.
PIRATE_TRUCEPROPOSEINITIATE ;Who knows what hidden dangers await you when travelling through the lawless regions of space?\n\nBy agreeing to a truce we can ensure your safety throughout our domain.\n\nWhat do you say?
PIRATE_TRUCEACCEPTRESPONSE ;Excellent! We will ensure that your ships do not suffer any 'unfortunate accidents' while our truce holds...
PIRATE_TRUCEREJECTRESPONSE ;As you wish. But without a truce we cannot guarantee your safety..."

This is added to the end of the base dialog file in shadows. I didn't actually look at your to see if you made changes. I thought I saw some changes in one of your races too but maybe not.
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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

Ahh what might have happened was I saw that each of the race dialog files wasn't using separate text and so I didn't go ahead and do it for the new races either. Which means they will all use the base dialog.

Regarding the ship sets most of them were made by others. I have made some before for the BSG mod. You need some base images from somewhere and I use a free graphics tool called Gimp that I use to create an alpha channel and transparency on the files as you can see in them using the eraser tool and a steady hand. With ship sets keep the files small, the size of ship images in my mod are about right.

@PWOFalcon what virus protection do you use? I use Avira and it has never flagged any issues from mediafire and I have never had a virus on this PC from using it.
dostillevi
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RE: Distant Worlds Extended

Post by dostillevi »

Ah that's mostly what I do now. I use paint.net, a bit less powerful than GIMP but I like the interface better.
eroots
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by eroots »

This mod is the best. Thanks for updating it for Shadows!
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Solarius Scorch
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Solarius Scorch »

I have a quick question: when upgrading to the Shadows verion, do I need to update the biases file? The reason I'm asking is that mine is a heavily modified DS Extended's and I'd hate to do it again from scratch. :)
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Haree78 »

Not at all. Unless you have changed the amount of races in your mod.
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Solarius Scorch
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Solarius Scorch »

ORIGINAL: Haree78

Not at all. Unless you have changed the amount of races in your mod.

Yes I have. That's why I'm asking: I took the DE Extended file and added some more races (mainly the Mass Effect ones from another mod made by Kalthaniell and Quadro7F). Now if I download the new DE Extended version, do I need to use the new version of biases.txt that is included in it, or can I stick to the old biases.txt from the previous version of DE Extended? In other words, was biases.txt updated between the old version and the Shadows version of the DE Extended mod? Because if it was, I'll need to edit biases.txt to add all the new races again and that's quite a bit of work.
I wouldn't bother you so much about this if it weren't for the fact that most other members of the community probably have the same problem. :)

On a different note, for those who haven't noticed: I made a character set for XHumans, it can be downloaded here: [can't post links yet, it's in the modding section under XHumans characters - beta version]. It's still WIP, but it's perfectly playable.
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Haree78 »

Ok so if you want to use your extra races and update to the Shadows version of Extended then take everything from the new version of extended without the bias file, use your old one. However the ship families have changed to fit the new Shadows ship families in so you may have to bump any ship families you use down the list and update their race files to point to the new ship family.

Of course your extra races wont work that wonderful in the ship design department unless you update them to Shadows as well. See what's changed to see what I mean.
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Solarius Scorch
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Solarius Scorch »

Ah, that's exactly what I wanted to know. Thanks!
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
FireStarterXoX69
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by FireStarterXoX69 »

I made an account on here to specially tell the creator(s) of this mod they did a great job. This is my favorite mod (and the only mod I use for this game). Keep up the good work.

I only have one concern. When you look up the default races in the galactopedia, they all have at least 3 resources that helps boost their race in some kind of way. Is that not implemented in this mod?
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.0 released 38 races

Post by Haree78 »

Thanks a lot Firestarter, I couldn't done it without the people credited in the original post, a lot of talented people's work has helped me create this.
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