Build 4.5.264

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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Arjuna
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Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
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Build 4.5.264

Post by Arjuna »

Hi all,

I am uploading a new build to Matrix. They will make it available as a public beta build as soon as they can.

Fixes for build 4.5.264:
  • CHANGE - Remove right binding from central fields within the Weapon Performance panel of the Estab Editor. This ensures that the right hand fields are visible.
  • CHANGE - Previously the code that determines whether a unit can exit or not was using the map control for the control grid containing the exit objective. Depending on the alignment of the grid this could result in cases where an enemy unit was outside the exit perimeter but still preventing the unit from exiting. Now it does a specific search for units within the perimeter. This makes it a tad slower but more accurate.
  • FIX - Ensure that HHour is adjusted if the Start time is adjusted inside the function that sets the StartAt time. Fixes Assert at GameDiagnostics.cpp line 456.
  • FIX - Ensure that completed Attacks are not automatically assessed as having failed when the estimated time allotted runs out. Previously it was only doing a full assessment if the plan status was current. So if a force reached the attack objective and went onto the defensive and then the time finished it would report that the attack had failed even though the force had actually achieved the objective.
Dave "Arjuna" O'Connor
www.panthergames.com
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