Is this really working as designed??

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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warspite1
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Is this really working as designed??

Post by warspite1 »

The Russian surrender rules need looking at. I am in another great game with my opponent Battlevonwar. I have played poorly in the east and he is playing a great game and has punished me. However, at this stage I still own Petrograd, Moscow and Tsritsyn (all three capitals). I have a line Odessa, Dnepr, Kharkov, Kursk, Orel, Bryansk, Minsk, Vilna, Kovno and Riga. In the Caucasus I am pushing the Turks back - I own Batumi and Sarikamish.

Despite all this, and despite it being only January 1916, the Russians have surrendered??? That can't be right can it?? I would be grateful for LZ's views on this please.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Yogi the Great
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RE: Is this really working as designed??

Post by Yogi the Great »

Hate to put back a post but this is to agree with warspite1. At the time of my below post in April there was some discussion on these points. The post is below, I'm still waiting for the next patch.
I hate to post this, but I think I'll soon stop playing until 1.30 is fixed/replaced.

See other threads but the Russian situation of early surrender plus the perhaps even more the situation of English surrender and/or impotence hurts the game greatly. Even before Russia is out England keeps dropping. Can't really attack can't really defend as either way it just keeps going down.

Great game with great potential but the latest patch situation really hurts it.
Hooked Since AH Gettysburg
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warspite1
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RE: Is this really working as designed??

Post by warspite1 »

ORIGINAL: Yogi the Great

Hate to put back a post but this is to agree with warspite1. At the time of my below post in April there was some discussion on these points. The post is below, I'm still waiting for the next patch.
I hate to post this, but I think I'll soon stop playing until 1.30 is fixed/replaced.

See other threads but the Russian situation of early surrender plus the perhaps even more the situation of English surrender and/or impotence hurts the game greatly. Even before Russia is out England keeps dropping. Can't really attack can't really defend as either way it just keeps going down.

Great game with great potential but the latest patch situation really hurts it.
warspite1

Hadn't seen this as an issue until now as my opponents hadn't adopted this strategy - and nor had I.

This just makes the game too predictable - all the Germans have to do is adopt a holding pattern in the west and destroy the Russians[&:] I would have thought that taking at least one capital was important [&:]

Time to put the game away until it is ever fixed I guess [:(]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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JMass
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RE: Is this really working as designed??

Post by JMass »

I agree, Russia surrends too much easily...
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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warspite1
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RE: Is this really working as designed??

Post by warspite1 »

....oh and a double whammy. Russia is out of the war in January 1916 and Romania and Portugal's entry into the war is now frozen. In the interests of playability why is that?
Now Maitland, now's your time!

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operating
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RE: Is this really working as designed??

Post by operating »

This is part of the reason I have not played this game since 1.30 was released. Who wants to played a game half-assed (unless you are really bored)?

and one flew over the Cuckoos nest
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battlevonwar
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RE: Is this really working as designed??

Post by battlevonwar »

In fairness, in both instances where I have managed to KO the Russians I devoted a great deal of resources to this Mission. Both instances the Russians retaliated too strong and did not dig in for a long war. The issue isn't just the Russian Surrender(which OF COURSE should never happen in the beginning of 1916!!! Maybe at the end of it or the beginning of 1917) Plus Portugal and Romania Frozen makes for an easy cakewalk for the Germans/AH/Turks! Without having a sudden 3rd front!

I would like to point out, in all instances of using this strategy I have either Won all or Lost all... It's a do or die gamble and you cannot afford to fail! SO you win or lose.

The Political System needs to be altered! Italy/Romania/Bulgaria influence the game a great deal more than history. Historically, the Italians and AH sat in Alpine Frost. Historically Bulgaria and Romania wouldn't have fielded the type of Armies they do in this game, neither would Serbia for that matter(all her infantry should be replaced with garrisons but 1 on Belgrade and pretty much the same for Bulgaria and Romania). I also think that Austria Hungary's land army is a little too powerful! She could probably do with a tech drop!

Russia cannot be defended because of the power of Cavalry, PERIOD. It owns the Steppe and I am the Cossack not the Russians. Give the Russians some Cossack defenders by Event when things get sticky and it's possible to even the score there. Maybe 2-3-4-5 and enough time to counter with them(a bonus to their fighting capability as well)
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warspite1
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RE: Is this really working as designed??

Post by warspite1 »

ORIGINAL: warspite1

....oh and a double whammy. Russia is out of the war in January 1916 and Romania and Portugal's entry into the war is now frozen. In the interests of playability why is that?
warspite1

Urgent question please.

Is there anything that can now start the Romanian and Portugese countdown to war or are they stalled for good?
Now Maitland, now's your time!

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warspite1
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RE: Is this really working as designed??

Post by warspite1 »

ORIGINAL: warspite1

ORIGINAL: warspite1

....oh and a double whammy. Russia is out of the war in January 1916 and Romania and Portugal's entry into the war is now frozen. In the interests of playability why is that?
warspite1

Urgent question please.

Is there anything that can now start the Romanian and Portugese countdown to war or are they stalled for good?
warspite1

Guys any chance of a response here? I am in the middle of a game and so it would be really good to know. I have just taken Sofia, hoping that would kick start the Romanians into action - but nothing. Is there anything that can be done or am I wasting my time??

Thank-you.
Now Maitland, now's your time!

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Lord Zimoa
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RE: Is this really working as designed??

Post by Lord Zimoa »

We are looking at re-balancing their war entries, but for now no quick solution sorry.
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operating
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RE: Is this really working as designed??

Post by operating »

Any "updates" in the wind?
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myness
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RE: Is this really working as designed??

Post by myness »

I've played 3 games as the Entente so far, and Russia, regardless of it's position, it seems, has surrendered in early 1916. I love the game and really enjoy the gameplay, but this make the full campaign a non-starter. I hope this gets pushed to the top of the fix pile.

Other than the Russians falling apart early, I love the game!
johnnybravo
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RE: Is this really working as designed??

Post by johnnybravo »

Could you please provide a savegame after which Russia surrenders even tho you think it shouldn't?
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battlevonwar
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RE: Is this really working as designed??

Post by battlevonwar »

Dear Johnny and pretty much everyone else... This is how it works, if the Russian Morale in events takes so many hits, BAM!

Know the formula, cities, Battleship = Death of Russia... PERIOD, there is no random factor to this which destroys game, PERIOD... Anyone who plays the game would know after 10 games, I learned after 5-6
ORIGINAL: johnnybravo

Could you please provide a savegame after which Russia surrenders even tho you think it shouldn't?
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operating
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RE: Is this really working as designed??

Post by operating »

Sorry to hear your problem,[:(] However, I just finnished a 1.30 entente game (balanced), The Russians hung in there till the end, they even took Berlin! [:D] Matter-o-fact, lost my Russian BB, with Admiral![X(] Thought I was going to be in trouble, and lose the Russians all together,[8|] it did not happen! [:)]

For those players out there that lose to the AI or whatever; "Learn by your mistakes"[&:], keep a close eye on the Production panel, keep a reserve of PPs, don't Cowboy your Manpower away, protect your cities, in time Russia will be a powerhouse.[;)]
and one flew over the Cuckoos nest
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operating
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RE: Is this really working as designed??

Post by operating »

Forgot to mention; Germany surrendered 25 NOV 1915, AH shortly before that date. Continued fight with Turkey for some months into 1916, can't say for sure when, possibly near summer.

If I had played all the way through 1916, I would feel justified about my previous post, even more so, if have gone to 1918. So the question of a premature Russian surrender still has room for doubt. Have not played any games vs AI that lasted to 1918, other than my rookie, getting my ass kicked games.
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Yogi the Great
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RE: Is this really working as designed??

Post by Yogi the Great »

ORIGINAL: operating


For those players out there that lose to the AI or whatever; "Learn by your mistakes"


Hooked Since AH Gettysburg
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operating
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RE: Is this really working as designed??

Post by operating »

ORIGINAL: Yogi the Great

ORIGINAL: operating


For those players out there that lose to the AI or whatever; "Learn by your mistakes"


Basically, I like to keep things freindly, and encourge others to enjoy the gaming experience. Maybe you should refer to me as "Operating the Great", but, then again I am a pretty modest individual.[:'(]
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GreyWolf16
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RE: Is this really working as designed??

Post by GreyWolf16 »

So - you're advising that it is possible to keep Russia from folding as long as you keep morale up? I was careless with my navy and burnde up my manpower hanging onto cities and like others here - was surprized when Russia folded in 1916. I'll give it one more try and try to keep Russia going.
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operating
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RE: Is this really working as designed??

Post by operating »

It depends on your gameplay style. Having a couple of garrisons (When Turkey goes to war), then later an infantry to defend against Turkey. Don't invest much there, for early on there is not much to gain, also, Turkey does not invest much there either. Eliminate the Black Sea cruiser (20 pps gain), less drag on economy. Buy artillery ASAP, later a fighter. Keep in mind, that at the beginning, you have numerical superiority, send units west of Warsaw to threarten cities, (keeps G & AH off guard) attack cities for mininal loses, if only for the purpose of lowering their PPs. Put a blocking force starting at the Rumainian border going west, just to hold AH from manuvering, 3 or 4 units should do early on, don't attack, unless there is a good opportunity to do so. Try and box in the Danzig port, till artillery arrives, in the meantime try to restrict enemy movements towards Warsaw, make nuisance attacks, if only for the reason to buy time to build up your army, and deploy them in your Western most cities. Keep hitting their cities with small attacks, when possible, eventually you will feel comfortable holding your own, then take it from there. One other thing; when the Baltic convoy comes down, hit the cruiser, 5>1 kill, (convoy only 2-3) counts toward getting an admiral, with a defense rating, keep BB at a 10. There could be an argument about attacking the convoy only, however, the Germans do get smarter after awhile. Other opinions could be better than mine, all I am offering is some basics that I have had sucess with.
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