Sound/Music?
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- Misconduct
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Sound/Music?
I noticed in the Beta it was rather lacking any basic sounds, I think the only time I heard it when subs were firing a torpedo etc.
Is there goign to be any change to this?
Is there goign to be any change to this?
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- Titanwarrior89
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RE: Sound/Music?
Any answer on this?
ORIGINAL: Misconduct
I noticed in the Beta it was rather lacking any basic sounds, I think the only time I heard it when subs were firing a torpedo etc.
Is there goign to be any change to this?
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
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RE: Sound/Music?
Hello,
We can gladly increase the amount of sound "hooks" if there is enough interest in this. Our feedback from the beta pool has been that most people turn off sounds entirely after a while [:)]. This jives with our past experience from Harpoon too.
Thanks!
We can gladly increase the amount of sound "hooks" if there is enough interest in this. Our feedback from the beta pool has been that most people turn off sounds entirely after a while [:)]. This jives with our past experience from Harpoon too.
Thanks!
RE: Sound/Music?
I must admit sound would increase my gaming experience, I known it's old school but I loved the way previous games of this genre showed sound and weapon impact detail
thx...rob
thx...rob
RE: Sound/Music?
I agree, added sounds would be great.
Been gaming for over 55 years and will die while playing.
RE: Sound/Music?
People often turn the music off after they've heard it a few times, but generally leave the actual game sounds on. They make for a far more immersive experience.
Is anyone else getting appallingly bad download speeds? I'm now down to 29k a sec which means, after 3 hours of downloading, I won't get the game downloaded for another 6 hours. Not impressed by this at all.
Is anyone else getting appallingly bad download speeds? I'm now down to 29k a sec which means, after 3 hours of downloading, I won't get the game downloaded for another 6 hours. Not impressed by this at all.
RE: Sound/Music?
I went home during lunch and expecting the worse downloaded the files in a reasonable time. What was taking very long was extracting the files. I left the PC on and went back to work.
Regards
John
Regards
John
Been gaming for over 55 years and will die while playing.
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RE: Sound/Music?
Music I always turn off.
Sounds I think are important, not just for the "immersive" ambiance aspect, but more importantly as sensory cues to the player that something is happening that you may not be looking at. So I'd want as many sounds linked to events as possible. Humans are more aural than we tend to think.
Sounds I think are important, not just for the "immersive" ambiance aspect, but more importantly as sensory cues to the player that something is happening that you may not be looking at. So I'd want as many sounds linked to events as possible. Humans are more aural than we tend to think.
RE: Sound/Music?
Agreed. Definitely need a few more sounds in this sim. So much happening, sound important for more awareness.
- NefariousKoel
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RE: Sound/Music?
Appropriate sounds would be wonderful.
Music? Meh. I usually turn that off before long. But interface sounds (button clicks) and event sounds (the aforementioned 'hooks') are a must. I really did like most of the non-blaring sounds in the Harpoon titles.
EDIT: Hopefully someone cooks up a sound mod of some kind. If it's fairly easy to implement them, I'm sure we can come up with the actual sounds (since we're not technically selling them, being a user-created mod).
Music? Meh. I usually turn that off before long. But interface sounds (button clicks) and event sounds (the aforementioned 'hooks') are a must. I really did like most of the non-blaring sounds in the Harpoon titles.
EDIT: Hopefully someone cooks up a sound mod of some kind. If it's fairly easy to implement them, I'm sure we can come up with the actual sounds (since we're not technically selling them, being a user-created mod).
RE: Sound/Music?
Some intermittent, low volume radio comm or loud speaker chatter in the background could be cool in the future. Maybe some missile away, incoming, stand by, Petty Officer Smith report to the bridge, splice the mainbrace, etc. All the cool buzzwords. [:'(]
It would really be cool in different languages depending on the country you're playing.
I suppose I could just say these buzzwords under my breath while I'm playing. That wouldn't be quite as good, though, and I don't know Russian. [:D]
It would really be cool in different languages depending on the country you're playing.
I suppose I could just say these buzzwords under my breath while I'm playing. That wouldn't be quite as good, though, and I don't know Russian. [:D]
I don't write Universal Law. I just live by it.
RE: Sound/Music?
+1 for more sound, specifically configurable audio cues.
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RE: Sound/Music?
+1 RockKahn
agreed with your suggestions!!
Comm Room Soud would be cool. Also the Header Information
-Roger, Confirmed, ESM off, Radar is on Sir, Active Sonar Contact, etc.....
agreed with your suggestions!!
Comm Room Soud would be cool. Also the Header Information
-Roger, Confirmed, ESM off, Radar is on Sir, Active Sonar Contact, etc.....
- nukkxx5058
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RE: Sound/Music?
I definitely need sound. No music but sound. Engines, bombs, missiles, radars, radio, etc.
We definitely need sounds. [8D]
We definitely need sounds. [8D]
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

- SSN754planker
- Posts: 448
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RE: Sound/Music?
I would like to see some indicator and cue sounds for certain events such as a weapon launch, or an enemy radar lighting up, or a new contact. I definitely don't want to hear the old harpoon "vampire vampire" repeated over and over again. Simple sound cues will suffice. Sounds of explosions and missile launches aren't even necessary.
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- FireForEffect
- Posts: 19
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RE: Sound/Music?
ORIGINAL: nukkxx
I definitely need sound. No music but sound. Engines, bombs, missiles, radars, radio, etc.
We definitely need sounds. [8D]
+1
RE: Sound/Music?
Found the perfect background music
Soundtrack to Introversions Defcon game!
http://www.introversion.co.uk/store/
http://grooveshark.com/#!/album/DEFCON+ ... ck/8189305
http://www.youtube.com/watch?v=ey1-fx_1 ... gUyqkIdB8u`
Soundtrack to Introversions Defcon game!
http://www.introversion.co.uk/store/
http://grooveshark.com/#!/album/DEFCON+ ... ck/8189305
http://www.youtube.com/watch?v=ey1-fx_1 ... gUyqkIdB8u`
- nukkxx5058
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- Location: France
RE: Sound/Music?
Well, background soundtrack could help a bit and give the impression of the eal stuff. But we mostly need real game sounds. Active sounds : When I activate sensors I'd like to here some beeps, when I look at magazine I'd like to hear a specific sound, when I click on a sub I'd like the sub typical sound with echoe and pings, when I click on a carrier I'd like aircraft engines. When I fire a bomb or missile I'd like the stuff real noise. etc etc etc.
Well, nothing extraordinary; just what we find in all other games. Given the price of the product I think we are entitled to expect nice sounds
No ?
Well, nothing extraordinary; just what we find in all other games. Given the price of the product I think we are entitled to expect nice sounds

No ?
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
