Performance

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Dimitris
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RE: Performance

Post by Dimitris »

ORIGINAL: JOhnnyr

Unfortunately I think I'm done attempting to play the game for now. It's simply too unresponsive to be enjoyable. Anything but 1 second is completely out of the question, as the units simply disappear and re-appear in their new position. Perhaps this is by design, but I can't see the point unless you don't care to see what is actually happening during that time. Anything above 30 seconds results in me waiting 10-15 seconds to see any kind of movement, sometimes longer, it isn't at all consistent and isn't useful for anything but waiting for units to cross vast distances. (And again, the ticks take forever)

A one second setting results in at least a semi-playable state, but the UI lag, coupled with simulation seeming to slow to a crawl with a lot of units on screen(On any scenarios other than the tutorials) makes it also pretty unenjoyable.

I'm really disappointed that for the moment, I don't have a playable game. I wish I had put my money towards something like Command Ops, something I know runs smoothly. Instead I have a $80 piece of software that is useless to me at the moment. I'm only getting more frustrated the more I try to play it, which is pretty unusual for me, as I haven't come across a game that I wanted to like so badly, but am unable to due to technical reasons.

Is there any way I can request a refund, or at least store credit? I don't feel like I received a working product for my $80. =(

I'm sorry to hear that, as we are actively investigating the UI performance issue.

Your description: "the units simply disappear and re-appear in their new position." . This is a "pulse", and it appears so by design. This is not a flight sim. This is how units & contacts appear on a tactical console. This is what you would see on a real command console. Don't take our word for it - ask the people who do/did this for a living.

We could have gone for a fluid 30-60 FPS display and all it would do would be to steal scarce computational resources from the simulation engine - and it would actually look _less_ realistic to someone who has been in a real CIC or command center.

In any case, we are sorry for your disappointment. Since the release we have been busy in this forum and everywhere else, collecting user feedback and prioritizing items to resolve on our future updates. It's a shame that you do not plan to be here to reap the benefits of this. That said, your decision is fully respected and we will pass your request to Matrix representatives.

Thank you.
JOhnnyr
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RE: Performance

Post by JOhnnyr »

ORIGINAL: Sunburn
ORIGINAL: JOhnnyr

Unfortunately I think I'm done attempting to play the game for now. It's simply too unresponsive to be enjoyable. Anything but 1 second is completely out of the question, as the units simply disappear and re-appear in their new position. Perhaps this is by design, but I can't see the point unless you don't care to see what is actually happening during that time. Anything above 30 seconds results in me waiting 10-15 seconds to see any kind of movement, sometimes longer, it isn't at all consistent and isn't useful for anything but waiting for units to cross vast distances. (And again, the ticks take forever)

A one second setting results in at least a semi-playable state, but the UI lag, coupled with simulation seeming to slow to a crawl with a lot of units on screen(On any scenarios other than the tutorials) makes it also pretty unenjoyable.

I'm really disappointed that for the moment, I don't have a playable game. I wish I had put my money towards something like Command Ops, something I know runs smoothly. Instead I have a $80 piece of software that is useless to me at the moment. I'm only getting more frustrated the more I try to play it, which is pretty unusual for me, as I haven't come across a game that I wanted to like so badly, but am unable to due to technical reasons.

Is there any way I can request a refund, or at least store credit? I don't feel like I received a working product for my $80. =(

I'm sorry to hear that, as we are actively investigating the UI performance issue.

Your description: "the units simply disappear and re-appear in their new position." . This is a "pulse", and it appears so by design. This is not a flight sim. This is how units & contacts appear on a tactical console. This is what you would see on a real command console. Don't take our word for it - ask the people who do/did this for a living.

We could have gone for a fluid 30-60 FPS display and all it would do would be to steal precious resources from our simulation engine - and it would actually look _less_ realistic to someone who has been in a real CIC or command center.

In any case, we are sorry for your disappointment. Since the release we have been busy in this forum and everywhere else, collecting user feedback and prioritizing items to resolve on our future updates. It's a shame that you do not plan to be here to reap the benefits of this. That said, your decision is fully respected and we will pass your request to Matrix representatives.

Thank you.

Sunburn, Thanks for the confirmation on the pulse - that's what I figured. I would be fine with it normally, however as I mentioned, anything over 30 seconds results in pulse's that take 10-15 seconds or longer. (On super small scenarios it seems to be better and more consistent, updating correctly and in one a second or two, but not always)

I'm pretty bummed, as the game really seems like it could be something special, but as I said, it's simply not enjoyable to me at this time due to the performance issues =(.

Thanks for your help,

John
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IainMcNeil
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RE: Performance

Post by IainMcNeil »

Hi Johnny

we're sorry you are having problems and we'd like to help. I know how frustrating it is to have technical problems prevent you from playing a game you really want to play.

Would you be willing to let one of the dev team remotely access your machine to allow them to debug what is going on and work out how to fix it?

Send me a private Message and we can work out the best way to solve this.

Cheers

Iain
Iain McNeil
Director
Matrix Games
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Erik Rutins
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RE: Performance

Post by Erik Rutins »

Hi Johnny,

Let's wait a bit - the team is working on improving performance and that may help you as well. The issue you describe is really by design, not a bug or glitch, but I'd still like to see if the next few builds change your mind. If that fails and you really can't get past it, we'll give you a refund. Let me know if that's ok.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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JOhnnyr
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RE: Performance

Post by JOhnnyr »

ORIGINAL: Iain McNeil

Hi Johnny

we're sorry you are having problems and we'd like to help. I know how frustrating it is to have technical problems prevent you from playing a game you really want to play.

Would you be willing to let one of the dev team remotely access your machine to allow them to debug what is going on and work out how to fix it?

Send me a private Message and we can work out the best way to solve this.

Cheers

Iain

Iain,

I would be fine with this, but I don't want to pull the developers from working on the game just to cater to me - it sounds as though I'm not the only one with these problems, so I think I'm ok to wait it our for a few builds as Erik says below. (Unless the devs would like to remote in, if it would help then I would be happy to)

If part of the issue is that this is simply the way the game is designed, (as someone said earlier, a command console) then I wouldn't think there is much to be done - I've just never had this type of experience with a wargame before. I think there may be two issues at hand

One, the UI, which is kind of unresponsive when zooming or moving, or trying to click/type. At anything over 1 second I often have to click twice, or wait several seconds for something to happen (like opening a UI tree).

And secondly, the simulation, which even at one second is jerky and inconsistent, and much worse at higher pulse times. Perhaps this is by design, but it makes the game fairly hard to play (for me).

The closest game I can compare this to is something like Command Ops or even Dangerous Waters, both of which are real-time with adjustable time, however both perform smoothly and are responsive.

ORIGINAL: Erik Rutins

Hi Johnny,

Let's wait a bit - the team is working on improving performance and that may help you as well. The issue you describe is really by design, not a bug or glitch, but I'd still like to see if the next few builds change your mind. If that fails and you really can't get past it, we'll give you a refund. Let me know if that's ok.

Regards,

- Erik



Erik,

That sounds completely reasonable. Would you be able to give me a general idea on when you think the updates might be coming? (weeks vs a few months?)

Thanks!

John
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IainMcNeil
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RE: Performance

Post by IainMcNeil »

Hi Johnny - if we thought the problem only affected you we wouldn't be able to justify that but what causes your problem could well affect others so its likely a benefit to all and a problem we need to solve.

If you PM me your email address I'll pass to the dev team and get them in contact with you.

Iain McNeil
Director
Matrix Games
JOhnnyr
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RE: Performance

Post by JOhnnyr »

ORIGINAL: Iain McNeil

Hi Johnny - if we thought the problem only affected you we wouldn't be able to justify that but what causes your problem could well affect others so its likely a benefit to all and a problem we need to solve.

If you PM me your email address I'll pass to the dev team and get them in contact with you.


Will do! I added some additional information to my post above as well, if that helps.

Thanks.
MorningDew
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RE: Performance

Post by MorningDew »

ORIGINAL: Sunburn
ORIGINAL: Reaper
Feels a bit - beta launch

We beg to differ.

As well you should. The quality out of the chute is awesome. It's always amazing what comes up though when you are suddenly running an a myriad of different hardware and OS versions. Even a large beta team can't hit all combinations.

mjk428
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RE: Performance

Post by mjk428 »

ORIGINAL: AndrewKurtz

As well you should. The quality out of the chute is awesome. It's always amazing what comes up though when you are suddenly running an a myriad of different hardware and OS versions. Even a large beta team can't hit all combinations.



Yeah, esoteric combinations like Microsoft Windows 7, Intel i7, and Geforce 670. [8|]

Glad it's awesome for you. For those that paid 80 bucks for a work in progress not so awesome.
Dimitris
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RE: Performance

Post by Dimitris »

I recently took a look at a tester's PC (high-end) that had similar performance problems. It turned out he had all sorts of crapware installed, plus a myriad 'helper' apps running at start time. After i removed the crapware, speed went up roughly by two.
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Duck Doc
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RE: Performance

Post by Duck Doc »

I have a "moderately" high-end rig with a macho gpu. I run it very lean and have System Mechanic tune it up all the time. Not a lot of extraneous stuff on it. Unfortunately it got a killer virus and is in the shop getting its hard drive nuked. I will have to start over. Aarrgh!

My questions: Are the stuttering and slowing peculiar to high-end machines and gpu's? How common is this? I assume there were a lot of beta testers with high-end machines who tested this. Did any experience similar problems? How likely am I to experience the same?

This is a little disconcerting reading about this kind of issue in a game which should have this kind of issue revealed and handled before release.
JOhnnyr
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RE: Performance

Post by JOhnnyr »

ORIGINAL: Sunburn

I recently took a look at a tester's PC (high-end) that had similar performance problems. It turned out he had all sorts of crapware installed, plus a myriad 'helper' apps running at start time. After i removed the crapware, speed went up roughly by two.

My box has a completely fresh install of windows 8 (as of two days ago after my first SSD died on me and I received the replacement)

I've loaded steam and this game, and nothing else. =(
mjk428
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RE: Performance

Post by mjk428 »

ORIGINAL: JOhnnyr

ORIGINAL: Sunburn

I recently took a look at a tester's PC (high-end) that had similar performance problems. It turned out he had all sorts of crapware installed, plus a myriad 'helper' apps running at start time. After i removed the crapware, speed went up roughly by two.

My box has a completely fresh install of windows 8 (as of two days ago after my first SSD died on me and I received the replacement)

I've loaded steam and this game, and nothing else. =(

My Win 7 is a clean install less than 2 months ago. Don't let anything load that isn't absolutely necessary. Not even Steam. My browser open w/ 4 tabs and my CPU is currently @ 0% usage w/ 72 processes. Only 2GB RAM committed. 183 GB free on my SSD. It's all available to Commandto use as it sees fit.
MorningDew
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RE: Performance

Post by MorningDew »

ORIGINAL: mjk428

ORIGINAL: AndrewKurtz

As well you should. The quality out of the chute is awesome. It's always amazing what comes up though when you are suddenly running an a myriad of different hardware and OS versions. Even a large beta team can't hit all combinations.



Yeah, esoteric combinations like Microsoft Windows 7, Intel i7, and Geforce 670. [8|]

Glad it's awesome for you. For those that paid 80 bucks for a work in progress not so awesome.

I didn't say I had no issues. For me, graphic performance definitely needs to be improved. But right now, I'm learning and having fun.

I guess the difference between us is that I expect all software I buy to be a "work in progress". I expect, and honestly hope for, patches and improvement. I definitely have never expected perfection when I buy software on release day.

I'll repeat my statement that Command's quality day one has been impressive, but I also expect it will be even better after patch one and forward.
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IainMcNeil
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RE: Performance

Post by IainMcNeil »

Hi guys - we've had an internal review and we have some ideas why we might have issues with machines completely unrelated to their performance.

We're working on a hotfix for you guys to try out. If at all possible we'll have it for you to try before the weekend but we can't guarantee it yet.

One thing you can be sure of - we are aware of the issues and will get them fixed ASAP. Once again apologies for the inconvenience.
Iain McNeil
Director
Matrix Games
mjk428
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RE: Performance

Post by mjk428 »

ORIGINAL: Iain McNeil

Hi guys - we've had an internal review and we have some ideas why we might have issues with machines completely unrelated to their performance.

We're working on a hotfix for you guys to try out. If at all possible we'll have it for you to try before the weekend but we can't guarantee it yet.

One thing you can be sure of - we are aware of the issues and will get them fixed ASAP. Once again apologies for the inconvenience.


Thank you. No doubt in my mind that this will turn out to be the best game I've purchased from Matrix. Glad you're all over this.
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PipFromSlitherine
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RE: Performance

Post by PipFromSlitherine »

To garner further information, if you are having performance problems can you please post your screen resolution, and also whether you have any multi-monitor setup running.

Also, as a thought, I wonder whether disabling desktop composition might help with the issue as a temporary workaround.

We appreciate your patience while we try and solve these configuration issues.

Cheers

Pip
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mjk428
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RE: Performance

Post by mjk428 »

ORIGINAL: PipFromSlitherine

To garner further information, if you are having performance problems can you please post your screen resolution, and also whether you have any multi-monitor setup running.

Also, as a thought, I wonder whether disabling desktop composition might help with the issue as a temporary workaround.

We appreciate your patience while we try and solve these configuration issues.

Cheers

Pip

1920 X 1200. Only the single monitor. Would happily add a 2nd if it could display a secondary map view. ;)

JOhnnyr
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Joined: Thu Apr 14, 2011 11:49 am

RE: Performance

Post by JOhnnyr »

ORIGINAL: PipFromSlitherine

To garner further information, if you are having performance problems can you please post your screen resolution, and also whether you have any multi-monitor setup running.

Also, as a thought, I wonder whether disabling desktop composition might help with the issue as a temporary workaround.

We appreciate your patience while we try and solve these configuration issues.

Cheers

Pip

I'm running 1920x1080, one monitor.

Thanks,

John
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HercMighty
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RE: Performance

Post by HercMighty »

2048 x 1152 on two monitors. i5, 8G RAM, Nvidia Card (Can't remember which one at work here, but believe it is a 5XX series, I am running the latest drivers). I am running the game from an SSD through a 3.0 USB Port. Oh and Win 7 64Bit.
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