Phoenix's From the Meuse to the Rhine OOB

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Phoenix100
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by Phoenix100 »

Well, it doesn't really matter if it's affecting the Axis too, if the way it applies in a particular situation produces an imbalance - for example, one side land paras with (already) acute supply issues (in the nature of para drops), the other side have clear supply chains and superiority of numbers etc. But in any event, we have no idea whether it affects the AI side too, no idea at all. That would depend whether it's a 'bug' or not, amongst other things. From the way I've seen the Axis side surrender when surrounded, the speed at which it happens, I would say that at least certain key aspects of it DO affect the Axis side the same. it's just, as I said, in these particular scenarios you won't get that luxury very much (surrounding the Axis), but they will be able to do that to you quite a bit, hence the imbalance if something is faulted in the mechanism.

In the big Bulge scenarios you would notice it more playing as Axis as the supply and materiel balance tends to be with the Allies in the longer scenarios, I think.
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Sensei.Tokugawa
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by Sensei.Tokugawa »

Forget the AI, it's going to be a HTH online game, but I understand we are also taking that way about lower level rank AI field commanders.
"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"

Phoenix100
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by Phoenix100 »

yep. You're right, and I guess it's always the AI that controls supply.
Phoenix100
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by Phoenix100 »

Jim - you write - Would support the game engine's support team's evaluation of the supply issue.

What are you referring to? Dave has already said he is looking at a quick fix for these issues. Not sure what you mean.
jimcarravall
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by jimcarravall »

ORIGINAL: phoenix

Jim - you write - Would support the game engine's support team's evaluation of the supply issue.

What are you referring to? Dave has already said he is looking at a quick fix for these issues. Not sure what you mean.

Having a broader sample of the potential causes on a specific issue helps target any programming fix to the AI.
Take care,

jim
Phoenix100
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RE: Phoenix's From the Meuse to the Rhine OOB

Post by Phoenix100 »

Ah. Ok. Cheers. Thought you maybe had some inside knowledge there about what was planned.
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