Performance

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Performance

Post by Dimitris »

Hi Ethan,

If you can spare 12GB of RAM it may not be a bad idea to make a RAM-drive with that memory, copy the Command folder there and run it from there. You should see a noticeable performance bump at heavy scenarios.
bgeery
Posts: 25
Joined: Fri Sep 27, 2013 2:39 am

RE: Performance

Post by bgeery »

Why does the RAM usage change so dramatically? One second it's using 500 MB and the very next it's at 12 MB! I've never seen such rapid fluctuation of RAM usage in a program. Even with a scenario of thousands of units, I've never seen a peak of over about 800MB or so. It seems like it keeps dumping it's Ram cache and reloading it over and over.

Win8, quad core i5, 16GB Ram w/ 13GB free, 256GB SSD drive, two AMD Radeon HD 7750's, three 1080P monitors.
thewood1
Posts: 10089
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Performance

Post by thewood1 »

I too saw wild fluctuations, not just in RAM, but in CPU usage.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Performance

Post by Dimitris »

Hi all,

We have now provided instructions to everyone on this thread who has reported UI perofrmance issues, to download and try a candidate build for v1.01. Please give it a go and report your findings here.

Thanks!
montanaza
Posts: 42
Joined: Sun Jan 06, 2013 6:45 pm

RE: Performance

Post by montanaza »

Great thanks Sunburn! Will try out now and revert asap
K 19
Posts: 130
Joined: Wed Sep 25, 2013 12:10 am

RE: Performance

Post by K 19 »

ORIGINAL: Sunburn

Hi all,

We have now provided instructions to everyone on this thread who has reported UI perofrmance issues, to download and try a candidate build for v1.01. Please give it a go and report your findings here.

Thanks!

I would like to participate in the beta test. Have been having a lot of lag problems. Thank you.
MaB1708
Posts: 343
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: Performance

Post by MaB1708 »

If this patch is also supposed to handle some of the game freezes I would like to be included in its test.
Cheers,
M
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Performance

Post by Dimitris »

Guys, check your e-mail inbox & forum PMs.
deagu
Posts: 32
Joined: Fri Aug 04, 2006 7:41 am

RE: Performance

Post by deagu »

I would Like to test the patch.
Thanks and congratulations for this great simulation.
jubriqueno
Posts: 9
Joined: Sat Sep 07, 2013 2:14 am

RE: Performance

Post by jubriqueno »

I would kike to test the patch too.

thanks
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mercho
Posts: 78
Joined: Wed Jul 06, 2011 4:25 pm
Location: Rhineland-Palatinate, Germany

RE: Performance

Post by mercho »

Hi Sunburn,

i would be happy too !
Eine von einem Löwen geführte Armee von Rehen ist gefährlicher als eine von einem Reh geführte Armee von Löwen.

An army of deers led by a lion is more dangerous than an army of lions led by a deer. (Plutarch AD 46 – AD 120)
MaB1708
Posts: 343
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: Performance

Post by MaB1708 »

Have just finished some documentation on sth else for Mike w/ old build and will now install, thanks!
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Amaris
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Joined: Mon Apr 20, 2009 8:55 am
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RE: Performance

Post by Amaris »

I would kike to test the patch too if possible.[&o]
thewood1
Posts: 10089
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Performance

Post by thewood1 »

I have run a couple scenarios and performance at 1:1 is a lot better and zoom/scroll is a lot smoother.

The center on zoom feature and launch cancel are good additions. Just make sure you turn on the zoom feature in game options.
ElDuderino
Posts: 3
Joined: Sun Jul 30, 2006 10:38 am

RE: Performance

Post by ElDuderino »

I would also like to test the patch.
montanaza
Posts: 42
Joined: Sun Jan 06, 2013 6:45 pm

RE: Performance

Post by montanaza »

@ Sunburn

Zoom to cursor is awesome!

Performance definitely seems better. I like to keep relief layer on, and seems much smoother as it is now.

What did you change the 1:1 timing to? 1 update per second, or 0.5 per second?

Dimitris
Posts: 15321
Joined: Sun Jul 31, 2005 10:29 am
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RE: Performance

Post by Dimitris »

We didn't change anything in the pulse duration settings _yet_,but we did optimize a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine. Some other changes too.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).
montanaza
Posts: 42
Joined: Sun Jan 06, 2013 6:45 pm

RE: Performance

Post by montanaza »

Okay great - thanks for the quick beta patch. Much appreciated.

Okay I gotta run, Pyongyang calls and I have a date with some wild weasels headed north this afternoon!

Will keep eyes peeled for any other things to report back while up at angels 40.

ORIGINAL: Sunburn

We didn't change anything in the pulse duration settings _yet_, we just optimized a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).
moontan
Posts: 19
Joined: Sun Sep 29, 2013 10:57 am

RE: Performance

Post by moontan »

i just bought the game minutes ago.

i am very glad to see this kind of support from the developers.
i had doubts about purchasing Command but i think i made the right decision.

i'm off to install the game. [8D]
ORIGINAL: Sunburn

We didn't change anything in the pulse duration settings _yet_,but we did optimize a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine. Some other changes too.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).
goulash
Posts: 91
Joined: Thu Aug 04, 2011 5:06 pm

RE: Performance

Post by goulash »

Please can I request to test the fix. I have done some things such as malware cleaning etc and turning off borders. Also does anyone have some recommended settings for Nvidia cards for this game?

Having a ball with the game by the way but I think I have spotted one or two bugs or maybe nice to have things. Good work folks
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