So far

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Alejo1968
Posts: 101
Joined: Sun Oct 22, 2006 3:42 pm

So far

Post by Alejo1968 »

To be honest, It´s been quite some time that I had this much fun with a wargame/simulation. Thanks for that.

Just minor suggestions - questions:
Could we set Space Bar to stop-continue time advance?
It would be nice to set a/c´s Starting Altitude at a lower values.
Could the Info window be transparent and not black?
I miss a formation control for aircrafts like the one ships have, but opposed to that, its unbelivable the immersion I had controlling every aircraft and its altitude, formation and speed while getting close to the target. I mean, using them individually and not through the G key as a group.
Does close distance between aircrafts have any effect on radar lock?

Thxs
Alejo
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Primarchx
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RE: So far

Post by Primarchx »

Great suggestions!
mikmykWS
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RE: So far

Post by mikmykWS »

Hi Alejo

Yes the distance does matter. You'll notice that fire control is required for many types of weapons depending on their guidance types. If you ever want to see this turn on your vectors.

Formation editor: You can also assign units to missions that are assigned to reference points that move along with your ships. Just use the relative too options for the reference points.

Will look at the other requests.
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Alejo1968
Posts: 101
Joined: Sun Oct 22, 2006 3:42 pm

RE: So far

Post by Alejo1968 »

Thanks for the info.


And, by the way... command seems to have reawakened my love for warships, take a look at my desktop [;)]

http://s7.postimg.org/rl8n6glgr/desktop.jpg
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Primarchx
Posts: 1954
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RE: So far

Post by Primarchx »

There's just something about those Spru hulls and SPY-1 array that just says BAD-ASS, eh? [:)]
Dimitris
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RE: So far

Post by Dimitris »

That's a beautiful picture. Any chance you know the copyright holder on it?
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Alejo1968
Posts: 101
Joined: Sun Oct 22, 2006 3:42 pm

RE: So far

Post by Alejo1968 »

Took it from here,
Not sure if it will help anyway

http://www.goodfon.com/wallpaper/484140.html

Please erase the link if necesary

OldPascas
Posts: 29
Joined: Sun Dec 11, 2011 10:34 am

RE: So far

Post by OldPascas »

ORIGINAL: Abbeville_01


Could we set Space Bar to stop-continue time advance?


Thxs
Alejo

That would be great!
Always hitting the Space Bar to pause the game and recognizes seconds later that it doesn't work ;)
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