Please post graphics mods here

Post discussions and advice on TOAW scenario design here.

Moderators: ralphtricky, JAMiAM

User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: WIP: GUI Mod Brown

Post by Telumar »

Perfect. What's that? Colonization for TOAW?
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

Something like that, a Solitaire Strategy Game, with Conquistadors and Privateers !
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

Those little flags that are on objective hexes, has anybody messed with making them not be there ? They kind of bugger up the look of the map.
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: WIP: GUI Mod Brown

Post by Telumar »

Toggle them off. The "50" button. :)
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

DOH ! I must be working too hard lately and have lost my mind.

Now its beautiful, no supply points, no anchorages, no objectives ! Thanks very much [&o]

Image
Attachments
Conq1.jpg
Conq1.jpg (81.35 KiB) Viewed 959 times
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: WIP: GUI Mod Brown

Post by Telumar »

Cool. Which date is it? 1492? 15..? The map is the entire 'New World'? Ready for plundering, looting, bringing in new viruses, destroying ancient civilisations and such? But this time they will resist! Or try to.?!
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

Image
Attachments
ConqBMP1.jpg
ConqBMP1.jpg (95.43 KiB) Viewed 961 times
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: WIP: GUI Mod Brown

Post by Telumar »

Interesting.

Apropos S&T, which was before my time... i found this recently, all are avilable for free as pdf:

http://magazine3k.com/magazine/military ... oscow.html
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

Cool. As usual I can't figure it out, it looks like there might be a charge, not sure as it looks like a German site and I speak no Deutsche. I'd like to see No.63 though, as I might be interested in doing the Vera Cruz scenario also. Thanks Telu !
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: WIP: GUI Mod Brown

Post by Telumar »

There is a MediaFire Link somewhere on that site, but nevermind.

Downloaded and uploaded to my Dropbox:

https://www.dropbox.com/s/rm7sa1hgr6oilvw/e_70267.zip
User avatar
sPzAbt653
Posts: 10056
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: WIP: GUI Mod Brown

Post by sPzAbt653 »

Wow, how cool is that ! Thanks so much

Image
Attachments
VeraC1.jpg
VeraC1.jpg (83.51 KiB) Viewed 968 times
User avatar
Curtis Lemay
Posts: 14720
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: WIP: GUI Mod Brown

Post by Curtis Lemay »

ORIGINAL: sPzAbt653

Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

Image

I thought that might be what it was based upon. I have a copy of that. S&T 58 - September/October 1976. Long time ago.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: Grey GUI - Axis Theme

Post by Telumar »

I've already posted this yesterday over at the German SI forums. A grey 'Axis theme' GUI.

Image
(terrain in the screenshot from upcoming Classic Redux II Mod and not included in download)


It still has some glitches with neutralframe256.bmp, and i fear i cannot solve this problem. However i think it's a minor one and the theme pleases the eye (i hope so ;) ).

I added the Opart 3 fonts.ini that has been used for the screenshot as the mod might not look good with the standard fonts. Extract this file to the TOAW main directory (you may want to backup your fonts settings first).

Download from my dropbox: https://www.dropbox.com/s/j37t5xye1vra9 ... %20GUI.zip

User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Grey GUI - Axis Theme

Post by wodin »

Thanks Telumar
lecrop
Posts: 404
Joined: Tue Apr 14, 2009 12:49 pm

RE: Grey GUI - Axis Theme

Post by lecrop »

I like a lot your mod Telumar, thnx
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: Grey GUI - Axis Theme

Post by Telumar »

Thanks.

More to come. Soon... :)



Image
Attachments
tease.jpg
tease.jpg (245.5 KiB) Viewed 967 times
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

New Graphic Mod: Classic Redux II

Post by Telumar »

I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2 ... -redux-ii/ :


Terrain (and unit counters):

Image

Image


GUI (the mod contains several GUI styles):

Image

Image
User avatar
Lobster
Posts: 5467
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: New Graphic Mod: Classic Redux II

Post by Lobster »

ORIGINAL: Telumar

I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2 ... -redux-ii/ :


The download for the GUI isn't the GUI at all. It's another counter download. So there are two downloads for the counters and none for the GUI. :{
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: New Graphic Mod: Classic Redux II

Post by Silvanski »

The TOAW Redux Dude
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am

RE: New Graphic Mod: Classic Redux II

Post by Telumar »

Sorry. The link is fixed now.
Post Reply

Return to “Scenario Design”