Shakturi doesn't arrive.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Kayoz
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RE: Shakturi doesn't arrive.

Post by Kayoz »

ORIGINAL: Lucian
It would require very little extra game logic because the explorers would just be re-doing the exact same thing they did first time round except this time they would put a second tick against their check list......and then an third.... and so on.

I'd be thrilled to simply be able to assign explorers to "ruins exploration" mode. So they pop into a system, and if there aren't any ruins - just leave. They only go to planets which have ruins to explore - they don't explore the gas giants for resources or such. It would be one work-around for the current bug where explorers miss ruins.

Supposedly explorers are working fine....
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Lucian
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Joined: Sat Dec 01, 2012 11:35 am

RE: Shakturi doesn't arrive.

Post by Lucian »

That would work. To make it easier for the coder, maybe instead of a user option it might be better if explorers just automatically defaulted to "explore ruins" behavior once they finish mapping the galaxy. Instead of sitting around idly doing nothing as they currently do.
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