Another Idea..and my HTRR impression so far

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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wodin
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Another Idea..and my HTRR impression so far

Post by wodin »

Another idea is to be able to lasso your units then lasso the enemies units and then compare the info you get on the Gen tab. Useful if you have a number of enemy units coming to attack some of your units it will give you a good idea quickly of what you face compared to what you've got, better than having to lasso yours, remember it then lasso the enemy.


Just playing my first COHTTR scenario Terror of the Tyne Tees as the German. I've decided to keep the game slow not going over the second speed button. Plus I'm pausing more to really get into the detail of whats happening. I think...well for me..the game shines far more when played at a slow pace and savior the experience. At the faster settings it seems to loose something and I don't think you end up getting the most out of the game. I've been guilty of doing that myself and I never end up enjoying it as much as I could. SO now I've banned myself from going higher than the second highest speed. Infact I think that there should only be those two speeds and I'm sure people would get into the game even more and fully appreciate it and get immersed far more than quickly speeding through it. Anyway so far so good..enjoying the game again.
pekische
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RE: Another Idea..and my HTRR impression so far

Post by pekische »

Wodin, could we wait any AAR? ;)

... and i agree that playing on slower pace is better experience.
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Sensei.Tokugawa
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RE: Another Idea..and my HTRR impression so far

Post by Sensei.Tokugawa »

I have been playing in the HTH mode for some three years now, started with COTA and now it's BFTB with both official addons, one game of each simultaneously - and I have always had two basic house rules for my opponents: general "no pausing" during the sessions apart from getting a brew or taking a leak; no pausing as an inbuilt game mechanism ( no battle has ever stopped until it was concluded is the reason behind: either You can handle the task or not) - to maintain the flow of events uninterrupted and no speeding. I have always deemed the guys who claim that "nothing happens at night" or when there's no hot part of a battle going on as dummies. I have also disregarded the AI as a decent opponent - I understand the difficulties people have with arranging sessions, but again - each decent wargame shines most when played against a committed human opponent.
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Gizuria
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RE: Another Idea..and my HTRR impression so far

Post by Gizuria »

I only go up to speed 3 when I know I've won or lost and I just want to get to the end of mission screen. Otherwise, I play at speeds 1 or 2.
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