Oil

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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sanderz
Posts: 867
Joined: Thu Jan 08, 2009 2:39 pm
Location: Devon, England

Oil

Post by sanderz »



Still trying to get a grips with the game by looking at vids and PDFs.

I gather that Oil Counters (?) are used to reorganise ARM/MECH/MOT/HQs etc at the end of a turn.

However, during impulses HQs can reorganise units - does this cost Oil as well?

Are Oil counters used for anything else?

Thanks
willbowe
Posts: 23
Joined: Fri Sep 13, 2013 3:43 pm

RE: Oil

Post by willbowe »

Various hexes around the map (which are where you would expect them to be) have one or more oil resources, which yield an oil point each turn. These oil points can be saved, which is when "oil counters" appear. Usually though you just use them at the source, so to speak. Using an HQ to reorganise doesn't cost oil at the time, but reorganising causes the HQ itself to become disorganised, and it then needs oil at the end of the turn to reorganise. Oil points can also be used for production in the same way as non-oil resource points.
sanderz
Posts: 867
Joined: Thu Jan 08, 2009 2:39 pm
Location: Devon, England

RE: Oil

Post by sanderz »

ahhh got it - thanks for explainging that for me

cheers
Lingering Frey
Posts: 45
Joined: Wed Feb 15, 2012 10:31 pm

RE: Oil

Post by Lingering Frey »

Easier to just turn off the silly oil optional rule. [;)]
brian brian
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Joined: Wed Nov 16, 2005 6:39 pm

RE: Oil

Post by brian brian »

ORIGINAL: Lingering Frey

Easier to just turn off the silly oil optional rule. [;)]

true....easier, especially when learning the game or playing an intro scenario. but that makes for a very, very different game when playing a full campaign.
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Dr. Foo
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RE: Oil

Post by Dr. Foo »

When using the oil option. During setup there are oil counters. Where should these counters be placed and can they be captured by opposing forces? Should they be near or far from the front...in cities, or on resource hexes?

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Shannon V. OKeets
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RE: Oil

Post by Shannon V. OKeets »

ORIGINAL: Dr. Foo

When using the oil option. During setup there are oil counters. Where should these counters be placed and can they be captured by opposing forces? Should they be near or far from the front...in cities, or on resource hexes?

AS far from the front as possible. They can be captured. If there is any path at all to disorganized units, they will be able to reorganize the units. If there is a rail path to a factory, you'll be able to use them for production - if you decide to do that.
Steve

Perfection is an elusive goal.
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