Tutorial Project - Where We Are

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Don
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Tutorial Project - Where We Are

Post by Don »

Here is a list of the tutorials that are complete:

Flanking (Don Llewellyn)

Artillery (Byron Inglesh)

Using Engineers (Redleg)

Clearing Mines (William Rusco)

Clearing Bunkers (William Rusco)

Mines and Bunkers – against enemy troops and tanks (Don Llewellyn)

Using a Tiger (Fabio Prado)

Attacking a Tiger (Fabio Prado)

Tutorials being made:

Use of Recon (Tankhead)

Advanced Artillery (Byron Inglesh)

Op-Fire (Brent Richards)

Beach Landing against Caves (Bob Wallace)

If you would like any of these tutorials, or would like to do a tutorial on a subject not listed here, just email me. These will be included in the V5.0 SPWAW release, and so I’m trying to get as many done as I can before they have to be turned in.

Thank you to all of the guys who have contributed their time and knowledge to this project!

Don
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Don "Sapper" Llewellyn
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Post by USMCGrunt »

Don,

That's a very complete list of topics covered, and I look forward to using them when they become available. (It never hurts to pollish old skills or learn new tricks.) One tutorial you may want to add to the list, is "How NOT to go utterly insane playing a Wild Bill scenario". Sorry... Had to have encouragement and humor in the post. Keep up the great work.

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Post by Possum »

Hello.
Is the art of setting up an AT-Gun ambush, using reverse slopes & supporting/Interlocking fire zones been/being covered?
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Post by USMCGrunt »

One tutorial you may want to think about is how to use the various types of terrain to you advantage. Such as keeping vehicles in woods or troops in buildings and rocky terrain rather than just storming through open country. Just a thought.

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USMCGrunt

-When it absolutely, positively, has to be destroyed overnight.
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Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!

-Rudyard Kipling-
Don
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Post by Don »

Hi Guys!

Possum, those things have not been covered - they are great subjects!

Grunt, I finally learned how to take advantage of WB's "dirty tricks" - I became a playtester for him, learned alot of those things and inflict them on others! Image Makes me feel better, anyway!

Now the topics you bring up are very interesting - the more so since I just got a fantastic book called "Panzertaktik", which covers all phases, and I mean ALL phases, of using a tank. There are sections devoted to just what you are talking about - such as not leaving a tree line to see what's in the other tree line. Stay IN your tree line and observe! Once I learn more about these things I'll see what I can do about making tutorials on them.

Thanks for the great ideas!

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Post by Warrior »

HEY! Don't teach all the tricks and techniques! A lot of my fun (and frustration) was learning the game from experience, having to paw through the manual, and begging for help in the Forum. Just lucky it's only a game or I'd be dead about a zillion times over!
Retreat is NOT an option.

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Post by Don »

Well Steve, I think that's what inspired this whole thing - one of the very first scenarios I played was "Brave Men at Betio" and oh what a slaughter, except I was the slaughteree! Image

Plus if I can get guys to make tutorials then I can finally learn some things I never have! Image

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Post by Reg »

Another suggestion....

The basic Command and Control rules that most of the newbies seem to have trouble getting a grasp on.

Reg.
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Post by Fredde »

C&C should definitely get a tutorial. It's a great option, which way too few use in my opinion. Once you get the hang of it you can play the game just as usual, but a different flow to it which i like very much.. units and positions matters, and you actually get an advantage for keeping your formations together.
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Post by Don »

I was waiting for someone to mention the big one, C&C! I talked to Joe Osborne, who is also putting together a tutorial program for Combat Command. I said that I needed a tutorial on this subject, and he has one being made by Gurney Halleck (who I was going to ask). We will share tutorials, so there will be one on that subject. Don't you love it?
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Post by Thornado »

Will you post these tutorials on some website too? I'm quite interested but I don't want to put you through mailing them... ANd I think it could be nice to have them available trough some other way than v. 5.0 (although I will dl it)

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Thornado
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[This message has been edited by Thornado (edited February 15, 2001).]
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Don
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Post by Don »

I'm trying to work that out now, Thornado. They will be included in 5.0, and I hope to get them posted fairly soon, and eventually to a few sites. If you'd like a couple of them email me and I'll send them to you. Image
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Post by skukko »

Does any of these tutorials say how to protect convoy of trucks from Air-attacks? Atleast what I know trains had dummy-cars before engine, to get mines blowed. This works for air attacks as well, IE: put empty trucks at front of the convoy and AI chooses them to major target, if you are lucky infantry survives from shrapnels when first trucks explode...

mosh
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Post by lynchc »

I think a tutorial on combined arms tactics is a must also. The art of using infantry, tanks, artillery, and air support, as well as special purpose forces all together in a beautiful symphony of destruction is a true thing of beauty.
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Post by Don »

You guys come up with some great ideas! Mosh, I never even thought about that subject! I'm writing it down, too! Image

lynchc, I touched on that, I think with the tutorial I just made (Mines and Bunkers – against enemy troops and tanks) where I tried to duplicate a typical AI campaign "defend" set-up - mines wall-to-wall, with entrenched infantry and tanks behing them, and a few bunkers thrown in. The player uses engineers, rifle squads, tanks, artillery and some lovely P-51's to defeat this, and should take very few losses if done correctly (he has PLENTY of weapons!). I will be interested to hear if the players think this one covers "combined arms tactics" or not - if not we can see about making another.

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Post by skukko »

Don: Never thought that? Ok be welcome. I would have 20mmflaks at the next trucks too, atleast at western fronts...

I think no combined arms is nesessry, as after reading thése tutorials all guys should have intuitive overall picture of what is combined arms. I have learned hard way: Played lots of pbem.

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Post by Viriato »

Hello All , maybe someone could do a tuturial on using airsupport , I know this may sound stuppid but in the beggening i had my share of planes blown out of the sky because of stupidity ( mine of course ) ...
I say this because armour and infantry don't ride alone ( In the days following D-day if it weren't for those flyboys the allied troops would have had a really bad day ... )

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Post by Drex »

i put in my vote for a tutorial on C&C.Even though I've been playing for a while,98% has been with C&C off so I still don't feel comfortable playing it. I could use some pointers, basic and advanced.
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Don
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Post by Don »

I'll have to check with Joe Osborne and see if the C&C tutorial has been made yet. Maybe then I can start using it! Image

Image



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Post by Kokoda »

I hope you'll accept a contribution or two from an antipodean newcomer. One of the difficult areas I've found is the varying tactics required in different terrain and weather situations. Force balance for a city assault in poor visibility is very different from a clear desert day.

One approach that may help your readers could be a specific example of the application of the tactics and force distribution in one of the scenarios. I appreciate from the posts to this forum that post-battle reports are discussed, but it might be useful for we neophytes to tie advice to concrete examples...

eg "Scenario x shows the importance of reverse slopes in defensive situations. Hills at 45,22 and 56,13 are good candidates for a defensive line"

or "Scenario y illustrates the value of using a large flanking force. Note that the direct line of approach contains difficult terrain and a potential engagement zone ( 'kill zones' are passe doctrine apparently) in the valley from a,b to x,y."

CHRIS
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