The Mirages are deadly close in and the only hope your Phantoms have is to get hits with their early (and very low %PH) Sparrow missiles. Once in the merge, the Phantoms are dead meat. This has lead me to have to micromanage engagements, even when 3:1 in my favour as the Phantoms still merrily close for a guns kill if their missiles miss, (which they do), and ignore their IR missiles even when I manually flanked the enemy to go for a heater shot from rear aspect.
If I was going to gripe about the mission itself, I find it had to believe that the Carrier air wing would have only a few of its 60 aircraft ready to fly at mission commencement. I have manoeuvred to the designated ops area and yet all my Walleye PGM carrying aircraft are still 2 hrs away from being ready to launch so here I sit, swatting singleton Mirage attacks waiting for the engineers to get my planes ready

A few points that have helped / hampered me on my way;
Great
Aircraft altitude pre-sets. Thank you!!!!! So much better. I would like to add pre-sets for very low ingress profiles, (treetop/sea skimming, etc.).
Game speed / launch. Much better. A great improvement.
Hyperlinks for weapons. Great bomb-porn

Waypoint editing. I can see what you are trying to achieve here. It’s going to be great when we can coordinate an entire strike package, (which I assume should be the end goal). I would like to do this from the ME though as well as otherwise coordinating TOT, etc. will be very difficult with multiple flights, although I can see how that would require a Mission editor screen rewrite.
Would be nice to have..
DB units. Imperial or metric? Can you change the database template to add either (ft) or (m) to ordnance load out table headings? This would help doofuses like me who suspect they have their measurement units the wrong way round when aircraft refuse to drop bombs.
Aircraft AI when within visual range. A few times I’ve seen a Mirage take out 3 x phantoms in a single gun run. Whilst I don’t doubt the eventual outcome of these aircraft in a straight up turning fight, I don’t think this is realistic. You have to micromanage too much right now to preserve your aircraft.
WP spawning. Still gets me. Every time I F3 then F3 again, and click drag the destination, it spawns a second WP under the first. Please stop this or make it optional.
Please add “deselect all” to the RT click menu or improve the logic here as I continuously end up renaming some random unit when I’m trying to edit a RP name or something. I can go to the menu option “deselect…” every time but…..
Aircraft insisting on refuelling when given an RTB order even though they don’t need to and they are in fact taking up valuable tanker slots from aircraft that are still on a mission. You have to set a manual WP near to the airbase/carrier BEYOND any tankers In the way, then tell them to RTB.