2D map

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Bartec
Posts: 36
Joined: Sun Jul 10, 2011 6:10 pm

2D map

Post by Bartec »

hi,
im new to this game and im starting to creat a 2D map.
i have gimp, the templates etc, but dont know how to use this exactly.

my first try: i opened the inputMapTemplate.bmp in gimp and used the COHMap Palette colors. saved the template.bmp as xx_input.jpg and tryed to open it in editor-parse input map, but it crashes everytime.
im sure that im missing alot.

i there a tutorial?
what should i do first, second...

i really need someone, who teach me to create a 2D map.


regards
bartec
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Blond_Knight
Posts: 998
Joined: Sat May 15, 2004 3:52 am

RE: 2D map

Post by Blond_Knight »

You don't have to create a 2d map first. You can just open the editor and start plopping down terrain features and heights. The 2d map import is neat though, and you can see how it works with the default maps.  You have to copy them from your COH install directory to your COH directory in your My Docs.  Eric explains how to do it here: http://www.matrixgames.com/forums/tm.asp?m=3103006
Bartec
Posts: 36
Joined: Sun Jul 10, 2011 6:10 pm

RE: 2D map

Post by Bartec »

hi,
i mean 2d map boardgame style.
i try to overlay a 2d map(board game style) in the project i edit in editor and gimp, but without success.
need help in overlaying and creating maps in gimp.
maybe there is a easy way to do this. please let me know.


regards
bartec
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Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: 2D map

Post by Jamm »

The boardgame style maps are split into 4 pieces, 001 -004 with the hexes.
My best advice is to dig into the game files to see how it is set up and go from there.
Make note of the scale of the board graphics as you go.
Experiment with your designs and see how they work in the game to discover what mistakes you've made.
A little bit of trial and error, but the results can be worth it.

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Bartec
Posts: 36
Joined: Sun Jul 10, 2011 6:10 pm

RE: 2D map

Post by Bartec »

nice map.
from vassal or cyber board?
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Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: 2D map

Post by Jamm »

an asl map conversion I did a while ago, but haven't had the chance to put it in game yet.
When the going gets weird,... the weird turn pro
Hunter S Thompson

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Gizuria
Posts: 199
Joined: Fri Apr 06, 2012 7:56 am

RE: 2D map

Post by Gizuria »

Are there any legal issues with redoing ASL maps with this engine? I am a great ASL fan and I've been giving some thought to reworking some of my favourite ASL battles to this title but don't want to get anyone into trouble.[:D]
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