ORIGINAL: skarp
I'd like to hear more about the fixes and more about how widely the issue went. For example playing Axis in Assault on the Sauer I've been having dreadful trouble dealing with m18s, Stuarts, HTs etc even in conditions I would have thought favourable to infantry.
It looks to me that balancing issues for infantry versus armor battles are also common to other wargames sharing the setting with BTFB.
I recently saw a "Let's play" video for Close Combat: Wacht am Rhein about the Andler scenario, it was German infantry versus US Recon on December 16th, German side was controlled by AI and attacking from the north-east corner. The terrain did not favor armor, as the German forces started in a village surrounded by forest.
Although the US player did not change the default deployment to get some pre-calculated ambush positions, the German side lost most of their vehicles in the first minutes to fire from either a Stuart, M8 recon car and bazooka teams.
From a Command Ops point of view, this battle would appear on the map as a clash between companies, leaving all the details somewhat behind the scene.
Is there a way to see the movement of platoons/squads with an additional zoom level, for example? I wouldn't even think of giving orders directly to squads, it would be overwhelming given the number of units, but it would be interesting to see them manouver.