Playtesting RA 6.0
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: RA 6.3 Change Log
QUERY: When Sherwood and I did our new install JWE's aircraft changes DID NOT appear. I just pulled JWE's file and we added it in again and THEN it updated. If you can please check.
I am going to wait to see if the file was not correctly added and then do a new upload to the website.
I am going to wait to see if the file was not correctly added and then do a new upload to the website.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: RA 6.3 Change Log
QUERY: When Sherwood and I did our new install JWE's aircraft changes DID NOT appear. I just pulled JWE's file and we added it in again and THEN it updated. If you can please check.
Those changes clearly are in the 6.3 file still on site...
Do you want any comments on how they are likely to interact with the RA additions (tried to post them anyway, but forgot, that you should always save your posts before sending on Matrix forums...)?
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: RA 6.3 Change Log
FatR! Nice to see your Post.
Has anyone had any other issues with plane art, art period, install issues, 6.3 as a whole, etc...
Has anyone had any other issues with plane art, art period, install issues, 6.3 as a whole, etc...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: RA 6.3 Change Log
I am giving the scenario a test drive, Allies (oh, the horror!) against the AI, 2-day turns. I have played 4-5 turns so far, and it feels good. Will let you know if I find anything weird. I want to see if the AI can handle it, as there are many who would like to play it that way.
BTW... Dunkirk and Strasbourg? O.O Isn't that going a bit over the top? Their AA suites are... horrible! (spoken with my IJN fanboy hat on, of course).
BTW... Dunkirk and Strasbourg? O.O Isn't that going a bit over the top? Their AA suites are... horrible! (spoken with my IJN fanboy hat on, of course).
Tenno Heika Banzai!
RE: RA 6.3 Change Log
ORIGINAL: Kitakami
I am giving the scenario a test drive, Allies (oh, the horror!) against the AI, 2-day turns. I have played 4-5 turns so far, and it feels good. Will let you know if I find anything weird. I want to see if the AI can handle it, as there are many who would like to play it that way.
BTW... Dunkirk and Strasbourg? O.O Isn't that going a bit over the top? Their AA suites are... horrible! (spoken with my IJN fanboy hat on, of course).
[:D][:D][:D]
Well...we did have to provide SOMETHING for the Allied player!
Would welcome your perspective and thought here Kitakami. Really value your comments anytime they appear in one of my threads.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Dutch LCU errors
ORIGINAL: thinman
Hi John,
FUSO-BB can convert to ISE- and FUSO-Hybrid. No conversion from ISE-BB to ISE-Hybrid avaiable. Bind 104 + 105 (only ISE-BB). Was reporting that some days ago.
Same with 6.3 [:-]
RE: Dutch LCU errors
ORIGINAL: thinman
ORIGINAL: thinman
Hi John,
FUSO-BB can convert to ISE- and FUSO-Hybrid. No conversion from ISE-BB to ISE-Hybrid avaiable. Bind 104 + 105 (only ISE-BB). Was reporting that some days ago.
Same with 6.3 [:-]
Grrrr....
I am working on USA Economic stuff as well...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- Adolf Galland
- Posts: 43
- Joined: Sun Dec 30, 2012 10:34 am
claa path
path to japs claa not ready... or not unavailable !!! Sendai class have not claa path ???
The Hai can class need better upgrade or not
strong escort with ASW or big APD (APCL)
The old IJN heavy cruiser need perhaps more heavy AA guns, they are big ships with many space and the heavy Navals guns was build out...
The Hai can class need better upgrade or not

The old IJN heavy cruiser need perhaps more heavy AA guns, they are big ships with many space and the heavy Navals guns was build out...
- ny59giants
- Posts: 9889
- Joined: Mon Jan 10, 2005 12:02 pm
RE: claa path
French DDs have only ONE upgrade!?! It happens in 4/42 and there is NO delay. They should a few more that mirror the American DDs.
EDIT - Just did some Omaha CL conversion to CLAA. When they get done their 120 days for conversion, they are due an upgrade in 9/42 for their 1.1" AA guns to go to 40mm Bofors. You get system damage, but NO delay. Why not??
EDIT - Just did some Omaha CL conversion to CLAA. When they get done their 120 days for conversion, they are due an upgrade in 9/42 for their 1.1" AA guns to go to 40mm Bofors. You get system damage, but NO delay. Why not??
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RE: claa path
Hi Michael.
Here's the supply replacement of LI for the refinery supply loss. Just put the supply basis into the corresponding Base LI. There's only 12, so they shouldn't be hard to do. This will get all the missing supply back where it was, in the same place. Same as the new Babes scens.
Slot-Base-Refinery- LI values
222-Akita-40-20-->60
225-Fukuoka-10-280-->290
244-Niigata-50-40-->90
246-Osaka-200-1900-->2100
250-Shimonoseki-160-80-->240
252-Tokyo-200-2240-->2440
255-Wakayama-50-60-->110
257-Yokohama-150-440-->590
258-Yamagata-20-20-->40
259-Iwaki-10-create 10 LI
356-Port Arthur-120-80-->200
443-Bangkok-20-60-->80
Here's the supply replacement of LI for the refinery supply loss. Just put the supply basis into the corresponding Base LI. There's only 12, so they shouldn't be hard to do. This will get all the missing supply back where it was, in the same place. Same as the new Babes scens.
Slot-Base-Refinery- LI values
222-Akita-40-20-->60
225-Fukuoka-10-280-->290
244-Niigata-50-40-->90
246-Osaka-200-1900-->2100
250-Shimonoseki-160-80-->240
252-Tokyo-200-2240-->2440
255-Wakayama-50-60-->110
257-Yokohama-150-440-->590
258-Yamagata-20-20-->40
259-Iwaki-10-create 10 LI
356-Port Arthur-120-80-->200
443-Bangkok-20-60-->80
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: claa path
And then, there's that one last bit about getting the refinery ratios right and moving things around to make sure they are historicaly accurate. So:
1534-Tokuyama, change refineries from 5 to 170. Add a 527 device (LI) to line 005, with "num" 170.
1140-Palembang, change refineries from 1020 to 750.
1165-Balikpapan, change refineries from 300 to 400.
That's it. And that's what's in Babes.
JWE
1534-Tokuyama, change refineries from 5 to 170. Add a 527 device (LI) to line 005, with "num" 170.
1140-Palembang, change refineries from 1020 to 750.
1165-Balikpapan, change refineries from 300 to 400.
That's it. And that's what's in Babes.
JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: claa path
LarryF and I have made it to Dec 16th 1941 in our Allies vs. A.I. game. Larry is the Allies (all others besides US) and then he is saving the game and sending it to me for the US part of the turn.
I'm noticing with this version (6.3) I have not gotten the message that the files have changed, but also don't get the in-game reports even though we are shipping the #02 file back and forth. Its not a game breaker since I run the turn and copy all 6 of the text files to Larry. I'm just alt-tabbing between the game and desktop screens to look up info.
6.3 so far? Awesome! If I put my Allied fanboy hat on - I want to cry at the reduced AK loads and REDUCED supplies... <grin> but it seems much more historical.
2 unhistorical acts worth noting, Larry put together a SCTF of Dutch CL's and DD's and went over to Borneo and mixed it up witha 4 ship TF of Nagato and 1 CA + 2DD's... thirty five hits on the Nagato and she is limping back home with heavy fires... The Dutch TF is banged up but nothing sunk... Tip of the cap to Larry for that move! I also still can sink SS with fighters around Pearl. Chose P-40E group naval attack/sweep and 1000ft and sure enough 2 bombs sent one of the RO boats to the bottom... I notice you can't choose LRCAP and have the Naval attack target still work, but if they are still in normal range of the fighters, you can still choose Naval sweep and choose the enemy TF... just sayin I'm not complaining
So far The A.I. on hard is pretty accurate as far as targeting bases as IRL. Early returns look like they send more than enough to take the objectives, not seeing the 2-3 ship TF going for obscure bases like before.
I'm noticing with this version (6.3) I have not gotten the message that the files have changed, but also don't get the in-game reports even though we are shipping the #02 file back and forth. Its not a game breaker since I run the turn and copy all 6 of the text files to Larry. I'm just alt-tabbing between the game and desktop screens to look up info.
6.3 so far? Awesome! If I put my Allied fanboy hat on - I want to cry at the reduced AK loads and REDUCED supplies... <grin> but it seems much more historical.
2 unhistorical acts worth noting, Larry put together a SCTF of Dutch CL's and DD's and went over to Borneo and mixed it up witha 4 ship TF of Nagato and 1 CA + 2DD's... thirty five hits on the Nagato and she is limping back home with heavy fires... The Dutch TF is banged up but nothing sunk... Tip of the cap to Larry for that move! I also still can sink SS with fighters around Pearl. Chose P-40E group naval attack/sweep and 1000ft and sure enough 2 bombs sent one of the RO boats to the bottom... I notice you can't choose LRCAP and have the Naval attack target still work, but if they are still in normal range of the fighters, you can still choose Naval sweep and choose the enemy TF... just sayin I'm not complaining
So far The A.I. on hard is pretty accurate as far as targeting bases as IRL. Early returns look like they send more than enough to take the objectives, not seeing the 2-3 ship TF going for obscure bases like before.
- ny59giants
- Posts: 9889
- Joined: Mon Jan 10, 2005 12:02 pm
RE: claa path
Thanks Symon(John). [:)]
I'll have to talk with John 3rd about who will make these changes, him or me.
I'll have to talk with John 3rd about who will make these changes, him or me.
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RA 6.4
Michael got the economic stuff detailed earlier done today. I've got the files.
Plan to fix the small issues detailed above and then update this to the RA Website. Fixing: BB Hyuga--Ise conversion issue, we'll add a mid-war upgrade for French DDs, and add some delay time to the items mentioned by Michael.
Plan to fix the small issues detailed above and then update this to the RA Website. Fixing: BB Hyuga--Ise conversion issue, we'll add a mid-war upgrade for French DDs, and add some delay time to the items mentioned by Michael.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RA 6.4
6.4
Change Log
1. USA Economy is trashed. That should help for a bit to reflect the build-up to economic juggernaut.
2. Ise Conversion fixed (I think).
3. Omaha upgrades now slightly 'delayed.'
4. French DDs get an AA addition in 1944.
5. Refineries, LI, and 'Japanese' economy notes Posted by JWE added.
Should be able to release this tomorrow.
Will send revisions to Michael to take a look.
Change Log
1. USA Economy is trashed. That should help for a bit to reflect the build-up to economic juggernaut.
2. Ise Conversion fixed (I think).
3. Omaha upgrades now slightly 'delayed.'
4. French DDs get an AA addition in 1944.
5. Refineries, LI, and 'Japanese' economy notes Posted by JWE added.
Should be able to release this tomorrow.
Will send revisions to Michael to take a look.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: RA 6.4
PITA question - This update is patchable or a new game start?
Were still pretty early in the game, Larry's talking about doing an AAR for the vs.AI game and we could always start over...
Thanks to all who work so hard on this game! [&o]
Happy Turkey day!
Were still pretty early in the game, Larry's talking about doing an AAR for the vs.AI game and we could always start over...
Thanks to all who work so hard on this game! [&o]
Happy Turkey day!
- ny59giants
- Posts: 9889
- Joined: Mon Jan 10, 2005 12:02 pm
RE: RA 6.4
Like Symon mentioned in another thread, most of these latest changes require a re-start for them to show up.
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RE: RA 6.4
OK - thanks for the quick reply.
Now we'll just wait for John to post it [:)]
Now we'll just wait for John to post it [:)]
RE: RA 6.4
Whoop. Hold up for a second John. People are freaking over the resources needed to feed the increased LI. So I'm going to back it out and just stick it in as an addition to 'daily supply'. That should make them happy. Won't take but a minute after I get the turkey in the oven. I'll send the instruction notes to you and Mike.
Ciao. JWE
Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: RA 6.4
Are you going to increment the scenario version numbers for that change?ORIGINAL: Symon
Whoop. Hold up for a second John. People are freaking over the resources needed to feed the increased LI. So I'm going to back it out and just stick it in as an addition to 'daily supply'. That should make them happy. Won't take but a minute after I get the turkey in the oven. I'll send the instruction notes to you and Mike.
Ciao. JWE
Intel Monkey: https://sites.google.com/view/staffmonkeys/home