Problem with "Foot Unit Cautious Movement".

Post bug reports and ask for game support here.

Moderator: MOD_WestCiv

Post Reply
User avatar
Charly G
Posts: 157
Joined: Sat Sep 25, 2004 2:47 pm
Location: France

Problem with "Foot Unit Cautious Movement".

Post by Charly G »

The option Foot Unit Cautious Movement is on. I've a problem with it.

When my Infantry Squad Unit makes a normal move into a hex that lacks a defense bonus, it doesn't work. It doesn't add 1 to the AP cost for each move. I push the Control key before move and the number of points given is good for the move action (For example 7-->5), but after the move, the number of points left is wrong (7-->6), there is no the AP cost of 1 for the Foot Unit Cautious Movement.

Anyone has this problem ? Is it a bug ?





PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Problem with "Foot Unit Cautious Movement".

Post by PKH »

I've noticed this also. I'm not sure if the defense loss for moving regularly is there and just not displayed. It should be shown imo, and the defense bonus from terrain should be shown on the unit as well I think.
Related to this, one of the 'tips' is wrong and says one should use control to add units to groups.
User avatar
Charly G
Posts: 157
Joined: Sat Sep 25, 2004 2:47 pm
Location: France

RE: Problem with "Foot Unit Cautious Movement".

Post by Charly G »

Defense modifiers from terrain are shown only during a fight in the game report at the bottom of your screen.

It's Shift+ left click on unit to add to group. Control is normally used for a Foot Unit Cautious Movement.

My problem in game is I can use free Foot Unit Cautious Movement. With only 1 AP, I can move in the next clear terrain hex. Rules say 2 AP are normally necessary.
PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Problem with "Foot Unit Cautious Movement".

Post by PKH »

Yes, I understood that. I can't move with cautious movement unless I have 2 points, but it only subtracts 1.

I think it would be nice to display the effective defense values with the unit info, like what is done with damage effects.

I'm aware that shift is used to add to groups. One of the 'tips' is wrong though and says it's control to add.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Problem with "Foot Unit Cautious Movement".

Post by ericbabe »

Thanks for the report. It does seem there is a bug with the deducted cost of cautious movement. I may have broken this when adding the airplane movement rules. I'll also fix the tooltip.
Image
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Problem with "Foot Unit Cautious Movement".

Post by ericbabe »

The "to hit" number and percentage do seem to take foot cautious movement into account in my testing. I have a Soviet Maxim with a +3 attack targeting a German LMG with a front-defense of 12. When the LMG moves cautiously the game tells me I need a 9 to hit it, but when the LMG moves recklessly the game tells me I need an 8 (+3 strength + 1 attacking cautious = +4 and 8 + 4 = 12) to hit the unit. Are you seeing some case where these numbers are not calculated properly?
Image
User avatar
Charly G
Posts: 157
Joined: Sat Sep 25, 2004 2:47 pm
Location: France

RE: Problem with "Foot Unit Cautious Movement".

Post by Charly G »

I agree with you, the "to hit" number and percentage seem to take Foot Cautious Movement into account. The problem is only with the deducted cost of Cautious Movement.
Post Reply

Return to “Tech Support”