Suggestion : be able to force contact type

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YaSchi
Posts: 25
Joined: Wed Nov 20, 2013 3:29 pm

Suggestion : be able to force contact type

Post by YaSchi »

You can mark a contact as hostile, but you cannot tell "your staff" to assume it's a given type of ship for example.
I explain : if the emissions from the contact enable you to narrow down the possible type to only a few (one of which is an hostile one),
maybe you want to assume that it's a bad guy, and take into account its weapons' range.
If you could say :
ok, let's assume it's a Perry, and it has harpoons with 75 NM range, and see it on the map, it would be helpful.
In the example below : it can only be hostile, and I would like to select the worst case :

Does anyone agree ?

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ExMachina
Posts: 471
Joined: Wed Sep 25, 2013 1:30 pm

RE: Suggestion : be able to force contact type

Post by ExMachina »

Agree that this would be nice. The issue as been floated many times here and I think it made it's way onto the devs to-do list [:)]
YaSchi
Posts: 25
Joined: Wed Nov 20, 2013 3:29 pm

RE: Suggestion : be able to force contact type

Post by YaSchi »

Ok, I don't have always time to check out what has been said on a subject, sorry for that.
I don't suppose we have access to this to-do list ?
thewood1
Posts: 10092
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Suggestion : be able to force contact type

Post by thewood1 »

I have found the search function here pretty good, as long as you know what you are looking for.
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