Pirates Post-colonization. Also research?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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rabek_slith
Posts: 14
Joined: Fri May 24, 2013 8:19 am

Pirates Post-colonization. Also research?

Post by rabek_slith »

I apologize if this is answered elsewhere.

I have one problem and a query.

The query is thus: Can a pirate empire change government ever? I've taken over a colony with the crime wonder. I was hoping I could form an actual government and start to play like a regular empire now. Go legit, so to speak.

The problem is thus: I cannot build research bases. I have no idea why. My only guess is that none have been designed, as they don't show up as an option even right-clicking with a constructor ship. I have designs automated, though.

Thank you for your help in advance.
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: Pirates Post-colonization. Also research?

Post by Canute0 »

The problem is thus: I cannot build research bases. I have no idea why. My only guess is that none have been designed, as they don't show up as an option even right-clicking with a constructor ship. I have designs automated, though.
Pirates never can build research stations, but you can add Lab's at your pirate base design.
rabek_slith
Posts: 14
Joined: Fri May 24, 2013 8:19 am

RE: Pirates Post-colonization. Also research?

Post by rabek_slith »

Weird, thanks. I assume the same is true of governments?

I picked Securan to start with so I could get the Utopian government when I got a colony.
VorteeX
Posts: 57
Joined: Sat Mar 09, 2013 3:21 pm

RE: Pirates Post-colonization. Also research?

Post by VorteeX »

Pirates can build labs, like normal empire. Can do resarch, can do evrything. BUT, resarch have cap limit depend on population, so no matter how many labs pirates build, they have always crapy progress becose lack of people to work in them.
rabek_slith
Posts: 14
Joined: Fri May 24, 2013 8:19 am

RE: Pirates Post-colonization. Also research?

Post by rabek_slith »

I assume that's less of a problem once I get some colonies going. How do I change government for pirates, then? I can't find the option.
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Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: Pirates Post-colonization. Also research?

Post by Ralzakark »

The way the game is implemented unfortunately you cannot start as a pirate and change to a standard empire, so options such as changing government type do not apply.

You can control colonies, or even (if you capture a colony ship) found them youself, but you are still a pirate faction bound to the pirate type (raider/smuggler/balanced) you initially chose.
Ossipago, Barbatus, and Famulimus
rabek_slith
Posts: 14
Joined: Fri May 24, 2013 8:19 am

RE: Pirates Post-colonization. Also research?

Post by rabek_slith »

Alright, thank you.
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