You're a good man [&o]ORIGINAL: Telumar
Sorry. The link is fixed now.
Please post graphics mods here
Moderators: ralphtricky, JAMiAM
RE: New Graphic Mod: Classic Redux II
The TOAW Redux Dude
RE: New Graphic Mod: Classic Redux II
muchos garcias. Very nice work. Very nice indeed.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: New Graphic Mod: Classic Redux II
I love the look of the counters
RE: New Graphic Mod: Classic Redux II
Thank you guys. Any comments on the GUI? Feldgrau and Eastern Rust are my personal favourites.
RE: New Graphic Mod: Classic Redux II
I'm kinda leaning towards Pacific or one of the camo ones. Still have not decided yet.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: New Graphic Mod: Classic Redux II
Two more GUI Mods. Download links at the end of post.
Grey III:

Blue III:
- leaned on the default TOAW III interface -

This comes quite with some extras:
I customized the TOAW III standard background graphics for the news, the era-specific reinforcements and replacements screens. These backgrounds are the default of the Mod (as in the screenshot) and in their era-specific folders which should be extracted to AltGraphics - don't overwrite your original files in the Graphics folder. There are alternative WWII versions of cwnews.bmp, cwreplacements.bmp and cwreinforcements.bmp in the .zip (with the addition ALT in the file name) that can be used instead.
In the screenshots, the equipment items are silver. However, the standard is gold:

The silver version of equipment256.bmp is also included in the download.
Two different background textures (neutraltexture_1152.bmp) - standard (blurred):

Grainy:

Frames and buttons are also compatibel with the default TOAW III background texture:

Download Links:
(Dropbox)
Grey III
Blue III
Grey III:

Blue III:
- leaned on the default TOAW III interface -

This comes quite with some extras:
I customized the TOAW III standard background graphics for the news, the era-specific reinforcements and replacements screens. These backgrounds are the default of the Mod (as in the screenshot) and in their era-specific folders which should be extracted to AltGraphics - don't overwrite your original files in the Graphics folder. There are alternative WWII versions of cwnews.bmp, cwreplacements.bmp and cwreinforcements.bmp in the .zip (with the addition ALT in the file name) that can be used instead.
In the screenshots, the equipment items are silver. However, the standard is gold:

The silver version of equipment256.bmp is also included in the download.
Two different background textures (neutraltexture_1152.bmp) - standard (blurred):

Grainy:

Frames and buttons are also compatibel with the default TOAW III background texture:

Download Links:
(Dropbox)
Grey III
Blue III
RE: New Graphic Mod: Classic Redux II
Great work as always. You are the GUI Monet.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: New Graphic Mod: Classic Redux II
Looks nice. I already have the Redux 2 mod, and I switch GUI styles depending on which scenario/side I am playing. I notice this one also has the terrain graphic removed from the unit window. This is a good change because as everyone probably agrees, the terrain graphic makes the text in that window harder to read. Hopefully the development team is paying attention to this for the future.
Just curious, what resolution those latest screen shots taken at? I've been having trouble deciding on a resolution to play TOAW at. I usually run my desktop at 1280x720 (24 inch monitor) since reading is easy. But when I play TOAW at this res, the large counters are a bit too small for my liking and the huge counters are a bit too big. I like the way the map looks at 1600x900 with the huge counters, plus you can see everything on the panels on the right side of the screen, but the text in the various information windows is a bit too small. I guess there's just no pleasing me! [:)]
What resolution do others like using?
Just curious, what resolution those latest screen shots taken at? I've been having trouble deciding on a resolution to play TOAW at. I usually run my desktop at 1280x720 (24 inch monitor) since reading is easy. But when I play TOAW at this res, the large counters are a bit too small for my liking and the huge counters are a bit too big. I like the way the map looks at 1600x900 with the huge counters, plus you can see everything on the panels on the right side of the screen, but the text in the various information windows is a bit too small. I guess there's just no pleasing me! [:)]
What resolution do others like using?
RE: New Graphic Mod: Classic Redux II
Wow. I did not realize what crazy stuff you can do till I got hold of Telumar's work.


- Attachments
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- ScreenHunt..30 20.04.jpg (66.28 KiB) Viewed 1106 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: New Graphic Mod: Classic Redux II
The background picture becomes the background for everything. Even some windows. But to get the background picture to display properly you have to set this in the Opart 3.ini. I think you can put any screen resolution, just so it's set to something otherwise the game stretches the picture so it's all screwed up.
ChangeScreenResolution=y
ScreenY=900
ScreenX=1440

ChangeScreenResolution=y
ScreenY=900
ScreenX=1440

- Attachments
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- ScreenHunt..3020.26.jpg (119.23 KiB) Viewed 1107 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: WIP: GUI Mod Brown
@ SCAF where can i find those unit info pics from your post http://www.matrixgames.com/forums/tm.asp?m=1161658&mpage=7&key=# post nr 198
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RE: WIP: GUI Mod Brown
Yeah, where are those? The JTCS style unit info would be bloody marvellous!ORIGINAL: Ruppich
@ SCAF where can i find those unit info pics from your post http://www.matrixgames.com/forums/tm.asp?m=1161658&mpage=7&key=# post nr 198
Klink, Oberst

- Attachments
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- cats.jpg (12.09 KiB) Viewed 1115 times
RE: Please post graphics mods here
Hello everyone, Black Steel UI is now available!
Installation:
A. Manually Install
1. Always make a backup first. [:)]
2. Simply unzip and copy-paste overwriting all the relevant files in the directory: C:\Matrix Games\The Operational Art of War III
B. Ready for JSGME install (Plz refer to the relevant installation)
*Also STRONGLY recommend to go with my fonts to have the best visual effects.
Screws_Optional: There is an alternative logo for the optional install in the" Screws_Optional" folder, simply copy and replace the default in the directory: Black Steel UI\Kiddytoto's Black Steel UI\Graphics if you wish. (The default is none/removed)
Have fun! [8D]
Download https://www.dropbox.com/s/o72mureq9hp8y ... l%20UI.rar

Installation:
A. Manually Install
1. Always make a backup first. [:)]
2. Simply unzip and copy-paste overwriting all the relevant files in the directory: C:\Matrix Games\The Operational Art of War III
B. Ready for JSGME install (Plz refer to the relevant installation)
*Also STRONGLY recommend to go with my fonts to have the best visual effects.
Screws_Optional: There is an alternative logo for the optional install in the" Screws_Optional" folder, simply copy and replace the default in the directory: Black Steel UI\Kiddytoto's Black Steel UI\Graphics if you wish. (The default is none/removed)
Have fun! [8D]
Download https://www.dropbox.com/s/o72mureq9hp8y ... l%20UI.rar

- Attachments
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- Black Stee..EMO 1280.jpg (232.41 KiB) Viewed 1110 times
知己知彼百戰不殆;不知彼而知己一勝一負;不知彼不知己每戰必敗。
RE: Please post graphics mods here
Please re-download for a small correction if your download before this correction announcement!! THX! [8D]
知己知彼百戰不殆;不知彼而知己一勝一負;不知彼不知己每戰必敗。
RE: WIP: GUI Mod Brown
SCAF post with new icons for units is awesome. is it already available?
RE: WIP: GUI Mod Brown
This is what i am currently working on. It's not yet fully finished, but almost:






- Crossroads
- Posts: 18200
- Joined: Sun Jul 05, 2009 8:57 am
RE: WIP: GUI Mod Brown
ORIGINAL: Telumar
This is what i am currently working on. It's not yet fully finished, but almost:
Nice work, Telumar! Looking forward to final version [:)]
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RE: WIP: GUI Mod Brown
ORIGINAL: Crossroads
Nice work, Telumar! Looking forward to final version
Thanks. It's almost finished. It still requires some finetuning, but is 99% done.
ORIGINAL: Telumar
I changed some tiles in the meantime - this is how it looks now:

RE: WIP: GUI Mod Brown
There will also be a second Mod as a separate download. I think both will be finished by the coming weekend.


- Curtis Lemay
- Posts: 14720
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
ORIGINAL: BigDuke66
Anyone realize that the railroad PNG graphics have an error?
5th row and 7th column should have instead of the south running line a south-west running line.
This is so in:
h_Tiles_damaged_railroad.png
h_Tiles_railroad.png
h_Tiles_railroad(YELLOW).png
h_Tiles_railroad_damaged_bridge.png
s_tiles_damaged_railroad.png
s_tiles_railroad.png
s_Tiles_railroad(YELLOW).png
s_Tiles_railroad_damaged_bridge.png
Tiles_damaged_railroad.png
Tiles_railroad.png
Tiles_railroad(YELLOW).png
Tiles_railroad_damaged_bridge.png
Did you ever post your fixes anywhere?