Possible bug in 2.30 - Aircraft does not damage airfields anymore

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HannoMeier
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Possible bug in 2.30 - Aircraft does not damage airfields anymore

Post by HannoMeier »

Hi all,

could some of you please check, if this is happening in your PBEM games too:

For several weeks, I am attacking PM with bombers from Lae, Buna and Gili Gili. These attacks begun in version 2.20 and the airfield was fully damaged.

Now we switched to 2.30 and the same attacks (airfield target) only cause ground casualities at the moment. Not a SINGLE airfield runway hit. This should be checked by matrix. I could provide a save.

Does others have the same problem?

Regards, Hanno
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Oleg Mastruko
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Post by Oleg Mastruko »

Had some games started under 2.30 - I don't have that problem.

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Yamamoto
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Re: Possible bug in 2.30 - Aircraft does not damage airfields anymore

Post by Yamamoto »

Originally posted by Hanno Meier
Hi all,
Now we switched to 2.30 and the same attacks (airfield target) only cause ground casualities at the moment. Not a SINGLE airfield runway hit. This should be checked by matrix. I could provide a save.



Ah, your problem is that you are using Japanese planes. :p
When I really need to close down an airfield I use bombardment groups. Also, Divebombers and torpedo bombers seem much better at inflicting airfield damage than G4Ms. Maybe it's because I use so many more of them.

Yamamoto
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HannoMeier
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Post by HannoMeier »

Before patch 2.30 about 20-30 runway hits were achieved per raid (about 15 Bettys, 10 Vals and 20 Jake). No these groups do not achieve ANY hit on PM.
Deban
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Post by Deban »

Im playing a Sen 19 game where I sent a 150+ Carrier Plane strike against Buna that had a level 2 Airfield. The US player had 250+ ground casualties but not a single hit on the airfield or any planes even damamged. I can send a 50 Betty strike against Gili Gili and get 30 airfield hits....But for some reason it seems Buna can withstand one heck of a pounding
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dpstafford
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Post by dpstafford »

It seems to be an intermittent problem. I don't mean that it occurs on some raids and not others. When it occurs, at a given base in a given game, that air base develops a sort of immunity from runway and supply hits. And it persists turn after turn. The port can still be successfully bombed. And fleet bombardments are still effective.
rcwkent
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Post by rcwkent »

The turn I just played this AM in a PBEM game.

Rabul was hit by 93 B17's showing 100+hits and
airfield damage went from 34 to 92

Shortand has hit by 90+ B26's and
damage went from 40ish to 100.

Unfortunately for me, as IJN- these bombers are as effective
in 2.30 as before.
"I don't know what the heck this logistics is that Marshall is always talking about, but I want some of it"
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Admiral DadMan
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Post by Admiral DadMan »

Originally posted by rcwkent
The turn I just played this AM in a PBEM game.

Rabul was hit by 93 B17's showing 100+hits and
airfield damage went from 34 to 92

Shortand has hit by 90+ B26's and
damage went from 40ish to 100.

Unfortunately for me, as IJN- these bombers are as effective
in 2.30 as before.
I have one word for you that alleviates the damage issue quite nicely: Engineers.

One of my PBeM opponents was regularly knocking out PM, GG, and Lunga with death from the skies. I gathered up all the ENGs I could get together, kept them supplied, and viola'- no more shut down runways. I even withstood 110 B-17s per day/turn over 4 turns. He chewed up tons of supply and fuel, and did substantial damage to the runway and service, but couldn't knock out the runway, and paid the price. (I love my torpedo jockeys...)
Scenario 127: "Scraps of Paper"
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rcwkent
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Post by rcwkent »

You're absolutely right Admiral about the value of the engineers.


Unfortunately, the IJA never got around to manufacturing those
great bulldozers and other vehicles the US possesses in size.
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Admiral DadMan
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Post by Admiral DadMan »

The caveat to this stroke of brilliance is of course that their fatigue and disruption goes up and morale goes down with every attack...

So, the base will fall soon enough.
Scenario 127: "Scraps of Paper"
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siRkid
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Re: Possible bug in 2.30 - Aircraft does not damage airfields anymore

Post by siRkid »

Originally posted by Hanno Meier
Hi all,

could some of you please check, if this is happening in your PBEM games too:

For several weeks, I am attacking PM with bombers from Lae, Buna and Gili Gili. These attacks begun in version 2.20 and the airfield was fully damaged.

Now we switched to 2.30 and the same attacks (airfield target) only cause ground casualities at the moment. Not a SINGLE airfield runway hit. This should be checked by matrix. I could provide a save.

Does others have the same problem?

Regards, Hanno


Its hard to make a call on this one. Please update this thread if it continues to happen.

Rick
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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HannoMeier
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Post by HannoMeier »

Hello Kid,

thanks for your involvement. In my PBEM game with Dan Stafford, US-held Port Moresby airfield could not be damaged anymore by Japanese planes. I send it several large strikes at 1000ft aginst no AA over several turns. Here is one report example:


AFTER ACTION REPORTS FOR 12/29/42

Weather: Overcast

Air attack on Port Moresby , at 10,40

Japanese aircraft
A6M2 Zero x 5
D3A Val x 8
B5N Kate x 10
G4M1 Betty x 23
J1N1-R Irving x 5
E13A1 Jake x 7

no losses


Allied ground losses:
Men lost 85

Attacking Level Bombers:
7 x G4M1 Betty at 1000 feet
3 x G4M1 Betty at 1000 feet
3 x G4M1 Betty at 1000 feet
10 x B5N Kate at 1000 feet
3 x G4M1 Betty at 1000 feet
7 x G4M1 Betty at 1000 feet

--------------------------------------------------------------------------------
Air attack on Port Moresby , at 10,40

Japanese aircraft
A6M3 Zero x 3
D3A Val x 24
B5N Kate x 16
G3M Nell x 15
G4M1 Betty x 7

no losses


Allied ground losses:
Men lost 55

Attacking Level Bombers:
6 x G3M Nell at 1000 feet
3 x G3M Nell at 1000 feet
16 x B5N Kate at 1000 feet
3 x G4M1 Betty at 1000 feet
4 x G4M1 Betty at 1000 feet
3 x G3M Nell at 1000 feet
3 x G3M Nell at 1000 feet
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siRkid
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Post by siRkid »

By any chance is the airfield already at 100% damage?
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HannoMeier
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Post by HannoMeier »

According to Dan Stafford it is now at 0%, after it was at near 100% from constant bombing damage before patch 2.3.

Maybe he should also chime in, to confirm.
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siRkid
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Post by siRkid »

Ok next time you send a bombing raid I'll need both saves and combat reports along with passwords. Send them to sirkid@cfl.rr.com

Rick
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dpstafford
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Post by dpstafford »

Originally posted by Hanno Meier
According to Dan Stafford it is now at 0%, after it was at near 100% from constant bombing damage before patch 2.3.
Maybe he should also chime in, to confirm.

Sure. There is NO damage to the airfield. Further, during this period of immunity, there has not been a single SUPPLY hit either. That is what will ultimately prove more decisive.....
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siRkid
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Post by siRkid »

I got the saves and I will test them out before moving them up the chain.
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djoosten
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Post by djoosten »

I can agree that bombing runs at 1000 feet dont do any runway damage, only kills troops on that airfield. Now put your bomb run at 6000 feet for the level bombers, you should be surprized to see there a lot more accurate :) Note i tested this for both the American B17's and smaller level bombers and as well as the Japanese level bombers.

I have tested a few things out, if a base has a lot of AA on it, bombing at 20000 feet will do some nice damage and keep you safe from AA, you might get slight damage though but CAP is useless against you. If you got no big CAP against you, you can go as low as 10000 feet, now if AA isnt effective 6000 feet is the best alt for level bomb runs.

Also note the range of the planes, in normal range bombers carry twice the ammount then on the extended. Thats why i never even go after Rabaul in extended range because you end up not doing much good. Also if you use the medium bombers in addition to B17's you will see there expierence sky rocket and after 1-3 runs they will inflict very much damage. I had after 1-3 runs that had about 10 B17's and 30 Medium level bombers (a mix of all those with the largest range possible and first runs they had between 25-35 hits and after that i got up to 60-70 hits. Now after a few weeks i actually hit the 100 mark with just only 10 B17's and the rest is still medium bombers. This way i noticed you can attack 2-3 bases at the same time and get them to 100% damage in a few days. Note do these training bomb runs on lightly defended bases or you would get a reverse effect on the medium bombers. After that they seem to be less chicken and now they will even give a nice fight even against 30+ CAP
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siRkid
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Post by siRkid »

I will test this out useing the saves I have. Thanks for going the extra mile.
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djoosten
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Post by djoosten »

Kid,

If you have a moment, can you take a peak here: showthread.php?s=&threadid=35772

It talkes about some more issues arround the actually AF and AB defense vs air units .. in short words about "AA" capable units.

If you wish i can give you some detailed report on some findings, as well as saves.

Cheers,
Dave "EuroLord" Joosten
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