This mod will replace the art and animations of the default factions as well as the 4 advisors and News Reporter.
Preview:
https://www.youtube.com/watch?v=6Us2bRJxI1A
Viewed best in full screen in HD. Note ingame size 320x180 so I expect some quality loss.


Readme:
Ghostryder's Faction mod
Installation:
The mod was compressed using winrar. Both .rar and .zip files are available for your preference. When you unzip the file if you keep the file structure
intact you could then drop the Data folder into c:\\Users\<user>\AppData\Roaming\ProxyStudios\Pandora and you are done. This location is based on Windows 7.
Other locations if your using a different OS:
Windows XP:
“C:\Documents and Settings\<user>\Application Data\Proxy Studios\Pandora\”
Mac OS X:
“/Users/<user>/Library/Application Support/Proxy Studios/Pandora/”
Linux:
“/home/<user>/.config/Proxy Studios/Pandora/”
To verify correct installion browse to the indicated location and open the Data folder.You should see 2 folders. "Cinematics" and "Video"
Inside the Cinematics folder you should see "clips" and inside of that "Factions".Inside of that should be the folders for each of the six factions.
Inside each should be 7 animation files in .mkv format for the expressions like friendly, Hostile and so forth.
Inside the Video folder should be a "texture" folder. And inside of that 3 folders called "Advisors" "Factions" and "Reports" and inside of each you should see
replacement .png for the advisors and factions.
Warning:
Do not install this to the game's directory on the C: drive (or wherever you have installed the game) as the launcher/updater will check the files
and put back the defaults or crash. All modded files must be in the user documents mentioned above.
Uninstalling
Simply delete the Data folder and all it's contents in the c:\\Users\<user>\AppData\Roaming\ProxyStudios\Pandora. The game will then revert to using
the default files from the installation directory.
Mod information
The idea of the mod is to simply replace the game's default Factions with more human looking ones that furthur accent that factions ideological beliefs.
No other changes were made except to add the 4 advisors so the mod's art would be balanced with the factions. Some...or even a lot of the animations are
rough. At first glance I assumed the game played the animation file and stopped at the last frame. It appears in the game as such. In fact the game loops
the animation, so this results in visible head skips as the animation loops. Had I known this at the beginning I would have have kept head position centered but
as it is I animated them to appear lifelike. I edited them as best I could....several times over but without starting from scratch...something that
involves lots and lots of time..it is what it is.
Perhaps in the future when it bugs me enough and I have the free time...or if a future expansion adds more factions I'll redo the mod and animate them differently
or possible there may be a way to stop the animations on the last frame I've yet discovered.
There is some brief nudity with the Ecology faction animation while in the Neutral state. If young children are to play this game I leave it up to
the user to use or not use this mod. Or you could manually rename one of the other Ecology files...like 'Friendly.mkv' to 'neutral.mkv' and replace it.
You'd have to do this in another folder and copy them over of course as you cannot have the same name of a file within a folder.
My aim was to increase your immersion in the game. I made no other changes to the factions other than their art.
Changelog
Factions - initial release
Factions1.1
Changed the lighting of the Scientific faction so he appears less dark and more clear.
Redid the animations of the scientific faction so his head skips are less obvious.
Redid the expressions for the scientific faction to better suit the model.
Modeled and replaced the NewsReporter to fit with all the other models.
Note:
To update simply download the factions1.1 file and reinstall, overwriting the files when asked.
Also if you are using the beta version note that the mod will need to be installed into the 'Beta' folder found in the same location in the user directories
to appear in the game.
Permissions:
If you would like to use all or part of this mod in your own work you are free to do so. I am usually active on the Wargamer forums and am open to comments
good or bad on the mod or anything else really.
Play on!
Mark Eubank (Ghostryder)
updated version:
http://thewildwildestwest.com/Factions1.1.zip
http://thewildwildestwest.com/Factions1.1.rar