Question?

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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Toby42
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Question?

Post by Toby42 »

I have just one question: How does this compare to SSG's Battles in Italy?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

ORIGINAL: Treale

I have just one question: How does this compare to SSG's Battles in Italy?

Battles in Italy is more operational and thus has a tactical. BiI only covers the amphibious invasions and exploitation, PFE is strategic and covers all of the Sicily/Italy campaigns with an emphasis on logistics. BiI is IGO-UGO while DFE is WEGO.

BiI has sound while PFE will have sound in the next patch.
Jim Cobb
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Toby42
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RE: Question?

Post by Toby42 »

Reading the posts about this game has made me fire up Battles in Italy. It is an OK game. Too bad that SSG has disappeared? They had some nice titles...
Tony
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Toby42
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RE: Question?

Post by Toby42 »

I lied! I have another question? Is the same game system as Guns of August?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

Not at all! Very different. GoA had phases within turns and was much more complicated, PFE is fairly simple to play but difficult to win.
Jim Cobb
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Toby42
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RE: Question?

Post by Toby42 »

ORIGINAL: Bismarck

Not at all! Very different. GoA had phases within turns and was much more complicated, PFE is fairly simple to play but difficult to win.

That's good. I had GoA and couldn't get into it. I ended up giving it away!
Tony
tombo
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RE: Question?

Post by tombo »

couple questions around the air combat and battle display...

1. on the battle display:
whats the combat support numbers mean (x/x) for Att and Def shown?
hows the "Final strength" determined shown on list?
whats the numbers next to the Att and DEF unit list mean?
whats the penalty for attacking across river?

2. How is the air strength/combat loss figured during a turn? Theres no report to review? i.e. Air superiority?

cheers
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Toby42
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RE: Question?

Post by Toby42 »

Another question. Are you able to zoom the map?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

No, but you don't need to. The standard view is big enough as is the strategic map. The strategic map serves as a mini=map but is too big to be called "mini".
Jim Cobb
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Toby42
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RE: Question?

Post by Toby42 »

Mmmm! I only have a 24" monitor at 1920X1080.
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FrankHunter
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RE: Question?

Post by FrankHunter »

Hi tombo,

"whats the combat support numbers mean (x/x) for Att and Def shown? "

That's air support. Number of air support points allocated and the number of hits they produced.


"hows the "Final strength" determined shown on list?"

That is a long explanation for here. I will explain it better in the manual, but essentially its the combat strengths after modifications.

"whats the numbers next to the Att and DEF unit list mean? "

The numbers in parenthesis next to the unit names on the combat display? Those are the numbers of actual losses taken by each unit.


"whats the penalty for attacking across river?"

-20% of combat strength in good weather
-40% in bad weather


Hope that helps
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RE: Question?

Post by tombo »

Thanks Frank...that helps.

Can u address the second item? i would like more detail to the Air power screen.

2. How is the air strength/combat loss figured during a turn? Theres no report to review? i.e. Air superiority?

cheers
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Toby42
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RE: Question?

Post by Toby42 »

If this is WEGO, does it look like a bunch of ants running around when units are moving?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

No, the units move one at a time. Don't confuse this game with something like Command Ops.
Jim Cobb
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Toby42
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RE: Question?

Post by Toby42 »

ORIGINAL: Bismarck

No, the units move one at a time. Don't confuse this game with something like Command Ops.

So what is the "Pecking" order as to who/what moves first?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

It depends on the units' experience, quality and supply.

Jim Cobb
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Toby42
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RE: Question?

Post by Toby42 »

ORIGINAL: Bismarck

It depends on the units' experience, quality and supply.


Thanks for the info. Have you done a review on this title yet?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

No; too early for a good review anyway. Wargamer and Armchairgeneral has some coming.
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Toby42
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RE: Question?

Post by Toby42 »

ORIGINAL: Bismarck

No; too early for a good review anyway. Wargamer and Armchairgeneral has some coming.

I'm still in a holding pattern on this one for now. I had GoA and didn't care for it. I'm sure that this plays differently?
Tony
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Moltke71
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RE: Question?

Post by Moltke71 »

Oh, we're talking night and day comparisons with GoA. I liked GoA but can see people's problem with those mechanics. PFE is much simpler and cleaner in terms of mechanics. Play, though, requires thought in terms of logistics, morale, quality and terrain. No blitzkieg counter pushing here. The situation in Italy is nailed; slow, supply dependent slogs. Read Atkinson's Day of Battle to get a nice readable feel for the theater and this game.

I should add that Frank doesn't confine himself to one engine. All of his games are different from each other in quite fundamental ways.
Jim Cobb
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