LnL impact

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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jack54
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RE: LnL impact

Post by jack54 »

ORIGINAL: berto


Boardgame-Style Map, with top-down camera view -- definitely looks better. Switching res to 1280x1024 helps. (My monitor is 1920x1080.) No speedier than before, still sluggish though. [:(]

Hi berto,
Ericbabe told me to try a lower resolution I'm at 1920x1080 but if I lower it I end up playing in a small window. Are you able to play in full screen at the lower res?

Thanks!
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RE: LnL impact

Post by berto »

ORIGINAL: jack54

Ericbabe told me to try a lower resolution I'm at 1920x1080 but if I lower it I end up playing in a small window. Are you able to play in full screen at the lower res?
No, like you, it's in a smaller, less-than-full-screen window. I'm okay with that, except that most of the game maps are not square, are rectangular, so there's much vertical scrolling.

Since a 1920x1080 monitor (mine, yours) is more wide than it is high, maybe the thing to do is to stick with a 1920x1080 game display but rotate many maps by 90 degrees, to better fit the longish rectangular screen display to the longish rectangular game maps. That would have the attacks go from left to right (or right to left), rather than forward, upward, from the bottom of the screen (the most natural point of view). Not ideal, but I could play with that.
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RE: LnL impact

Post by berto »


CoH, Board Game Style Map, top-down camera view, 1920x1080 res (shown reduced here to save bandwidth), game map rotated 90 degrees:

Image

In that setup, with that orientation, game map rotated 90 degrees, my 1920x1080 monitor display encompasses the entire scenario game map fully. Other than the need occasionally to zoom in or zoom out (Shift + mouse wheel, IIRC), no scrolling!

Life is good. [:)]
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RE: LnL impact

Post by jack54 »

Thanks...that actual looks better, I'll give it a try!
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RE: LnL impact

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ORIGINAL: KEYSTONE07950

I've also noticed the LnL's developers "hands on" attention to the forums.

I own all the board games for both CoH & LnL. While I enjoy both systems, my preference is CoH. Conversely, I own all the CoH pc products. While I enjoy them, I find the lack of editing and scripting documentation frustrating. I may pull the trigger and purchase the LnL pc game. Is the documentation on editing LnL comprehensive?
I purchased LnL in the just concluded Matrix Happy Easter! sale. Ran through the LnL Tutorials. (Haven't read the manual yet, though.) Then played a game of CoH for comparison.

Maybe it's just that I'm more familiar with CoH. Maybe it's because CoH is the simpler, more straightforward game. Maybe it's because the many "fussy" details in LnL feel out of place in such a low-level tactical game...

For a variety of reasons, I think I prefer CoH also. After reading the LnL manual, my assessment might change. But it's how I now feel.

I will say, however:

[*]LnL runs lickety-split fast on my system. Even with the tweaks described here, CoH continues to drag. The movement arrow controls "run" slow as molasses. A pity that the CoH devs felt the need to support 3D fully. The board game only look of LnL is perfectly fine.
[*]All of the modding activity at the LnL forum is quite exciting. Here at the CoH forum ... nothing doing!
[*]The continuing non-participation of the CoH devs in this here forum is very disappointing.

I am wary about investing any more resources in CoH. (Like buying the Storms of Steel or any other expansion.) From time to time, I'll continue to play what I've already got, CoH AtB & GD.

But the CoH gaming experience could be so much more. [:(]
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RE: LnL impact

Post by Blond_Knight »

I think the greatest strike against COH is its difficulty to mod. Eric shot himself in the foot when he decided to use XNB formats and not be mod-friendly.
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RE: LnL impact

Post by berto »

ORIGINAL: berto

[*]LnL runs lickety-split fast on my system. Even with the tweaks described here, CoH continues to drag. The movement arrow controls "run" slow as molasses...
After my recent graphics card upgrade (especially with its 4X the RAM), CoH now runs fast enough on my system. The game is much more playable now.

Good game system. I hope this series revives, so we might anticipate the release of Guadalcanal sometime in the future.
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RE: LnL impact

Post by wodin »

LNL forum is pretty dead now aswell..tis the way of things. Very few game will attract a large long term active community. The tactical games that have managed it are Close Combat, Steal Panthers and Combat Mission 1 & 2 to a lesser extent Squad battles.
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