So..

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Fenrisfil
Posts: 216
Joined: Sun Jun 02, 2013 10:24 am

RE: So..

Post by Fenrisfil »

To be fair you don't have to go to extremes to get an advantage and/or keep ahead of the pirates in this game. It never hurts to have a few more explorers early on however.
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Icemania
Posts: 1847
Joined: Wed Jun 05, 2013 9:14 am
Location: Australia

RE: So..

Post by Icemania »

ORIGINAL: Jeeves
I've been thinking about trying hard, because there's more AI empire cash to get by trading, to offset the reduced income from my own colonies. But I'll definitely allow tech trading, which you can choose to not utilize if you really want to be short on cash...
This will not make any material difference. The AI will have more cash which you can easily take from them by allowing the broken technology selling mechanic. Again, by allowing technology trading you can do everything in parallel which limits strategic choices.

After 8000 hours of gameplay I'd recommend considering a more significant change.
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