Scenario Operation Rhino

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rhinobones
Posts: 2138
Joined: Sun Feb 17, 2002 10:00 am

Scenario Operation Rhino

Post by rhinobones »

Attached is a scenario designed to test unit deployments controlled by the AI and Cheyenne players. The purpose is to build a scenario in which no two games are the same. Scenario description:

Operation Rhino - Test v01
Hypothetical scenario in which two evenly match forces are in conflict over a neutral state. All forces are introduced via air and amphibious landings which creates variability in accordance with the player's deployment decisions. The scenario is designed to present the player with a changing military problem as opposed to recreating a historical battle. Against AI or Cheyenne players, it can be played equally from either side.

The scenario begins with all objectives neutral. This creates a land grab for the first few turns and, depending on deployment decision made by the AI/PBEM player, quickly escalates into an all out battle for point bearing objectives. Value of objectives is:
Cities, 10 points
Airfields, 4 points
Forts, 3 points
Towns, 1 point
Marginal victory is capture of 60% of the objective points, 110 point.
Decisive victory is capture of 75% of the objective points, 140 points.

Comments to improve welcome.

Regards, RhinoBones
Attachments
52822222462547A9AF.zip
(14.01 KiB) Downloaded 36 times
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

RE: Scenario Operation Rhino

Post by tombo »

rhino...nicely done! i like ur thinking and concept here and thanks for continuing this game.

i just started, so allot to go yet. The map looks great and challenging, all levels zoom OK, colors good. I started as Allies and landed/dropped all units. I have USA and Italian forces (?). After my Amph landing and moving, during the axis first turn they landed in same locations i did..??? hmm.

ill keep u updated.

cheers, please continue.
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rhinobones
Posts: 2138
Joined: Sun Feb 17, 2002 10:00 am

RE: Scenario Operation Rhino

Post by rhinobones »

There are a number of terrain hexes that need to be fixed, I'm not pleased with the arrival of reinforcement schedule and I think the victory conditions against the AI need to be a bit tougher . . . other than that it seems to play well.

During testing I have seen the AI land behind the opposing troops. Makes for an interesting game but it doesn't seem to be the way the AI generally plays. I find some of the best games are played from the Axis side and letting the AI go first.

Thanks for the comments.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
rhinobones
Posts: 2138
Joined: Sun Feb 17, 2002 10:00 am

RE: Scenario Operation Rhino

Post by rhinobones »

ORIGINAL: tombo

rhino...nicely done! i like ur thinking and concept here and thanks for continuing this game.

i just started, so allot to go yet. The map looks great and challenging, all levels zoom OK, colors good. I started as Allies and landed/dropped all units. I have USA and Italian forces (?). After my Amph landing and moving, during the axis first turn they landed in same locations i did..??? hmm.

ill keep u updated.

cheers, please continue.

Would be interested to hear whether you finished this game or played the scenario again.
Any input would be welcomed.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

RE: Scenario Operation Rhino

Post by tombo »

hi rhino...ill give it another go and get back to ya!
If u have a update...make that available and ill try it.

cheers.
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